Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
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Thread: Seem to be a path finding glitch
Post: RE: Seem to be a path finding glitch
Pathfinding is calculated by the library https://github.com/recastnavigation/recastnavigation
So you could ask for some ideas there. |
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Esenthel |
Support |
5 |
1,003 |
11-28-2023, 04:15 AM |
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Thread: [Bug] Cone light glitch
Post: RE: [Bug] Cone light glitch
There's a very high chance that this is a bug in GPU Driver. |
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Esenthel |
Support |
3 |
256 |
11-18-2023, 10:40 AM |
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Thread: November 2023
Post: November 2023
Updated Esenthel Source:
-optimized and fixed 'TriBlend' not working in some cases, also now it doesn't require 'p' being on 'tri' plane |
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Esenthel |
Version History |
0 |
152 |
11-15-2023, 08:22 AM |
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Thread: Use of Chinese font - causes error ?
Post: RE: Use of Chinese font - causes error ?
Yes I separate. The font with asian will have lower size, and font without, will have bigger size. |
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Esenthel |
Gui |
4 |
132 |
11-14-2023, 04:46 AM |
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Thread: Alternative payment methods in the store
Post: RE: Alternative payment methods in the store
There's one other alternative:
https://github.com/sponsors/GregSlazinski |
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Esenthel |
Support |
2 |
146 |
11-13-2023, 01:39 PM |
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Thread: Use of Chinese font - causes error ?
Post: RE: Use of Chinese font - causes error ?
Reduce your font "Size", with these settings your font size can reach 2GB+. |
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Esenthel |
Gui |
4 |
132 |
11-13-2023, 10:17 AM |
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Thread: [Released on Steam]Tome Of Fates
Post: RE: [Released on Steam]Tome Of Fates
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Esenthel |
Showcase |
15 |
2,537 |
11-11-2023, 05:06 AM |
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Thread: Having issues importing custom characters into Dragon Fury.
Post: RE: Having issues importing custom characters into...
Hello, this error means that there is no foot bone in the model (bones need to have correct names) that's mentioned somewhere in the character import documentation |
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Esenthel |
Support |
1 |
140 |
11-09-2023, 06:49 AM |
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Thread: Dragon Fury Character Mod Issue
Post: RE: Dragon Fury Character Mod Issue
Maybe your bones don't have good names and are not recognized.
https://esenthel.com/?id=doc#Importing_Characters
and Find section with the text:
If a bone type is not properly detected, for example h... |
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Esenthel |
Support |
3 |
288 |
11-05-2023, 05:49 AM |
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Thread: [Bug] Cone light glitch
Post: RE: [Bug] Cone light glitch
Please try updating to latest engine source code first, there were some possible workarounds for graphics bugs.
Let me know if you still have problem with latest source. |
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Esenthel |
Support |
3 |
256 |
11-03-2023, 06:03 AM |
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Thread: glitch with text extra
Post: RE: glitch with text extra
Please update to latest source and let me know if it's ok now. |
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Esenthel |
Gui |
9 |
479 |
10-31-2023, 08:42 AM |
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Thread: October 2023
Post: RE: October 2023
Updated Esenthel Source:
-Depth of Field will work faster when D.dofIntensity is <1
-fixed some text gone missing when drawing multi-line texts |
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Esenthel |
Version History |
1 |
340 |
10-31-2023, 08:41 AM |
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Thread: glitch with text extra
Post: RE: glitch with text extra
I've tried but works fine.
Please specify the exact D.mode at which you can see the problem. |
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Esenthel |
Gui |
9 |
479 |
10-30-2023, 03:54 PM |
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Thread: glitch with text extra
Post: RE: glitch with text extra
Your sample project shows something different:
https://www.dropbox.com/scl/fi/znng3zuq1...xf57u&dl=0
Where is the problem there?
Also your code
if(i%5 == 5)
will not execute because i%5 gives range 0... |
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Esenthel |
Gui |
9 |
479 |
10-30-2023, 10:24 AM |
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Thread: glitch with text extra
Post: RE: glitch with text extra
If you can send me some simple *.EsenthelProject with the issue reproduced, I can investigate it. |
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Esenthel |
Gui |
9 |
479 |
10-29-2023, 05:12 AM |
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Thread: October 2023
Post: October 2023
Updated Esenthel Source:
-reduced memory usage for mesh vertex data
-'Atmosphere' can now specify custom color using 'rayleigh_scattering' param
-improvements to back-face culling shaders
Fixes:
-fix... |
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Esenthel |
Version History |
1 |
340 |
10-27-2023, 07:55 AM |
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Thread: How can I setup Orthor view for camera like this video
Post: RE: How can I setup Orthor view for camera like th...
Orthographic is not fully supported by the engine, so it's not officially available.
Please use LOW FOV.
For isometric effect I like to stick with 25 Degrees FOV for my own games. |
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Esenthel |
Support |
1 |
274 |
10-23-2023, 12:45 PM |
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Thread: Creation of Obj class
Post: RE: Creation of Obj class
Hi and thank you for your support!
All codes are available on GitHub:
https://github.com/Esenthel/EsenthelEngi...me/Objects
How to access source:
https://esenthel.com/?id=doc#Accessing_Source |
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Esenthel |
Beginner Questions |
1 |
177 |
10-12-2023, 01:43 PM |
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Thread: How to keep scale for custom object class in editor
Post: RE: How to keep scale for custom object class in e...
https://github.com/Esenthel/EsenthelEngi...ic.cpp#L27
This example stores the scale in its _matrix_scaled member. |
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Esenthel |
Support |
2 |
378 |
10-04-2023, 05:55 AM |
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Thread: Engine source download link
Post: RE: Engine source download link
https://esenthel.com/forum/showthread.php?tid=11452 |
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Esenthel |
Beginner Questions |
2 |
249 |
09-28-2023, 05:41 PM |