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  Thread: 3D skybox
Post: Re: 3D skybox

Esenthel Wrote:could you tell me does the 3d skybox in the source engine support realtime dynamic lighting and dynamic shadowing? (im talking about only the models which are in the 3d skybox) yes, it...
uffo Feature Requests 12 9,017 07-22-2009, 09:25 AM
  Thread: 3D skybox
Post: Re: 3D skybox

ok, here's one clip demonstrating it in use. however if you haven't played HL2 ep2, it's gonna spoil the ending :D anyway, look at the tower you see in 1:00 and so on, it doesn't cull or fade out no m...
uffo Feature Requests 12 9,017 07-20-2009, 10:31 PM
  Thread: 3D skybox
Post: Re: 3D skybox

here's fast scetch in front view. the main idea is, for example, that if you wanna see mountains in the horizon and the 2d picture just doesn't cut it (you have to admit those do look a little silly) ...
uffo Feature Requests 12 9,017 07-20-2009, 09:03 PM
  Thread: 3D skybox
Post: Re: 3D skybox

noes. those sound like normal 2d skyboxes (just textured cube/dome over the level). what I'm talking about, is real meshes which act like the skyboxes (mountains, city buildings etc.) first you build ...
uffo Feature Requests 12 9,017 07-20-2009, 08:42 PM
  Thread: 3D skybox
Post: 3D skybox

Ever played around with the source engine? In addition with normal skybox you can add 3D skybox along with it. This brings more life into the scenery, especially with city or other closed environment....
uffo Feature Requests 12 9,017 07-20-2009, 09:34 AM
  Thread: Importing Materials for use on terrain
Post: Re: Importing Materials for use on terrain

oh! oh! I can answer this one! for creating new materials you have to open Mesh Editor and then select Materials, next open Material Edit and in this window click "new", now drag the textures (colorma...
uffo Support 5 3,817 07-06-2009, 09:30 AM
  Thread: loading world results in blank screen
Post: Re: loading world results in blank screen

the cottage was just a placeholder until I get my character (MEGACANNON) ready :)
uffo Support 6 3,725 07-05-2009, 01:11 PM
  Thread: loading world results in blank screen
Post: Re: loading world results in blank screen

All worlds from SDK works perfectly and I'm using latest version of the engine. could it be the objects I've created? edit: apparently so. I added one of my cottages to SDK's sample world and set it ...
uffo Support 6 3,725 07-05-2009, 11:12 AM
  Thread: loading world results in blank screen
Post: Re: loading world results in blank screen

I used the same enums as in tutorials and the call stack is completely empty, no errors, no autos, no locals. just freezed blank screen. this is something that is totally out of my league, starting an...
uffo Support 6 3,725 07-04-2009, 04:49 PM
  Thread: loading world results in blank screen
Post: loading world results in blank screen

helloes! I've created a world with world editor and placed some objects and build it, but everytime I try to load it with the engine the result is just black screen with no warnings and it has to be s...
uffo Support 6 3,725 06-26-2009, 04:50 AM
  Thread: materials problem
Post: Re: materials problem

gave up and build the model and surfaces all over again and now it works. not sure what I did wrong with the first attempts. mysterious!
uffo Support 5 3,145 04-21-2009, 09:23 AM
  Thread: materials problem
Post: Re: materials problem

ok, next problem with mesh editor. as you can see with the picture, I've modeled a chair with different set of sides for each set of texture. all goes well to the point when I change the topmost (gree...
uffo Support 5 3,145 04-19-2009, 09:59 PM
  Thread: materials problem
Post: Re: materials problem

ooh! thanks a lot! I thought that Mtrl just sets the materials and by default there's none :D silly me.
uffo Support 5 3,145 04-19-2009, 05:44 PM
  Thread: materials problem
Post: materials problem

Been fooling around a better half of the day, but I just don't seem to get what's wrong. I've set materials for my tree in material editor and there they shows correctly, but when I load my tree in wo...
uffo Support 5 3,145 04-19-2009, 05:02 PM
  Thread: particle emitter to world editor
Post: particle emitter to world editor

oh hellos, just thought it would be helluva lot easier if you could add particle effects straight in world editor :)
uffo Feature Requests 3 3,004 04-16-2009, 09:39 PM
  Thread: mesh editor
Post: Re: mesh editor

got it, thanks a bunch. (though it would be more convenient just to click the face and then add material)
uffo Support 3 2,827 01-26-2009, 12:50 PM
  Thread: mesh editor
Post: mesh editor

sorry if I'm asking something obvious, but your mesh editor is a bit confusing :P anyways, how can I set different textures/materials on different faces of single object (cube, for example)
uffo Support 3 2,827 01-26-2009, 10:05 AM