Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Displacement Maps
Post: RE: Displacement Maps
I didn't want to know the exact freakin minute when it is done! relax buddy, is this what you call your customer support? |
|
crymantt |
Feature Requests |
11 |
10,146 |
03-13-2011, 03:35 PM |
|
|
Thread: General Render Engine newbie Questions
Post: RE: General Render Engine newbie Questions
Esenthel, have you actually read the question? I don't understand why you have to be so cryptic with your answers, over all we are just trying to work out the extensibility of this engine. Can you ple... |
|
crymantt |
Beginner Questions |
12 |
11,532 |
03-13-2011, 03:28 PM |
|
|
Thread: General Render Engine newbie Questions
Post: RE: General Render Engine newbie Questions
I would really appreciate your answer to my question above, thanks. |
|
crymantt |
Beginner Questions |
12 |
11,532 |
03-13-2011, 03:23 AM |
|
|
Thread: Screen Space Water
Post: RE: Screen Space Water
(05-26-2010 04:14 PM)Driklyn Wrote: For instance, all these variables need are textures set to them. Although, most of them (backBufferMap, positionMap, normalMap, reflectionMap) are code-gener... |
|
crymantt |
Feature Requests |
13 |
19,056 |
03-12-2011, 04:51 AM |
|
|
Thread: Displacement Maps
Post: RE: Displacement Maps
Any idea on ETA for this feature, as its pretty much the most important feature of DX11? |
|
crymantt |
Feature Requests |
11 |
10,146 |
03-12-2011, 04:45 AM |
|
|
Thread: General Render Engine newbie Questions
Post: RE: General Render Engine newbie Questions
Ok, still a little unclear about what you mean. You say fullscreen 2d post effects, however there is not much you can do with only a depth buffer!!, my question is can I say, render Normals, or positi... |
|
crymantt |
Beginner Questions |
12 |
11,532 |
03-12-2011, 04:37 AM |
|
|
Thread: General Render Engine newbie Questions
Post: RE: General Render Engine newbie Questions
Thanks,
So if we purchase a license as you stated in number 4 that we can write our own custom shaders for the deferred system (which is what we are interested in) however you say we only have acces... |
|
crymantt |
Beginner Questions |
12 |
11,532 |
03-11-2011, 01:33 PM |
|
|
Thread: World Import With C++ From World Editor?
Post: RE: World Import With C++ From World Editor?
Thanks!
I still have the free license not the paid version and evaluating until decide to buy. So far it looks good however still need to know a few more things. It is very important to us that we ca... |
|
crymantt |
Support |
5 |
5,905 |
03-11-2011, 01:18 PM |
|
|
Thread: World Import With C++ From World Editor?
Post: RE: World Import With C++ From World Editor?
Have already looked at that, it doesn't do much. When I import my own world, the clouds are not showing, well none of the environment is showing like I have in the editor, do I need to load the enviro... |
|
crymantt |
Support |
5 |
5,905 |
03-11-2011, 11:03 AM |
|
|
Thread: World Import With C++ From World Editor?
Post: World Import With C++ From World Editor?
Hi, Im starting new with esenthel but unclear about a few things. I looked around the available source code and could not find any examples to show importing a complete world from the world editor. Ho... |
|
crymantt |
Support |
5 |
5,905 |
03-11-2011, 04:39 AM |
|
|
Thread: Displacement Maps
Post: RE: Displacement Maps
Hi,
I cannot find this option, where is it? Also, how can we pass in the height map to do the displacement? I downloaded the latest Windows SDK...
Thanks! |
|
crymantt |
Feature Requests |
11 |
10,146 |
03-11-2011, 04:24 AM |
|
|
Thread: General Render Engine newbie Questions
Post: General Render Engine newbie Questions
Hi,
We have been looking at the engine and would be delighted if someone can help us with a few questions
1) Can Alpha Mapped trees/objects cast shadows so we see the leafs casting shadows?
2) Can ... |
|
crymantt |
Beginner Questions |
12 |
11,532 |
03-10-2011, 06:42 AM |