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  Thread: Dimiria: The Agrarian Falls (Beta)
Post: RE: Dimiria: The Agrarian Falls (Beta)

@ Palaxe @RedOcktober (Mike) @Dalmat THANK YOU SO VERY MUCH! especially for the kinds words. Really appreciate it guys! We still need to improve the visual further and I hope to push the visual par...
dylantan Showcase 29 15,282 11-22-2013, 01:03 PM
  Thread: Moobly
Post: RE: Moobly

This surely look interesting. Can't wait to see more of your video :) Good work!
dylantan Showcase 22 13,701 11-20-2013, 02:40 PM
  Thread: Balls
Post: RE: Balls

Good luck sir! I feel this game have lot of potential.
dylantan Showcase 13 7,275 11-19-2013, 12:45 PM
  Thread: Issues with Path-finding and Object Avoidance
Post: RE: Issues with Path-finding and Object Avoidance

Thanks Pixel and appreciate your feedback. In theory we kind of get the idea now (and even before) and we looking for more practical application at this point of time. Pixel you using EKI One if I am...
dylantan Physics 6 4,382 11-12-2013, 02:19 AM
  Thread: Issues with Path-finding and Object Avoidance
Post: RE: Issues with Path-finding and Object Avoidance

Hi Pixel Perfect! Thank you very much for the reply. Really appreciate it sir! (11-10-2013 09:16 PM)Pixel Perfect Wrote:  I don't think Esenthel Engine includes an inherent steering system like...
dylantan Physics 6 4,382 11-11-2013, 05:00 AM
  Thread: Exporting Terrain from EE
Post: Exporting Terrain from EE

Not sure if this topic have been discussed before but I wonder if we could somehow export the terrain created in EE to an obj/fbx format or something? Reason being I wanted to export these terrain to ...
dylantan Support 1 2,024 11-10-2013, 07:59 AM
  Thread: Issues with Path-finding and Object Avoidance
Post: Issues with Path-finding and Object Avoidance

We are having a few issues that we couldn't solve properly for the past 6 months. Granted we have lack of experience and knowledge to solve these issues, and sorry to say we are at our limit. Therefo...
dylantan Physics 6 4,382 11-10-2013, 07:09 AM
  Thread: Dimiria: The Agrarian Falls (Beta)
Post: RE: Dimiria: The Agrarian Falls (Beta)

Many many thanks for the kind words guys! Really a moral boast for us hearing so many good words about the game. Gave us a little more confident in going to steamwork soon. This video is more of a ...
dylantan Showcase 29 15,282 11-03-2013, 04:58 AM
  Thread: Dimiria: The Agrarian Falls (Beta)
Post: Dimiria: The Agrarian Falls (Beta)

Greetings good community of Esenthel. Finally after a long 2 and half year struggles of making our first game, we finally reach beta on our project. This is our 2nd game promo trailer video showing...
dylantan Showcase 29 15,282 11-02-2013, 07:14 AM
  Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?

(10-28-2013 03:22 AM)Rubeus Wrote:  It might be a good idea to at least implement the features your customers from 1.0 were relying on; to be fair, having those features on the roadmap was somet...
dylantan Offtopic 107 51,846 10-28-2013, 08:17 AM
  Thread: [Solved] Shadow Frustum Bug
Post: RE: [Solved] Shadow Frustum Bug

What did you find Pherael? Mind sharing your solution?
dylantan Support 6 3,484 10-20-2013, 11:18 AM
  Thread: Facebook... just a thought
Post: RE: Facebook... just a thought

I agreed with this idea. Sound good
dylantan Feature Requests 16 8,352 10-02-2013, 12:47 PM
  Thread: Slow & Low Performance Issue
Post: RE: [Need Help Urgently] Slow & Low Performance Is...

(08-15-2013 09:45 PM)Esenthel Wrote:  Hello! I've replied to the 2nd thread about game world deletion. As for your issue, I don't think there's anything wrong on the engine side, it just calls s...
dylantan Support 6 4,119 08-16-2013, 04:37 AM
  Thread: Slow & Low Performance Issue
Post: Slow/Low Performance Issue

Bump ... Esenthel sir, see you back and welcome back :) Hope you can have more time to help us with our problem soon
dylantan Support 6 4,119 08-15-2013, 01:16 PM
  Thread: [SOLVED]GAME stuck at 60 fps
Post: RE: EE MMO stuck at 60 fps

Our single player RPG couldnt get pass 30 fps at times. :) Our average was 20-35fps
dylantan Beginner Questions 7 4,409 08-01-2013, 12:13 PM
  Thread: Good Texture Site
Post: RE: Good Texture Site

There are others as well, such as http://www.cgtextures.com/ which is pretty good and some of them of good quality
dylantan Free Assets 3 3,130 07-30-2013, 02:45 PM
  Thread: Game::World.del() calling save.
Post: RE: [Bug]Game::World.del() calling save.

Hi Esenthel, would you have any idea on how we could solve this issues that Zervox mentioned above? Its something really urgent for us and we having the same issues which you can see on the following ...
dylantan Game Classes 4 3,771 07-28-2013, 07:21 AM
  Thread: Slow & Low Performance Issue
Post: RE: Extremely slow saves and exiting the game

Thanks for the reply guys. However I am very sure it is not memory leak that cause the game to save and exit slow. After some discussion with Zervox and Tottel, we realize that it might be a bug t...
dylantan Support 6 4,119 07-24-2013, 04:23 AM
  Thread: Slow & Low Performance Issue
Post: Slow & Low Performance Issue

Hello everyone, and I am just seeking your opinion and help about a few problems we are currently facing and I am not sure if anyone are facing similar problem and manage to solve them. 1. Saving th...
dylantan Support 6 4,119 07-23-2013, 03:36 PM
  Thread: Issues with Lighting and UI
Post: RE: Issues with Lighting and UI

Hi Esenthel, Not sure but we redo whole lighting again in the map, and based on what I mentioned earlier, we decided to only use max of 2 lights within a single area because we worried about creating...
dylantan Graphics 10 4,607 07-11-2013, 01:30 PM