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  Thread: May 2022
Post: RE: May 2022

Updated Esenthel Source: -added a workaround for Temporal Anti-Aliasing not working on Android devices with ARM Mali-G78 -added new permission checks: PERMISSION_USER_COMMUNICATION for Nintendo Switc...
Esenthel Version History 2 233 05-20-2022, 08:23 AM
  Thread: May 2022
Post: RE: May 2022

Updated Esenthel Source: -added support for Tabs in the Code Editor, thanks to RedcrowProd for inspiration :)
Esenthel Version History 2 233 05-16-2022, 11:20 AM
  Thread: Material Detail Color
Post: RE: Material Detail Color

Welcome! :) Detail Color affects the base color, however only in terms of luminance. Yup! Mesh Variations are the way to go.
Esenthel Beginner Questions 3 137 05-14-2022, 02:49 PM
  Thread: May 2022
Post: May 2022

Updated Esenthel Source: -added automatic Texture Streaming on secondary thread, to use please update your Images/Textures by running the app below in your project (you may want to backup your project...
Esenthel Version History 2 233 05-12-2022, 03:57 PM
  Thread: Hello!
Post: RE: Hello!

Welcome! Thanks for joining and good luck in your journey :)
Esenthel Offtopic 3 253 05-07-2022, 04:07 PM
  Thread: Steam workshop, where should I start ?
Post: RE: Steam workshop, where should I start ?

I recommend adding the codes here: https://github.com/Esenthel/EsenthelEngi.../Steam.cpp and then submitting a patch to the engine source github.
Esenthel Support 2 330 05-05-2022, 04:09 AM
  Thread: editor autosense
Post: RE: editor autosense

Hello and welcome :) Please subscribe to any donation level: https://esenthel.com/?id=store&cat=1 And I will solve the problem for you. Thank you!
Esenthel Support 2 177 05-03-2022, 03:42 PM
  Thread: jdk sdk ndk
Post: RE: jdk sdk ndk

Good news, Android support will get updated in next release.
Esenthel Support 2 621 05-02-2022, 04:20 PM
  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions

That's great! Looking forward to the game release :)
Esenthel Showcase 11 9,293 04-29-2022, 01:20 PM
  Thread: blending out tex of meshbase ?
Post: RE: blending out tex of meshbase ?

Height map doesn't use tex coords at all, it generates them out of vtx.pos in the shader to save space tex1..3 can be used for custom shaders, or if you have some extra custom data encoded by artists ...
Esenthel Graphics 3 213 04-21-2022, 05:52 PM
  Thread: blending out tex of meshbase ?
Post: RE: blending out tex of meshbase ?

What kind of MATERIAL_TECHNIQUE are you using? MTECH_BLEND, MTECH_BLEND_LIGHT should make use of vtx.color.a I think recently I also made MTECH_ALPHA_TEST_DITHER to make use of vtx.color.a also. Do yo...
Esenthel Graphics 3 213 04-21-2022, 04:37 AM
  Thread: Bool Cuts(C Vec &point, C Tri &tri) strange behaviour
Post: RE: Bool Cuts(C Vec &point, C Tri &tri) strang...

Yes that can happen for points near the border. If you need some tolerance to make sure these points will be included then try using CutsEps function
Esenthel Support 1 195 04-18-2022, 03:08 AM
  Thread: Into The Dark - My first Kickstarter
Post: RE: Into The Dark - My first Kickstarter

Thank you, we are happy :)
Esenthel News 9 979 04-15-2022, 10:34 AM
  Thread: Into The Dark - My first Kickstarter
Post: RE: Into The Dark - My first Kickstarter

Last 3 days for Kickstarter, appreciate your support :)
Esenthel News 9 979 04-14-2022, 07:48 AM
  Thread: April 2022
Post: RE: April 2022

Updated Esenthel Source: -added option to allow specifying max save size for Nintendo Switch platform -cache for Nintendo Switch is now disabled by default -added a workaround for audio stuttering on ...
Esenthel Version History 2 577 04-09-2022, 06:36 AM
  Thread: Thank you for this engine.
Post: RE: Thank you for this engine.

Thanks! Appreciate it.
Esenthel Offtopic 1 349 04-08-2022, 02:45 PM
  Thread: April 2022
Post: RE: April 2022

Updated Esenthel Source: -added new methods 'EditorInterface.getPhys,setPhys' -added new function 'DefaultController'
Esenthel Version History 2 577 04-07-2022, 07:06 AM
  Thread: April 2022
Post: April 2022

Updated Esenthel Source: -added new function 'bool Steam.overlayVisible' -added new function 'ApplyDeadZone'
Esenthel Version History 2 577 04-01-2022, 10:37 AM
  Thread: March 2022
Post: RE: March 2022

Updated Esenthel Source: -added more MLT/MLTC function variations -added 'Property.display' methods allowing to get/set text that is visible on the screen API Changes: -'Text Property.name' was renam...
Esenthel Version History 1 326 03-26-2022, 05:18 PM
  Thread: Game Engine Comparison
Post: RE: Game Engine Comparison

Thank you very much for your kind words :)
Esenthel News 8 2,508 03-22-2022, 10:31 AM