Search Results
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Replies |
Views |
Posted
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Thread: Grid Plane Level...
Post: RE: Grid Plane Level...
Alright, I thought I checked without terrain, probably didn't.
Thanks. |
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Fluxor |
Beginner Questions |
4 |
1,394 |
09-22-2021, 02:30 PM |
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Thread: Grid Plane Level...
Post: RE: Grid Plane Level...
Ah ok, I see. Thanks.
Maybe someday it would make sense to extend this to the
"+1" object insertion/duplication as well...
But even this:
Quote:When you place a new object, its default position will... |
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Fluxor |
Beginner Questions |
4 |
1,394 |
09-21-2021, 08:22 PM |
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Thread: Grid Plane Level...
Post: Grid Plane Level...
Hey there,
so what about the 'Grid Plane Level' setting?
What is that good for?
I was under the impression that this is a helper option to snap/insert
objects to a different elevation level than gr... |
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Fluxor |
Beginner Questions |
4 |
1,394 |
09-21-2021, 03:32 PM |
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Thread: Detail Mask - Masked Detail Texture
Post: RE: Detail Mask - Masked Detail Texture
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Fluxor |
Graphics |
2 |
1,104 |
09-18-2021, 03:15 PM |
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Thread: Detail Mask - Masked Detail Texture
Post: Detail Mask - Masked Detail Texture
Is it possible to somehow blend between the detail texture-set and the basic texture-set,
so that the Detail-map only shows up at specific masked places?
(Something like a blend map / blend mask)
I s... |
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Fluxor |
Graphics |
2 |
1,104 |
09-17-2021, 11:49 PM |
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Thread: DirectX Device lost
Post: RE: DirectX Device lost
Oh, very cool! Had the same (device lost) problem yesterday
for the first time ever on my win machine.
So this probably helps here as well. |
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Fluxor |
Graphics |
13 |
2,600 |
09-17-2021, 08:36 PM |
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Thread: WindowMove -> undeclared Identifier
Post: RE: WindowMove -> undeclared Identifier
Cool.
Another one I found (I don't think it's necessary to open up a new
thread for this) is 08 - Holographic Images (line 26):
Code:
image.create(size, size, size, IMAGE_R8G8B8A8_SRGB, IMAGE_3D, 1);... |
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Fluxor |
Beginner Questions |
3 |
1,251 |
09-14-2021, 11:08 PM |
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Thread: WindowMove -> undeclared Identifier
Post: WindowMove -> undeclared Identifier
Just a heads up:
We have the following line in the 08-Net/Connection/Client Tutorial File:
Code:
if(Ms.b(0))WindowMove(Ms.pixelDelta().x, Ms.pixelDelta().y);
However, WindowMove throws an undeclared... |
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Fluxor |
Beginner Questions |
3 |
1,251 |
09-14-2021, 05:27 PM |
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Thread: Esenthel Builder OSX -> Can't be opened.
Post: Esenthel Builder OSX -> Can't be opened.
Hey there.
I cloned the GH repo and tried to build for OSX via Esenthel builder.
Results in error:
[attachment=3229]
This is on OSX 10.14.6
(I've build the builder and the engine.a successfully my... |
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Fluxor |
Platforms (Windows, Mac, Linux, Android, iOS) |
2 |
1,138 |
09-09-2021, 09:08 PM |
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Thread: Tone Mapper / Color Grading
Post: RE: Tone Mapper / Color Grading
Yeah, awesome! This most certainly will push the look quite a bit. |
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Fluxor |
Feature Requests |
5 |
1,852 |
09-06-2021, 01:14 PM |
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Thread: if(frustum(mesh->box()))
Post: RE: if(frustum(mesh->box()))
Thanks guys, that's good to know.
Oh, I've seen that not in the tutorials, but mostly in older code that
is floating around here in the forums. |
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Fluxor |
Beginner Questions |
3 |
1,183 |
09-06-2021, 01:09 PM |
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Thread: if(frustum(mesh->box()))
Post: if(frustum(mesh->box()))
In a lot of older code examples I often see a lot of
Code:
if(frustum(mesh->box())
or
Code:
if(frustum(someobject)
a) is this still necessary? Or do we have automatic frustum culling now?
b) if... |
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Fluxor |
Beginner Questions |
3 |
1,183 |
09-06-2021, 12:48 AM |
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Thread: Clicking on Parts in Mesh Editor -> Material Editor update
Post: RE: Clicking on Parts in Mesh Editor -> Material E...
Ahh, that's perfect!
Thanks. |
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Fluxor |
Feature Requests |
2 |
1,388 |
09-05-2021, 04:32 PM |
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Thread: Clicking on Parts in Mesh Editor -> Material Editor update
Post: Clicking on Parts in Mesh Editor -> Material Edito...
Now I see that the material editor always shows the red focused/selected material
from the "Outliner".
However, it would speed up editing quite a bit if there was some possibility
to update the mater... |
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Fluxor |
Feature Requests |
2 |
1,388 |
09-04-2021, 07:31 PM |
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Thread: Tone Mapper / Color Grading
Post: Tone Mapper / Color Grading
Coming to the engine quite "late", I was surprised how good the engine can
actually look, given the mostly pretty old examples.
I am quite sure a tone-mapper would push this even further.
Some peop... |
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Fluxor |
Feature Requests |
5 |
1,852 |
09-04-2021, 04:33 PM |
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Thread: Texture Lighting Flickering Issue...
Post: RE: Texture Lighting Flickering Issue...
Ok. I will check on Win10 first, after that I will prepare a test project. |
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Fluxor |
Graphics |
4 |
1,474 |
09-04-2021, 01:34 PM |
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Thread: Texture Lighting Flickering Issue...
Post: RE: Texture Lighting Flickering Issue...
Hmm... always used maps in environment map mode since I started using these.
But look at this, here the same thing with environment and sky completely off:
https://streamable.com/q4bzi5
Here, a diff... |
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Fluxor |
Graphics |
4 |
1,474 |
09-04-2021, 12:37 PM |
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Thread: Texture Lighting Flickering Issue...
Post: Texture Lighting Flickering Issue...
Hey there,
got some strange, not really flickering, but kinda, when I rotate the camera.
Take a look here:
https://streamable.com/udyzdd
or dropbox:
https://www.dropbox.com/s/v52p106tzf9zl4...g.zip... |
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Fluxor |
Graphics |
4 |
1,474 |
09-04-2021, 12:39 AM |
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Thread: [SOLVED] Enviroment Map / Cubemap --> No IBL?
Post: RE: [SOLVED] Enviroment Map / Cubemap --> No IBL?
Okay thanks, I will re-check that. |
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Fluxor |
Graphics |
4 |
1,453 |
09-03-2021, 12:16 PM |
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Thread: texScale -> Possible individually?
Post: RE: texScale -> Possible individually?
Yeah, I figured. I took a look at other "places" and it is mostly the same thing there.
Usually, where it is possible on a per-mesh basis it is indeed shader-based.
Some do it per-material based.
Wit... |
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Fluxor |
Beginner Questions |
3 |
1,239 |
09-03-2021, 12:14 PM |