Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Material to sphere?
Post: RE: Material to sphere?
You can set the UV map on the sphere but then have the engine use a different texture for the procedural generation. As long as the textures are similar in size it shouldn't be a problem.
I know you... |
|
Kobaltic |
Beginner Questions |
14 |
16,736 |
05-22-2011, 01:27 AM |
|
|
Thread: Material to sphere?
Post: RE: Material to sphere?
The best way and easiest way is to load the sphere into 3ds max. Apply a UV map (not the UV unwrap). Change the setting to to sphere and change the size to the best looking size. Also your texture doe... |
|
Kobaltic |
Beginner Questions |
14 |
16,736 |
05-20-2011, 08:28 PM |
|
|
Thread: APP_ALLOW_NO_GPU flag
Post: RE: APP_ALLOW_NO_GPU flag
|
Kobaltic |
Support |
2 |
4,140 |
05-11-2011, 08:23 PM |
|
|
Thread: APP_ALLOW_NO_GPU flag
Post: APP_ALLOW_NO_GPU flag
Where is the APP_ALLOW_NO_GPU flag? I want to run the MMO server on a vps with no gpu. I can't find anything other then data server.exe is compiled with the flag checked.
Thanks. |
|
Kobaltic |
Support |
2 |
4,140 |
05-10-2011, 10:56 PM |
|
|
Thread: [Resolved] Multiple worlds player creation
Post: RE: Multiple worlds player creation
I forgot that the player is inserted via the level designer. I took out the character, added a way point and used a player injection and it works now. |
|
Kobaltic |
Support |
2 |
4,171 |
04-24-2011, 02:13 PM |
|
|
Thread: Rendering only visible faces.
Post: RE: Rendering only visible faces.
This all depends on what you are trying to do.
If all the boxes have physics and you want them to tumble down, then each box needs to render the whole outside. If this is your goal then you are in t... |
|
Kobaltic |
Support |
2 |
4,283 |
04-24-2011, 12:07 PM |
|
|
Thread: Noob particle question
Post: RE: Noob particle question
I just made 2 quick worlds with just fire and ice and everything worked just fine. We must of missed a setting or something on our actual game world. |
|
Kobaltic |
Beginner Questions |
29 |
26,151 |
04-24-2011, 11:58 AM |
|
|
Thread: Noob particle question
Post: RE: Noob particle question
They are set correctly in init.
If I load teleport 1.world into my code, it works just fine. You see the particles and you can teleport to teleport 2.world and back and forth.
If I change teleport 1... |
|
Kobaltic |
Beginner Questions |
29 |
26,151 |
04-24-2011, 11:18 AM |
|
|
Thread: [Resolved] Multiple worlds player creation
Post: [Resolved] Multiple worlds player creation
I read over the character.cpp tut. I saw how the character is created. However when I look at the multiple worlds demo, I do not see any function that is similar for creating the character.
Could som... |
|
Kobaltic |
Support |
2 |
4,171 |
04-24-2011, 02:45 AM |
|
|
Thread: program icon
Post: RE: program icon
If I remember correctly VS express can't edit .rc files only the standard or pro version can. Not sure if you are using express though. |
|
Kobaltic |
Support |
6 |
6,531 |
04-23-2011, 02:52 PM |
|
|
Thread: Noob particle question
Post: RE: Noob particle question
We added in a particle and called it base.obj. There is a parameter named teleport. However when we load the world it says Param teleport not found in object.
Teleport 1.world loads just fine. I doub... |
|
Kobaltic |
Beginner Questions |
29 |
26,151 |
04-23-2011, 02:03 AM |
|
|
Thread: Custom input problem
Post: Custom input problem
I am working on the MMO. I put in the default inputs to control the player. WASD moves the player. I really want the player to be able to change the keys to what they want. I don't want to have to har... |
|
Kobaltic |
Support |
3 |
4,194 |
04-17-2011, 12:56 AM |
|
|
Thread: Using a waypoint as a destination
Post: RE: Using a waypoint as a destination
Thanks for the feedback.
I was trying to resolve the waypoint name in the teleport code as opposed to resolving the teleport code in the waypoint name. |
|
Kobaltic |
Support |
7 |
6,910 |
04-04-2011, 08:19 PM |
|
|
Thread: Using a waypoint as a destination
Post: RE: Using a waypoint as a destination
Forgot about it. I got so hung up on the teleportation it slipped my mind. I will check it out. Thanks. |
|
Kobaltic |
Support |
7 |
6,910 |
04-03-2011, 10:25 PM |
|
|
Thread: Using a waypoint as a destination
Post: Using a waypoint as a destination
I added the teleport code to the MMO. It works fine. I am trying to change the output destination of the player. I saw some code for placing the player at an exact location in the world. I wanted to k... |
|
Kobaltic |
Support |
7 |
6,910 |
04-03-2011, 05:43 PM |
|
|
Thread: Web Browsers
Post: RE: Web Browsers
Fire Fox 4.
I am anti M$ and chrome is spending too much time in the clouds. |
|
Kobaltic |
Offtopic |
29 |
28,277 |
03-29-2011, 10:13 PM |
|
|
Thread: MMO will only load mmo.world
Post: RE: MMO will only load mmo.world
(03-29-2011 08:07 PM)Esenthel Wrote: also this should occur only on character creation (when you create new character)
That was it. Everything worked just fine when I created a new character.
... |
|
Kobaltic |
Support |
10 |
10,362 |
03-29-2011, 08:34 PM |
|
|
Thread: MMO will only load mmo.world
Post: RE: MMO will only load mmo.world
(03-28-2011 09:01 PM)Esenthel Wrote: I think you're doing something wrong.
I could be.
I tried with the break point again and it didn't get hit again. I changed mmo.world to pvpisland.world.... |
|
Kobaltic |
Support |
10 |
10,362 |
03-29-2011, 07:13 PM |
|
|
Thread: MMO will only load mmo.world
Post: RE: MMO will only load mmo.world
The break did not trigger. I only see the engine.pak file and there is nothing in there. |
|
Kobaltic |
Support |
10 |
10,362 |
03-28-2011, 08:59 PM |
|
|
Thread: MMO will only load mmo.world
Post: RE: MMO will only load mmo.world
It is the Net Chr.cpp which is a shared file between the server and the client. The only reference to mmo.world is the one I have listed. |
|
Kobaltic |
Support |
10 |
10,362 |
03-27-2011, 08:36 PM |