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Thread: Noname Project
Post: RE: Noname Project
Looks great, You are very good in world design :) |
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Xhizors |
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24 |
22,780 |
05-10-2010, 08:03 AM |
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Thread: Movement Speed.
Post: RE: Movement Speed.
(05-06-2010 07:40 AM)fatcoder Wrote: All the documentation talks about meters, nowhere have I seen anything about inches.
For an average human male:
2 m/s = 4.4 mph, which is a quick walking s... |
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Xhizors |
Support |
10 |
10,184 |
05-10-2010, 07:59 AM |
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Thread: Question about lod/mip maps
Post: RE: Question about lod/mip maps
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Xhizors |
Support |
27 |
24,680 |
05-06-2010, 07:26 AM |
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Thread: Advocate (previously Zero Hour): Gameplay Footage
Post: RE: Zero Hour: Pre-Alpha Game Footage
Great work. Keep it up dude |
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Xhizors |
Showcase |
30 |
29,966 |
05-06-2010, 07:24 AM |
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Thread: Movement Speed.
Post: RE: Movement Speed.
This is a bit unclear, But is the speed param meters / seconds? Or inches / second?
Chr::speed = 2; // 2 Meters / second?
Thanks. |
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Xhizors |
Support |
10 |
10,184 |
05-06-2010, 07:18 AM |
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Thread: Movement Speed.
Post: Movement Speed.
In the Chr->speed param, Is speed=1 = 1 meter / second?
I want my player to move 2 meters / second, I just put speed=2 ?
Thank you. |
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Xhizors |
Support |
10 |
10,184 |
05-05-2010, 04:20 PM |
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Thread: Texture Quality.
Post: RE: Texture Quality.
So you mean, everyone who wants to have sharp GUI Images must always adjust the window position in Window::update method to get the images sharp?, Can't this be done itself in the Engine's GUI Move ha... |
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Xhizors |
Support |
11 |
10,404 |
04-30-2010, 07:09 AM |
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Thread: Texture Quality.
Post: RE: Texture Quality.
(04-29-2010 01:22 PM)Esenthel Wrote: Quote:I did this, Then the window is clear, BUT when I move the window a bit then the window gets blured.
if its that important to you then you can in the W... |
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Xhizors |
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11 |
10,404 |
04-29-2010, 03:58 PM |
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Thread: Texture Quality.
Post: RE: Texture Quality.
(04-29-2010 08:28 AM)Esenthel Wrote: Converter rescales the image to be drawn to match the size of the window
I see, But still same problem ingame.
Gui += window.create(Rect( D.pixelToScreen(... |
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Xhizors |
Support |
11 |
10,404 |
04-29-2010, 12:51 PM |
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Thread: Fade characters.
Post: RE: Fade characters.
(04-28-2010 08:04 PM)Esenthel Wrote: You can use 'Mesh::drawBlendSolid' (instead of 'Mesh::draw') but it doesn't support lighting and shadowing
OK, I will try that out. |
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Xhizors |
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4,751 |
04-29-2010, 07:08 AM |
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Thread: Texture Quality.
Post: RE: Texture Quality.
(04-28-2010 08:05 PM)Esenthel Wrote: I'll take a look at it when I'll find some time.
Please note that not only size is here important, but also position.
If your window position is located at ... |
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Xhizors |
Support |
11 |
10,404 |
04-29-2010, 07:07 AM |
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Thread: Texture Quality.
Post: RE: Texture Quality.
Did you see the diffrence?
Also check the thread: http://www.esenthel.com/community/showth...p?tid=2078
Thank you |
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Xhizors |
Support |
11 |
10,404 |
04-28-2010, 01:45 PM |
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Thread: Texture Quality.
Post: RE: Texture Quality.
(04-28-2010 09:58 AM)Esenthel Wrote: if you use A8R8G8B8 then the image will be exactly the same as original
Yes, but when I load it into the engine the image quality is not as sharp. Try to d... |
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Xhizors |
Support |
11 |
10,404 |
04-28-2010, 10:50 AM |
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Thread: Texture Quality.
Post: Texture Quality.
Hello, I have tested to load 2D Images into the engine with same size and diffrent formats but I can't get the image to look perfect like using this tool:
http://developer.nvidia.com/object/windo...i... |
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Xhizors |
Support |
11 |
10,404 |
04-28-2010, 09:44 AM |
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Thread: Fade characters.
Post: Fade characters.
Hello, I want to make some fade function for my character handler and I wondering how it should be done.
1) When the character creates ( add to the world ) it should start on alpha 0 and increase to ... |
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Xhizors |
Support |
2 |
4,751 |
04-26-2010, 07:51 PM |
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Thread: Detect GUI Objects.
Post: RE: Detect GUI Objects.
(04-23-2010 12:12 PM)Esenthel Wrote: maybe you want Gui.kb - object with keyboard focus?
I will try it,
One more question, About the Tab control, Is there any way to make so you can't unpres... |
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Xhizors |
Support |
3 |
8,421 |
04-23-2010, 12:34 PM |
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Thread: Detect GUI Objects.
Post: Detect GUI Objects.
How can I detect if an GUI Object is active?
I tested like.
if( Gui.ms() == CAST( TextLine, &chatbox ) && Kb.bp( KB_ENTER ) )
{
--Do Stuff..
}
But Gui.ms() return only the object under ... |
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Xhizors |
Support |
3 |
8,421 |
04-23-2010, 12:10 PM |
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Thread: Create / Remove Objects.
Post: RE: Create / Remove Objects.
It was easier then I thought, to just return false in the update method :) |
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Xhizors |
Support |
3 |
5,427 |
04-21-2010, 07:34 AM |
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Thread: Create / Remove Objects.
Post: Create / Remove Objects.
What is the correct way to add/remove object from the world?
Add:
CObjectClass *pObj; = ... etc
Game::ObjParams &obj = *Game::Objs("obj/chr/Human/0.obj");
Game::World.objCreate( obj, Matrix(obj.... |
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Xhizors |
Support |
3 |
5,427 |
04-19-2010, 10:20 PM |
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Thread: How to dynamically load in units? (spawn)
Post: RE: How to dynamically load in units? (spawn)
(04-15-2010 01:21 PM)Rudyjason Wrote: seeing as the art isn't finished yet I'm currently using the assets u provided with the engine. I tried using the world.objcreate function and I can spawn ... |
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Xhizors |
Support |
3 |
4,908 |
04-15-2010, 09:19 PM |