Search Results
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Forum |
Replies |
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Posted
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Thread: dae models
Post: RE: dae models
Mmm so, maybe the problem is the model... I'll try with another! |
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WiLLyRS |
Beginner Questions |
3 |
4,768 |
06-14-2011, 05:49 PM |
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Thread: dae models
Post: dae models
Hi guys! yes, i know, there is a topic titled .dae import 2 topic under mine, but it's not my problem :)
I've downloaded a .dae model from a free model site, don't remember which, but when I drag and ... |
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WiLLyRS |
Beginner Questions |
3 |
4,768 |
06-14-2011, 01:20 PM |
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Thread: Esenthel font
Post: RE: Esenthel font
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WiLLyRS |
Beginner Questions |
2 |
3,769 |
06-11-2011, 09:40 AM |
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Thread: Esenthel font
Post: Esenthel font
Hi! Maybe is a dumb question but i can't find it, can i download the esenthel font and where? I mean the one used by default while writing text in button etc...? |
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WiLLyRS |
Beginner Questions |
2 |
3,769 |
06-10-2011, 10:01 PM |
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Thread: Spawning NPC names
Post: RE: Spawning NPC names
Thanks, now I've adapted it to mine! I had to do D.text(tds,screen,name,-1), don't know why! :) |
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WiLLyRS |
Gui |
6 |
5,863 |
05-30-2011, 11:34 AM |
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Thread: Spawning NPC names
Post: RE: Spawning NPC names
lol i should have look better the functions, i wrote a function Dist() by myself XD
I was trying to do something like that but I was still trying to find a good "function" for the text scale :P
D.tex... |
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WiLLyRS |
Gui |
6 |
5,863 |
05-28-2011, 11:42 AM |
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Thread: Spawning NPC names
Post: RE: Spawning NPC names
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WiLLyRS |
Gui |
6 |
5,863 |
05-27-2011, 02:45 PM |
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Thread: Spawning NPC names
Post: Spawning NPC names
Hi, I have a little problem with the spawning of the other players and npc name above their head. I've done this and it works:
Code:
for(int i=0; true; i++) ... |
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WiLLyRS |
Gui |
6 |
5,863 |
05-27-2011, 02:32 PM |
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Thread: Chartivus Online - University Project ;)
Post: RE: Chartivus Online - University Project ;)
-Sorry for the english :|
-Yes, it's the tutorial world XD We didn't have the time to take to water to our world XD
Low fps that's because my video card sucks :S And i was running the server and 2 cl... |
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WiLLyRS |
Showcase |
5 |
6,905 |
05-19-2011, 07:00 PM |
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Thread: Chartivus Online - University Project ;)
Post: RE: Chartivus Online - University Project ;)
mmh, in fact i could have changed the animation :P
by the way, thanks :) |
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WiLLyRS |
Showcase |
5 |
6,905 |
05-19-2011, 04:59 PM |
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Thread: Change img valor
Post: RE: Change img valor
I've tried
Image myHand0;
myHand0.Import(S + "gfx/mCards/" + card->name + ".gfx", -1, -1, -1);
my0->image=&myHand0;
but result is BadPtr :( it this the way to do it? |
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WiLLyRS |
Gui |
4 |
4,865 |
05-17-2011, 09:24 PM |
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Thread: Change img valor
Post: RE: Change img valor
button->style doesn't exist
there is button->image with default "&Gui.imagebutton" but i can't understand how manipulate it. If I try
myButton->image = &Gui.imagebutton; it gives me ... |
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WiLLyRS |
Gui |
4 |
4,865 |
05-17-2011, 01:26 PM |
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Thread: Change img valor
Post: Change img valor
Hi guys, how can I change the image value of a button gui object for -obviously- changing its image? With the code, i mean! |
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WiLLyRS |
Gui |
4 |
4,865 |
05-17-2011, 08:24 AM |
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Thread: Clicked Object Properties
Post: RE: Clicked Object Properties
Finally it works! Thanks a lot guys ;) |
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WiLLyRS |
Beginner Questions |
9 |
7,969 |
05-13-2011, 03:28 PM |
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Thread: Clicked Object Properties
Post: RE: Clicked Object Properties
Sorry for the double post, I've tried the first way, by creating a custom class.
I've made an animatables.h file that contain the definiction of the struct (this is the tutorial version, but I've trie... |
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WiLLyRS |
Beginner Questions |
9 |
7,969 |
05-13-2011, 01:44 PM |
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Thread: Clicked Object Properties
Post: RE: Clicked Object Properties
Thanks, now I've understood ^^ |
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WiLLyRS |
Beginner Questions |
9 |
7,969 |
05-12-2011, 07:32 PM |
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Thread: Clicked Object Properties
Post: RE: Clicked Object Properties
Mmh, *trying to find how the world loading works* so when I load the world objects with
.setObjType(Animatables, OBJ_ANIMATABLE) it automatically create this class with the attributed that I've set in... |
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WiLLyRS |
Beginner Questions |
9 |
7,969 |
05-10-2011, 08:10 PM |
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Thread: Clicked Object Properties
Post: RE: Clicked Object Properties
can't believe it was for that .-.
thanks! I'm a master in stupid errors :P
Now that i can access the struct's function I've got another question... Ok, i can use the variables and the function declare... |
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WiLLyRS |
Beginner Questions |
9 |
7,969 |
05-10-2011, 03:01 PM |
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Thread: Clicked Object Properties
Post: Clicked Object Properties
Hi guys, from the "doors" tutorial I've managed to click on an object and recognise which object
type is, in particular i would like to recognise an animatable object, doing this:
Code:
if(Game::An... |
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WiLLyRS |
Beginner Questions |
9 |
7,969 |
05-09-2011, 09:10 PM |
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Thread: Server IP problem
Post: Server IP problem
Hi guys, I have a little problem with the connection with a server. I say little because in local it works, but in local with the global ip no. Well, here the code:
This one, the first test, works.
... |
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WiLLyRS |
Network |
1 |
3,569 |
04-28-2011, 07:23 PM |