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  Thread: Little prb on heightmap import
Post: RE: Little prb on heightmap import

thx very much ;)
DeadLikeMe Graphics 11 7,438 01-05-2015, 12:26 PM
  Thread: Little prb on heightmap import
Post: RE: Little prb on heightmap import

(01-03-2015 01:53 PM)georgatos7 Wrote:   (01-02-2015 11:20 PM)DeadLikeMe Wrote:  Do you have your full process ? because my render isnt good with my RVBA :s Yes tell me what you need man, ...
DeadLikeMe Graphics 11 7,438 01-03-2015, 07:34 PM
  Thread: Little prb on heightmap import
Post: RE: Little prb on heightmap import

Do you have your full process ? because my render isnt good with my RVBA :s
DeadLikeMe Graphics 11 7,438 01-02-2015, 11:20 PM
  Thread: Little prb on heightmap import
Post: RE: Little prb on heightmap import

ok taht work with 2048 and not 2049 ;) thx
DeadLikeMe Graphics 11 7,438 01-02-2015, 09:01 PM
  Thread: Little prb on heightmap import
Post: RE: Little prb on heightmap import

(01-01-2015 03:22 PM)georgatos7 Wrote:  Hey man these are the prefs i use when exporting from WM to Esenthel. [img]http://s25.postimg.org/hll1p31gf/wm_height_export.jpg[/img] Also 1024 is fine,...
DeadLikeMe Graphics 11 7,438 01-02-2015, 07:57 PM
  Thread: Little prb on heightmap import
Post: RE: Little prb on heightmap import

yep but i use 16 bit , povray tga and tiff 16 bit i ll go change my resolution
DeadLikeMe Graphics 11 7,438 01-01-2015, 11:46 AM
  Thread: Little prb on heightmap import
Post: Little prb on heightmap import

Hello everybody i have a little prb on a heightmp import i have generate my map on worldmachine and want make a clean import but !! i have a big stair effect, i tested the map in tif and tga, the ma...
DeadLikeMe Graphics 11 7,438 12-31-2014, 02:48 PM