Search Results
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Thread: Gui FPS issue.
Post: RE: Gui FPS issue.
(05-01-2012 06:53 AM)fatcoder Wrote: From memory QuickGUI batches drawcalls together using a texture atlas, which it creates on the fly from your individual gui element textures. This results i... |
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Demostenes |
Support |
7 |
7,176 |
05-01-2012, 04:13 PM |
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Thread: Write a review and support Esenthel
Post: RE: Write a review and support Esenthel
(04-16-2012 04:41 AM)scotty1121 Wrote: not gonna write a review there as i don't want my game publicised yet. So here's my short review on this thread.
Esenthel engine:
best engine ever.
Sup... |
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Demostenes |
Offtopic |
5 |
6,594 |
04-19-2012, 05:38 PM |
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Thread: include user tutorial forums
Post: RE: include user tutorial forums
(04-10-2012 07:45 AM)Salival Wrote: no, there are already lots of tutorials.
Agree. |
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Demostenes |
Feature Requests |
5 |
4,731 |
04-10-2012, 10:04 AM |
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Thread: Possible Game Breaker - Oceans Beneath Continents
Post: RE: Possible Game Breaker - Oceans Beneath Contine...
Water/ocean should be ocluded by terrain. Having ocean under terrain costs some performance.
Once this is solved on engine side, you can use status of not being rendered to disable underwater controls... |
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Demostenes |
Support |
11 |
9,314 |
04-08-2012, 02:21 PM |
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Thread: Esenthel Flash Player?
Post: RE: Esenthel Flash Player?
Current unity flash support is totally unusable. Unity is adding new platforms like crazy and everything is starting to be bugged and unstable. Way to hell. |
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Demostenes |
Feature Requests |
11 |
11,172 |
04-02-2012, 10:29 PM |
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Thread: Material Replace
Post: RE: Material Replace
(03-29-2012 08:24 PM)EthanC Wrote: I'm finding this pretty much essential since after creating like 12sqkm of area we finally have a lot of nice new original textures coming in and need to repl... |
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Demostenes |
Feature Requests |
4 |
4,439 |
04-02-2012, 10:21 PM |
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Thread: Switching Engines
Post: RE: Switching Engines
Only problem of EE is performance (rendering lots of similar objects, slow deferred mode) and lack of occlussion systems (horizont oclussion, at least portal occlusion).
EE is rock stable, gives you... |
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Demostenes |
Offtopic |
10 |
11,392 |
04-02-2012, 09:03 PM |
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Thread: Material scale belongs to the Material Editor
Post: RE: Material scale belongs to the Material Editor
Anyway having this on material tab makes sense. Same with ability to manualy enter value. Setting this through painting texture on terrain is not comfortable at all.
EE GUI needs exactly this kinds ... |
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Demostenes |
Feature Requests |
6 |
6,935 |
03-19-2012, 04:39 PM |
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Thread: Texture size
Post: RE: Texture size
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Demostenes |
Graphics |
3 |
3,347 |
03-04-2012, 06:48 PM |
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Thread: Heightmap normal aligning
Post: RE: Heightmap normal aligning
Indeed works. Thanks! Maybe it would be good idea to put such things on wiki.
Actually I have an idea. What about some deal with community members? If you help them with some problem, they will be au... |
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Demostenes |
Support |
4 |
4,492 |
02-24-2012, 09:04 PM |
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Thread: Testing Esenthel Again
Post: RE: Testing Esenthel Again
(02-19-2012 10:39 PM)Merries Wrote: Am I seeing the information correctly can you do the coding inside Esenthel now instead of having to get the Microsoft C++ setup?
Not yet. Esenthel is worki... |
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Demostenes |
Offtopic |
2 |
5,324 |
02-20-2012, 11:39 AM |
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Thread: SnipeClub
Post: RE: SnipeClub
Very basic examples should do 200 :)
I was testing influence of other applications on performance and it is ZERO. With opened photoshop, 3dsmax, Unity3D, EE, etc...performance of EE is identical like... |
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Demostenes |
Showcase |
18 |
12,828 |
02-18-2012, 09:19 PM |
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Thread: SnipeClub
Post: RE: SnipeClub
1 digit framerate with this level of graphics? |
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Demostenes |
Showcase |
18 |
12,828 |
02-16-2012, 10:01 PM |
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Thread: Linux Server SDK
Post: RE: Linux Server SDK
(02-16-2012 06:35 PM)aceio76 Wrote: @demostenes: I think you need to buy a license soon, even if it's just a personal license. I hate for you to leave and lose all the hard work you have put ... |
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Demostenes |
Feature Requests |
23 |
22,811 |
02-16-2012, 07:32 PM |
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Thread: Linux Server SDK
Post: RE: Linux Server SDK
(02-16-2012 05:23 PM)Tottel Wrote: Obviously, Demostenes is right. Windows server is not being used by any company.
OMG. |
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Demostenes |
Feature Requests |
23 |
22,811 |
02-16-2012, 05:39 PM |
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Thread: Linux Server SDK
Post: RE: Linux Server SDK
(02-16-2012 04:54 PM)Zervox Wrote: Demostenes,
Core systems of banks,army,hospitals,police also do run on Windows core setups, just because in your employment they haven't doesn't mean it is no... |
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Demostenes |
Feature Requests |
23 |
22,811 |
02-16-2012, 05:17 PM |
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Thread: Linux Server SDK
Post: RE: Linux Server SDK
(02-15-2012 07:08 PM)Dynad Wrote: Which part is a fact that your telling that windows has worse performance? Sounds like a fact based on nothing to me but ok..
Tell this people, who are runnin... |
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Demostenes |
Feature Requests |
23 |
22,811 |
02-16-2012, 02:51 PM |
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Thread: Optimizing for low graphics memory and embedded video cards
Post: RE: Optimizing for low graphics memory and embedde...
Here you can find lots of answers:
http://www.esenthel.com/community/showth...p?tid=4689 |
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Demostenes |
Beginner Questions |
2 |
3,092 |
02-15-2012, 06:53 PM |
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Thread: Linux Server SDK
Post: RE: Linux Server SDK
(02-15-2012 02:45 PM)Dynad Wrote: So again, it all depends on the situation.
Tell me, where I am telling opposite. I wrote basic facts and which system is more appropriate depends on the need ... |
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Demostenes |
Feature Requests |
23 |
22,811 |
02-15-2012, 06:45 PM |
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Thread: Linux Server SDK
Post: RE: Linux Server SDK
(02-14-2012 08:40 PM)Dynad Wrote: (02-14-2012 07:55 PM)Demostenes Wrote: Facts:
linux - harder to operate, zero licence costs, better performance
windows - easy to operate, licence cost... |
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Demostenes |
Feature Requests |
23 |
22,811 |
02-15-2012, 12:32 PM |