Search Results
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Thread: Kill The Dragon
Post: RE: [Draft Project]Rebel of Six
World 1 - 30-60 fps
World 2 - solid 60 fps
World 3 - solid 60 fps
World 4 - solid 60 fps
World 1 dips to 30 fps when facing the tree/grass area with the hills with the structures at your back.
i7-47... |
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erdemin |
Showcase |
47 |
33,310 |
11-20-2014, 06:38 PM |
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Thread: Introduction post
Post: RE: Introduction post
Thanks and welcome! Good luck with your projects too! |
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erdemin |
Say Hello |
5 |
5,404 |
04-16-2013, 09:07 PM |
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Thread: Server sided AI
Post: RE: Server sided AI
Heyho!
Kind of weird that nearly nobody is reacting to this as you will be tackling major hurdles in the creation of an online game (and that is what most seem to be working on if I check most suppor... |
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erdemin |
Code Snippets |
30 |
29,637 |
01-20-2013, 11:21 AM |
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Thread: Windows 8
Post: RE: Windows 8
I agree with Tottel, I'm staying away from W8, aside from taking a look at it in a virtual machine.
It does have some nice improvements, but the force-fed interface is a no-go for me. I want a busin... |
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erdemin |
Offtopic |
23 |
22,745 |
10-29-2012, 09:29 PM |
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Thread: Seamless Globe/Moon/Planet World Map
Post: RE: Seamless Globe/Moon/Planet World Map
Someone did a similar system (on another engine) using terrain tech that's not longer in use (Atlas), but maybe you can contact him and he can give you a few pointers:
http://www.youtube.com/user/Day... |
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erdemin |
Support |
2 |
3,487 |
03-13-2012, 08:34 PM |
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Thread: Merry Christmas!
Post: RE: Merry Christmas!
Happy Holidays! And the very best for 2012. Finish your game before the impending doom! :p |
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erdemin |
Offtopic |
10 |
8,906 |
12-24-2011, 02:24 PM |
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Thread: Threads turning into flame wars.
Post: RE: Threads turning into flame wars.
I'm against deleting the thread/post. Usually people that make false claims are clearly doing so after some debate. In some cases closing the post is needed though. I do agree however the posts should... |
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erdemin |
Offtopic |
5 |
6,241 |
12-24-2011, 02:20 PM |
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Thread: Converting Heightmap Calcs.
Post: RE: Converting Heightmap Calcs.
I think he wants to know how to scale the Z axis coming from Unreal engine so that his hills don't look like molehills in EE (or mountains depending on how the scaling works).
I can't give you a def... |
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erdemin |
Support |
7 |
5,897 |
12-20-2011, 10:29 PM |
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Thread: Introduction post
Post: Introduction post
Hey people!
I thought I'd introduce myself after lurking around for a long time. My name is Johan, I'm from Belgium and like most of you I'm working on a game. A contracted US based 3d artist got int... |
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erdemin |
Say Hello |
5 |
5,404 |
11-20-2011, 03:06 PM |
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Thread: About designer's document
Post: RE: About designer's document
I don't find the template we used way back when we started on design, but I do believe this one comes quite close:
http://www.runawaystudios.com/articles/c...or_gdd.asp
Eventually we moved over to a... |
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erdemin |
Making Games |
7 |
8,109 |
11-20-2011, 02:45 PM |