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  Thread: Displacement Maps
Post: RE: Displacement Maps

I didn't want to know the exact freakin minute when it is done! relax buddy, is this what you call your customer support?
crymantt Feature Requests 11 10,146 03-13-2011, 03:35 PM
  Thread: General Render Engine newbie Questions
Post: RE: General Render Engine newbie Questions

Esenthel, have you actually read the question? I don't understand why you have to be so cryptic with your answers, over all we are just trying to work out the extensibility of this engine. Can you ple...
crymantt Beginner Questions 12 11,532 03-13-2011, 03:28 PM
  Thread: General Render Engine newbie Questions
Post: RE: General Render Engine newbie Questions

I would really appreciate your answer to my question above, thanks.
crymantt Beginner Questions 12 11,532 03-13-2011, 03:23 AM
  Thread: Screen Space Water
Post: RE: Screen Space Water

(05-26-2010 04:14 PM)Driklyn Wrote:  For instance, all these variables need are textures set to them. Although, most of them (backBufferMap, positionMap, normalMap, reflectionMap) are code-gener...
crymantt Feature Requests 13 19,056 03-12-2011, 04:51 AM
  Thread: Displacement Maps
Post: RE: Displacement Maps

Any idea on ETA for this feature, as its pretty much the most important feature of DX11?
crymantt Feature Requests 11 10,146 03-12-2011, 04:45 AM
  Thread: General Render Engine newbie Questions
Post: RE: General Render Engine newbie Questions

Ok, still a little unclear about what you mean. You say fullscreen 2d post effects, however there is not much you can do with only a depth buffer!!, my question is can I say, render Normals, or positi...
crymantt Beginner Questions 12 11,532 03-12-2011, 04:37 AM
  Thread: General Render Engine newbie Questions
Post: RE: General Render Engine newbie Questions

Thanks, So if we purchase a license as you stated in number 4 that we can write our own custom shaders for the deferred system (which is what we are interested in) however you say we only have acces...
crymantt Beginner Questions 12 11,532 03-11-2011, 01:33 PM
  Thread: World Import With C++ From World Editor?
Post: RE: World Import With C++ From World Editor?

Thanks! I still have the free license not the paid version and evaluating until decide to buy. So far it looks good however still need to know a few more things. It is very important to us that we ca...
crymantt Support 5 5,905 03-11-2011, 01:18 PM
  Thread: World Import With C++ From World Editor?
Post: RE: World Import With C++ From World Editor?

Have already looked at that, it doesn't do much. When I import my own world, the clouds are not showing, well none of the environment is showing like I have in the editor, do I need to load the enviro...
crymantt Support 5 5,905 03-11-2011, 11:03 AM
  Thread: World Import With C++ From World Editor?
Post: World Import With C++ From World Editor?

Hi, Im starting new with esenthel but unclear about a few things. I looked around the available source code and could not find any examples to show importing a complete world from the world editor. Ho...
crymantt Support 5 5,905 03-11-2011, 04:39 AM
  Thread: Displacement Maps
Post: RE: Displacement Maps

Hi, I cannot find this option, where is it? Also, how can we pass in the height map to do the displacement? I downloaded the latest Windows SDK... Thanks!
crymantt Feature Requests 11 10,146 03-11-2011, 04:24 AM
  Thread: General Render Engine newbie Questions
Post: General Render Engine newbie Questions

Hi, We have been looking at the engine and would be delighted if someone can help us with a few questions 1) Can Alpha Mapped trees/objects cast shadows so we see the leafs casting shadows? 2) Can ...
crymantt Beginner Questions 12 11,532 03-10-2011, 06:42 AM