Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
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Thread: XmlData problem
Post: XmlData problem
Hi,
I have unsigned __int8 buffer[MAX_SIZE]; and XmlData xml;
How to save XmlData to buffer?
It's my code:
Code:
FileText data;
data.writeMem(UTF_8);
xml.del();
xml.getNode("req").getParam("name").... |
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PRG3D |
Beginner Questions |
1 |
2,662 |
01-30-2012, 01:03 AM |
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Thread: Glass
Post: Glass
Is possible in engine make a material glass (for example wall make of glass)? |
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PRG3D |
Support |
1 |
2,797 |
08-27-2011, 09:13 PM |
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Thread: How to throw grenade
Post: How to throw grenade
Hi,
How to throw grenade? I'have grenade in inventory. How I can delete that object from inventory and throw it? My inventory code is very similar to BM code. When I addForce to actor nothing happens... |
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PRG3D |
Support |
0 |
2,536 |
08-01-2011, 08:50 PM |
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Thread: Loading game from main menu
Post: RE: Loading game from main menu
(07-29-2011 10:29 PM)unforgivenhero Wrote: Hmm that might work but what happens if someone wants to disregard their old saved game and start a new game?
You can get info about it in some varia... |
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PRG3D |
Support |
8 |
6,318 |
07-29-2011, 11:02 PM |
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Thread: Loading game from main menu
Post: RE: Loading game from main menu
Maybe in StateGame Init write Game::World.load("save 0.sav"); and other functions to load your game.
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PRG3D |
Support |
8 |
6,318 |
07-29-2011, 10:23 PM |
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Thread: Loading game from main menu
Post: RE: Loading game from main menu
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PRG3D |
Support |
8 |
6,318 |
07-29-2011, 09:34 PM |
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Thread: hi,esenthel help :)
Post: RE: hi,esenthel help :)
Maybe locate NxTetra.dll in project folder (EsenthelEngineSDK\Tutorials\)? |
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PRG3D |
Support |
6 |
5,602 |
06-10-2011, 03:09 PM |
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Thread: cannot create file
Post: RE: cannot create file
ofstream f;
f.open("d:\\file");
f<<"Some text\n";
f.close();
int a;
ifstream f;
f.open("d:\\file");
f>>a;
f.close();
This should work; |
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PRG3D |
Support |
2 |
3,395 |
06-10-2011, 09:32 AM |
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Thread: object counter
Post: RE: object counter
I've newest PhysX files..
its code in my Tool:
Code:
Game::ObjMemx<Game::Item> turrent;
Game::ObjMemx<Game::Item> ball;
Game::World.init()
.setObjType(turrent,OBJ... |
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PRG3D |
Support |
17 |
14,110 |
06-10-2011, 09:27 AM |
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Thread: object counter
Post: RE: object counter
At the time I write ObjectCount Tool, and I've kind problem:
[img]http://img15.imageshack.us/img15/2076/errorshf.png[/img]
is someone have experience with something similar like this.
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PRG3D |
Support |
17 |
14,110 |
06-09-2011, 07:59 PM |
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Thread: CodeEditor blank build Result
Post: RE: CodeEditor blank build Result
1. No.
2. Give me a 30 min :)
3. Yes.
4. Pro.
EDIT: 2. http://www.sendspace.com/file/gay21g sorry for quality. |
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PRG3D |
Beginner Questions |
6 |
4,457 |
06-09-2011, 11:00 AM |
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Thread: CodeEditor blank build Result
Post: RE: CodeEditor blank build Result
path: "C:\Program Files\Microsoft Visual Studio 10.0\"
project: "Tutorials - Esenthel Script\Learning the Language\Project.esproj"
Open in Visual Studio doesn't work too, probably path is bad, but ho... |
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PRG3D |
Beginner Questions |
6 |
4,457 |
06-09-2011, 10:35 AM |
 |
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Thread: CodeEditor blank build Result
Post: CodeEditor blank build Result
Hi,
Why when I press F7 build Result is empty? I set Visual Studio 2010 patch, and load sample project. |
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PRG3D |
Beginner Questions |
6 |
4,457 |
06-09-2011, 10:22 AM |
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Thread: object counter
Post: RE: object counter
(06-08-2011 06:44 PM)Driklyn Wrote: Look at some of the rendering tutorials, like this one: "EsenthelEngineSDK\Tutorials\Source\Advanced\2 - Animation, Physics, Rendering\Rendering\01 - Renderi... |
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PRG3D |
Support |
17 |
14,110 |
06-08-2011, 08:10 PM |
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Thread: object type
Post: RE: object type
Look inside data/enum/obj_type.enum.h |
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PRG3D |
Tools |
2 |
2,887 |
06-08-2011, 05:21 PM |
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Thread: object counter
Post: RE: object counter
Game::World.objGet don't work correctly to me :D. Is it posibble to create an object which will be never deleted and will be created at start game? |
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PRG3D |
Support |
17 |
14,110 |
06-08-2011, 02:58 PM |
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Thread: object counter
Post: RE: object counter
Driklyn its much slowly then eariel method... I've very big map unfortunately. Method Game::World.objGet is it too wrong? |
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PRG3D |
Support |
17 |
14,110 |
06-08-2011, 01:27 PM |
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Thread: Airplanes
Post: RE: Airplanes
1. Yes
2. Create actor and use actor.addForce( Vec ); |
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PRG3D |
Physics |
1 |
2,765 |
06-07-2011, 05:28 PM |
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Thread: object counter
Post: RE: object counter
This function seems to be very slow :) :
Code:
Game::World.update(Game::World.areaSize() * xz);
For big map that way its to slow to use it... Its my code:
Code:
void GetArea(CChar *name)
{
&n... |
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PRG3D |
Support |
17 |
14,110 |
06-07-2011, 04:39 PM |
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Thread: object counter
Post: RE: object counter
Ok, it's work, but how do it only one time?
Code:
Game::World.init()
.setAreaData<CustomAreaData>()
&... |
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PRG3D |
Support |
17 |
14,110 |
06-06-2011, 07:12 PM |