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  Thread: Custom control
Post: RE: Custom control

Thanks Harry. Thats one part :) I wondering how I check if the Mouse is over a control. I tried to use the controls rect with the Ms.test() method, but that dosn't worked at all, mybe wrong coordinat...
Impz0r Gui 4 3,581 08-12-2010, 12:33 AM
  Thread: Custom control
Post: RE: Custom control

Well since no one knows I had to find it out the hard way. Atleast the issue of non click'able buttons. Quote:PS: I've got a question more while I was adding buttons to the custom control as children...
Impz0r Gui 4 3,581 08-11-2010, 05:15 PM
  Thread: Custom control
Post: Custom control

Hey there, I'm right now coding a custom control and was wondering how I'm be able to check if the left/right mouse button has been pressed and if the mouse is over the control. Furthermore I wanted...
Impz0r Gui 4 3,581 08-09-2010, 05:59 PM
  Thread: World map generation
Post: RE: World map generation

Thanks guys, much appreciated! I'll give it a shot :) Imp
Impz0r Support 13 7,766 07-21-2010, 02:11 PM
  Thread: World map generation
Post: RE: World map generation

Thanks to you both! So how exactely is it possible Tottel? I mean I do know how to create an image and how to fill it pixel wise. What i dont know is, how I have to proceed from there i.e. how to act...
Impz0r Support 13 7,766 07-19-2010, 10:09 PM
  Thread: World map generation
Post: World map generation

Hey there, I was wondering if it is possible to create a world not by using the World Editor but by creating the World in a dynamic fashon. That is creating a heighmap image by some kind of noise gen...
Impz0r Support 13 7,766 07-19-2010, 07:01 PM
  Thread: Question regarding APP_NO_FX
Post: RE: Question regarding APP_NO_FX

Heh, didn't though that there are actually other who have use for such no-direct3d mode. Nice. Keep'm coming, maybe we get Esenthel to change his mind ;) Bump for great justice!
Impz0r Support 12 6,348 07-11-2010, 12:10 AM
  Thread: Question regarding APP_NO_FX
Post: RE: Question regarding APP_NO_FX

Thanks Esenthel. I've just tried the solution with loading the dedicated before the client switches to fullscreen. It seems to work until I tab out of the client. If I do, the dedicated application p...
Impz0r Support 12 6,348 07-04-2010, 01:36 PM
  Thread: Question regarding APP_NO_FX
Post: RE: Question regarding APP_NO_FX

Well thanks Esenthel. It's sad that there is no engine instantiation without initializing the d3d video driver. But anyways I need to find a way round. Any tips to reduce the overall memory usage of ...
Impz0r Support 12 6,348 07-04-2010, 12:35 PM
  Thread: Question regarding APP_NO_FX
Post: RE: Question regarding APP_NO_FX

For what is the d3d device exactely used while unter the APP_NO_FX mode? So it should be possible to run two Esenthel applications, one in fullscreen and one in window mode at the same time? PS: I a...
Impz0r Support 12 6,348 07-02-2010, 02:34 PM
  Thread: Question regarding APP_NO_FX
Post: Question regarding APP_NO_FX

Hey there, I was wondering about the APP_NO_FX mode. What exactely does this mode do/don't do? The thing is I'm in need to build a dedicated server which has to run in parallel to the actual game. Th...
Impz0r Support 12 6,348 07-02-2010, 03:21 AM
  Thread: GUI Editor
Post: RE: GUI Editor

Wired, if I load a file it will not be shown within the caption. Anyways such a confirmation dialog would be much appreciated :)
Impz0r Feature Requests 2 2,746 06-30-2010, 07:40 PM
  Thread: GUI Editor
Post: GUI Editor

Hey there, while I'm playing alot with the gui editor lately I was wondering if it is possible to set the current open gui file name to the caption. That would be nice because sometimes I got mixed up...
Impz0r Feature Requests 2 2,746 06-30-2010, 06:32 PM
  Thread: Unresolved external linking Problem
Post: RE: Unresolved external linking Problem

Thats great, thanks Esenthel.
Impz0r Support 3 2,998 06-29-2010, 12:26 PM
  Thread: Unresolved external linking Problem
Post: Unresolved external linking Problem

Hey there, I've just came across an unresolved external linking problem regarding the function EE::PathSys(). It seems that it does exists only within the headers. Any chance you can verify this Ese...
Impz0r Support 3 2,998 06-29-2010, 02:59 AM
  Thread: Display Aspect Ratio
Post: RE: Display Aspect Ratio

Thanks Esenthel, that makes sense. I had another "problem" or more something I was wondering about. If you run the application within window mode it seems the aspect ratio is somehow ignored and alwa...
Impz0r Support 2 2,489 06-25-2010, 03:16 PM
  Thread: Question about resolution independet gui
Post: RE: Question about resolution independet gui

About the repositioning I found a rather "easy" solution, which seems to work. I do have a gui file for every aspect ratio I want to support and if the resolution changed / aspect ratio, I do reload t...
Impz0r Support 7 4,448 06-25-2010, 12:17 AM
  Thread: Display Aspect Ratio
Post: Display Aspect Ratio

I've got a question regarding the display aspect ratio. If I change it by using D.aspectDisplay(...) the screen_changed callback is not called. Is is wanted behavior? I thought if you change the aspe...
Impz0r Support 2 2,489 06-25-2010, 12:08 AM
  Thread: Text \n
Post: RE: Text \n

The new line command does work if you use the gui Text component and the Code property.
Impz0r Support 7 4,298 06-24-2010, 03:50 PM
  Thread: Question about resolution independet gui
Post: RE: Question about resolution independet gui

Someone has worked with CEGUI i suppose ;) I did too sometime back, and it was a pain I've to admit. Atleast the integration part, the ui building by editor/hand was quite ok. So, yes I think an xml-...
Impz0r Support 7 4,448 06-23-2010, 04:03 PM