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  Thread: Suggestion on compiler's options
Post: Re: Suggestion on compiler's options

Hey, guys! Indeed anybody doesn't use STL? Maybe you know appropriate decision. Could you share with me, please :) Some hours later.... OMG I resolved this problem, but the methods, which I have us...
Roman Feature Requests 4 6,424 10-14-2009, 08:36 AM
  Thread: GuiObj::child(i) always return NULL
Post: GuiObj::child(i) always return NULL

Hi, again! I have noticed this in my code. I moved code in sample "07 - Game Menu". The result is same. Code: void create()    {       Gui   +=wind...
Roman Support 1 2,283 10-13-2009, 07:28 AM
  Thread: Suggestion on compiler's options
Post: Re: Suggestion on compiler's options

Of course, after I have used wstring: 1>MainMenuState.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall std::basic_string<wchar_t,struct std::char_traits...
Roman Feature Requests 4 6,424 10-13-2009, 05:12 AM
  Thread: Suggestion on compiler's options
Post: Suggestion on compiler's options

Hello! Today I have got linker error again. I use only wstring class. The cause is that the flag "Ignore All Default Libraries" in linker is set to "Yes". I also cannot use standard runtime functions...
Roman Feature Requests 4 6,424 10-12-2009, 03:16 PM
  Thread: About "infinite" world
Post: Re: About "infinite" world

Oh, thanks. It's better than I have been thinking :)
Roman Support 2 2,505 10-09-2009, 01:34 PM
  Thread: About "infinite" world
Post: About "infinite" world

Hi All! In advance I'm sorry for my bad English. Now I'm choosing game engine for my project. Esenthel is seemed a good choise. But there is some questions on "infinite" world. How to two or more lev...
Roman Support 2 2,505 10-09-2009, 07:29 AM