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Post Author Forum Replies Views Posted [asc]
  Thread: LogN is verry slow (Windows)
Post: RE: LogN is verry slow (Windows)

No, my app was located on hard-drive which of course gives some slowdown. And yeah i forgot flush in the fixed version. Anyways I mean its not really serious issue, I just accidentally stumbled upon i...
Aimless Platforms (Windows, Mac, Linux, Android, iOS) 8 3,368 11-12-2017, 05:54 PM
  Thread: LogN is verry slow (Windows)
Post: RE: LogN is verry slow (Windows)

oh, ok didn't notice that forum section. But anyways, nothing top secret there :) And yes LogN is implemented on top of Log so it applies to both.
Aimless Platforms (Windows, Mac, Linux, Android, iOS) 8 3,368 11-09-2017, 02:59 PM
  Thread: LogN is verry slow (Windows)
Post: RE: LogN is verry slow (Windows)

Yes, it seems that LogN reopens the file each time it writes - mystery solved! Thanks :) ~1000x improvement. LogN anyways falls noticably behind direct file writing, but thats acceptable and probably ...
Aimless Platforms (Windows, Mac, Linux, Android, iOS) 8 3,368 11-09-2017, 02:34 PM
  Thread: LogN is verry slow (Windows)
Post: RE: LogN is verry slow (Windows)

yeah fps isn't the best measurement for this kind of problem but anyways simple: PHP Code: FileText file("log.txt");   void log(const Str& str)   ...
Aimless Platforms (Windows, Mac, Linux, Android, iOS) 8 3,368 11-09-2017, 01:44 PM
  Thread: LogN is verry slow (Windows)
Post: LogN is verry slow (Windows)

Log and LogN is really slow (on my pc like ~100 LogN / second). Is it normal behaviour or is it just my PC? my benchmark: 0 logs per frame: 9000 fps 1 logs per frame: 80 fps 10 logs per frame: 9 fps...
Aimless Platforms (Windows, Mac, Linux, Android, iOS) 8 3,368 11-09-2017, 12:39 PM
  Thread: web Connection crashes.
Post: web Connection crashes.

Connection class isn't usable in web because it internally calls block() which crashes with error "bad ioctl syscall 21537 " (it somewhat known issue with emscripten but isn't fixed in because websoc...
Aimless Network 1 1,740 11-09-2017, 09:16 AM
  Thread: character actor.addAccel has no effect on web platform
Post: RE: character actor.addAccel has no effect on web ...

Thanks, it seems working now.
Aimless Physics 6 2,985 11-09-2017, 09:08 AM
  Thread: character actor.addAccel has no effect on web platform
Post: RE: character actor.addAccel has no effect on web ...

Weirdly your sample didn't work either. I found out that this happens only on chrome, firefox runs fine. Probably problem on my side. Will do some more investigation. Anyways thanks :) Ok, now i am ...
Aimless Physics 6 2,985 10-24-2017, 05:41 PM
  Thread: character actor.addAccel has no effect on web platform
Post: character actor.addAccel has no effect on web plat...

Hello, i am trying to add gravity for my characters manually and it works as expected in windows build but is not working on web build. It seems that ctrl.actor.addAccel just doesn't do anything. I al...
Aimless Physics 6 2,985 10-19-2017, 04:00 PM
  Thread: Bullet Physics for Windows
Post: RE: Bullet Physics for Windows

+1 In my case i don't worry that much about licensing than cross platform issues. As there are big differences in physics behavior. For example I wanted to create multiplayer web and/or mobile game. I...
Aimless Feature Requests 5 4,502 10-17-2017, 06:11 PM
  Thread: [Linux] Can't compile on latest Lubuntu
Post: RE: [Linux] Can't compile on latest Lubuntu

yeah your probably right. Supporting only gcc5 is fine for now.
Aimless Platforms (Windows, Mac, Linux, Android, iOS) 11 5,599 09-28-2017, 04:08 PM
  Thread: [Linux] Can't compile on latest Lubuntu
Post: RE: [Linux] Can't compile on latest Lubuntu

Can confirm, newest manjaro(Arch) linux with gcc 7.2 and Ubuntu 17.04 also with gcc 7 wont compile. Returns bunch of " relocation R_X86_64_32S against `.X' can not be used when making a shared object...
Aimless Platforms (Windows, Mac, Linux, Android, iOS) 11 5,599 09-28-2017, 12:06 PM