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  Thread: input.crouch/walk + actionMoveTo()
Post: RE: input.crouch/walk + actionMoveTo()

No one knows the solution to this problem?
Altair Support 7 4,935 02-14-2011, 08:19 PM
  Thread: input.crouch/walk + actionMoveTo()
Post: RE: input.crouch/walk + actionMoveTo()

Hi, I have the same problem with crouching. I changed the animation as in "13 - Character Default Animations.cpp". Animation is fine but physical capsule changes its height on such as when walking, w...
Altair Support 7 4,935 02-12-2011, 08:36 PM
  Thread: Problem with the player's items
Post: RE: Problem with the player's items

Thanks KAMIL18 Now its working
Altair Support 3 3,051 02-21-2010, 11:12 AM
  Thread: Problem with the player's items
Post: Problem with the player's items

Hi I downloaded the latest version of the engine. In the Name Changes was written: Quote:virtual _Memx* Game::Obj::itemContainer() -> Memx<Game::Item>* itemContainer So I changed the code to...
Altair Support 3 3,051 02-21-2010, 10:37 AM
  Thread: Wobbly screen
Post: RE: Wobbly screen

I add Physics.timestep(PHYS_TIMESTEP_VARIABLE); in Init and set pos(horse->matrix().pos+Vec(0,2,0)); after __super::update() and it's work. Thanks!
Altair Support 5 3,810 01-21-2010, 07:08 PM
  Thread: Wobbly screen
Post: RE: Wobbly screen

I change Horse *horse; into Reference<Horse> horse; and use Code: Game::Obj *Player::reliesOn() {     if(onhorse) return &horse();     else return __...
Altair Support 5 3,810 01-21-2010, 06:51 PM
  Thread: Wobbly screen
Post: Wobbly screen

Hi, I have a problem. I try to make the possibility of riding on horse in my game. Everything is good but the screen shakes. http://www.youtube.com/watch?v=f7GEhadksXo I have such a code: Code: str...
Altair Support 5 3,810 01-21-2010, 01:10 PM