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  Thread: Polygonsoup based environments... Feasible?
Post: RE: Polygonsoup based environments... Feasible?

So, just a quick update. I'm keeping this to this thread for now. When I get my license for Esenthel (hopefully soon!) and have more to show, I'll start an actual "work in progress" thread for it. Som...
OffAxis Support 8 4,857 04-05-2013, 03:43 AM
  Thread: Polygonsoup based environments... Feasible?
Post: RE: Polygonsoup based environments... Feasible?

@Donik Indeed heheh. That's actually something that I've "struggled" with; trying to remember that the texture art - esp. with normal/bump mapping, brings the surfaces to life, and so the underlying...
OffAxis Support 8 4,857 03-31-2013, 08:24 PM
  Thread: Polygonsoup based environments... Feasible?
Post: RE: Polygonsoup based environments... Feasible?

@Pixel Perfect: No disrespect taken :). I appreciate the feedback. I'll likely use the heightmap terrain system in more open areas, where the detail is intended to be pretty "large" and I don't requi...
OffAxis Support 8 4,857 03-31-2013, 06:11 PM
  Thread: Polygonsoup based environments... Feasible?
Post: RE: Polygonsoup based environments... Feasible?

No one can chime in on this, eh? That's unfortunate :(
OffAxis Support 8 4,857 03-31-2013, 02:47 AM
  Thread: Polygonsoup based environments... Feasible?
Post: Polygonsoup based environments... Feasible?

Hello all, I'm returning to Esenthel to work on a project I've been working away (slowly) at for some time. I'm curious of something, though. If I wanted to avoid the use of heightmapped terrain al...
OffAxis Support 8 4,857 03-29-2013, 07:08 PM
  Thread: First day with EE
Post: RE: First day with EE

Nice! Yes, Esenthel is one of those engines that allows you to get nice-looking results without having to muck around with a lot of different stuff. It's also nice that the enabling/disabling of vari...
OffAxis Showcase 4 4,549 03-29-2013, 07:00 PM