Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Modeling software
Post: RE: Modeling software
zeph you used GS ? , GS is pretty much kinda dead at
this point I am also a user , wink wink.
and ,what he said ^ |
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compulsive compiler |
Beginner Questions |
5 |
4,522 |
10-27-2014, 09:29 AM |
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Thread: Terrain limits
Post: RE: Terrain limits
the basic manual which came with v1 has a couple
mentioned , in the converter tool you have like 3 different data compression options ,speed vs size depending on what you choose ,the engine can access... |
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compulsive compiler |
Beginner Questions |
6 |
6,015 |
10-27-2014, 08:44 AM |
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Thread: Terrain limits
Post: RE: Terrain limits
I don't see why not , It's just a path .
you can change the data path with the editor ,atleast that is what I know of the first version of the engine ..
the engine also makes use of various compres... |
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compulsive compiler |
Beginner Questions |
6 |
6,015 |
10-26-2014, 08:55 PM |
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Thread: Adding water to Heightmap
Post: RE: Adding water to Heightmap
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compulsive compiler |
Beginner Questions |
4 |
4,116 |
10-25-2014, 07:17 AM |
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Thread: subscription model ,how does it work ?
Post: RE: subscription model ,how does it work ?
thank you esenthel ,this clears up a lot for me , there are benefits to the new model I did not understand .
thank you for the link , so basically if I am able to finish my project in say less than a... |
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compulsive compiler |
Beginner Questions |
3 |
3,580 |
10-22-2014, 09:44 AM |
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Thread: subscription model ,how does it work ?
Post: subscription model ,how does it work ?
hi .
The last time I checked in here there was a buy once
model wich I understood and liked ,now it's a subscription model and I do not understand how this works ,can someone please explain how this ... |
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compulsive compiler |
Beginner Questions |
3 |
3,580 |
10-21-2014, 09:49 AM |
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Thread: Project files
Post: RE: Project files
when ever something could go wrong
it usualy will thats life for you hey
i dont know what i would do if i lose
some 3 hours of work , sometimes
when i get aggrevated i destroy it myself
but end up do... |
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compulsive compiler |
Support |
8 |
6,031 |
10-07-2013, 08:55 AM |
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Thread: Project files
Post: RE: Project files
Externall 1tb best money i ever spend , so i have always 2 backups being made daily after any changes
Yikes that must be a sad one |
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compulsive compiler |
Support |
8 |
6,031 |
10-06-2013, 01:05 PM |
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Thread: [solved] esenthel 1.0 weird behaviour
Post: RE: esenthel 1.0 weird behaviour
The camera issue was me pressing ctr+tab by mistake |
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compulsive compiler |
Support |
12 |
7,336 |
10-03-2013, 12:25 PM |
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Thread: [solved] esenthel 1.0 weird behaviour
Post: RE: esenthel 1.0 weird behaviour
Well i guess i could jump to 2 , i dont think 1 would have much support after a while .
Perhaps better to jump early into 2 than late in my projects .
I have never had this issue with vs2008 as the e... |
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compulsive compiler |
Support |
12 |
7,336 |
10-02-2013, 08:26 PM |
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Thread: [solved] esenthel 1.0 weird behaviour
Post: RE: esenthel 1.0 weird behaviour
Okay i pressed rebuild and when i pressed f5 just now,
The complete data folder were deleted inside my project folder
am i doing it wrong !? My data folder is located in c:\folder\folder\_c++ build_\... |
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compulsive compiler |
Support |
12 |
7,336 |
10-02-2013, 06:15 PM |
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Thread: [SOLVED] Increase ragdoll mass?
Post: RE: [SOLVED] Increase ragdoll mass?
How exactly did you do that , any info for us if we find the same situation ? |
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compulsive compiler |
Physics |
10 |
6,952 |
10-02-2013, 01:26 PM |
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Thread: [solved] esenthel 1.0 weird behaviour
Post: RE: esenthel 1.0 weird behaviour
I cannot provide steps to reproduce the problem it os not my application that does this , it happens inside the world editor and code editor of esenthel 1 , |
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compulsive compiler |
Support |
12 |
7,336 |
10-02-2013, 07:33 AM |
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Thread: [solved] esenthel 1.0 weird behaviour
Post: RE: esenthel 1.0 weird behaviour
Therefore there are possibly false c haracters being produced when i add a comment perhaps ...but okay atleast i know how to overcome that one |
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compulsive compiler |
Support |
12 |
7,336 |
10-01-2013, 06:15 PM |
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Thread: [solved] esenthel 1.0 weird behaviour
Post: RE: esenthel 1.0 weird behaviour
here is another one :
sometimes when i add a new comment i recieve this error when compiling
if i remove the comment it keeps happening ,the only way to resolve the error
is to use undo and then add ... |
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compulsive compiler |
Support |
12 |
7,336 |
10-01-2013, 12:53 PM |
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Thread: randomF
Post: RE: randomF
Float myfloats[5];
Float a=0.5f;
For(int i =0;i<5;i++)
{
myfloats[i]+=a;
}
Float randomfloat=floats[random(0,5)];
.......ofcourse half coded example sure
you could figure the rest |
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compulsive compiler |
Beginner Questions |
8 |
6,921 |
09-30-2013, 10:31 PM |
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Thread: [solved] esenthel 1.0 weird behaviour
Post: RE: esenthel 1.0 weird behaviour
Yes i have vs 2008 at this moment |
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compulsive compiler |
Support |
12 |
7,336 |
09-30-2013, 06:01 PM |
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Thread: [solved] esenthel 1.0 weird behaviour
Post: [solved] esenthel 1.0 weird behaviour
Good day esenthel , i have experienced
some weird behaviour with esenthel 1 editor
1. Sometimes when i switch to fp camera with tab
the camera repositions way below where the previously
default camer... |
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compulsive compiler |
Support |
12 |
7,336 |
09-30-2013, 04:01 PM |
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Thread: full skinning from bone
Post: full skinning from bone
How to set full skinning from bone to a meshpart at game
time ? Possible? |
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compulsive compiler |
Beginner Questions |
0 |
2,299 |
09-29-2013, 02:20 PM |
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Thread: [SOLVED] Increase ragdoll mass?
Post: RE: Increase ragdoll mass?
Mmmm if you added impulses from the collision of
ragdoll to the boxes ?
edit: perhaps a little more damping ? |
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compulsive compiler |
Physics |
10 |
6,952 |
09-26-2013, 10:47 PM |