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  Thread: pick and drop 3d object on mobile
Post: RE: pick and drop 3d object on mobile

ok found the problem, it was from my side, my model was a mesh type ... while it has to be a object! sorry for troublin u all
amit Beginner Questions 7 4,240 12-30-2014, 05:34 AM
  Thread: pick and drop 3d object on mobile
Post: RE: pick and drop 3d object on mobile

i tried this, the problem is that my model does not have physics. how do i make it and set it.
amit Beginner Questions 7 4,240 12-29-2014, 06:54 AM
  Thread: pick and drop 3d object on mobile
Post: RE: pick and drop 3d object on mobile

thanks, i did try code from "physics sample" but in vain. Ill be waitin for ur code
amit Beginner Questions 7 4,240 12-26-2014, 07:12 PM
  Thread: pick and drop 3d object on mobile
Post: pick and drop 3d object on mobile

Hi, I am tryin to pick and drop a 3d obj on a plane in 3d on mobile platform. I have a mesh imported from fbx with no physics. Tried makin physics from editor, but it does not respond in code with Phy...
amit Beginner Questions 7 4,240 12-26-2014, 11:13 AM
  Thread: MeshRender normals?
Post: RE: MeshRender normals?

Sorry for bump, but can you post the code, for updatin the mesh? so far i was able to do, Byte *base_data_ptr=arch_sm->parts(0).render.vtxLock(LOCK_READ_WRITE); Int vtx_size=arch_sm->parts(0)....
amit Graphics 8 4,749 09-17-2014, 07:57 PM
  Thread: Import from fbx is optimised
Post: Import from fbx is optimised

Hi, I am trying to animate vertex (morph), in software (not using shaders). I am importing base and target mesh using fbx, the problem comes when the importer optimizes the mesh which causes differen...
amit Beginner Questions 1 2,066 08-25-2014, 07:22 AM
  Thread: Integrate esenthel in Qt on windows / Linux
Post: Integrate esenthel in Qt on windows / Linux

I would like to integrate Esenthel in Qt (vs 2013 on windows and gcc on linux). The best way would be to pass the context to the esenthel. I have esenthel source! Any suggestions?
amit Platforms (Windows, Mac, Linux, Android, iOS) 0 1,877 08-22-2014, 06:39 AM
  Thread: Looking for esenthel source programmer
Post: Looking for esenthel source programmer

Looking for programmer with exp in esenthel source! for following task: 1) make side by side render on android, top bottom in portrait mode 2) modify existing shaders (linux) to have morphing (vertex ...
amit Job Offers (Paid Only) 0 2,187 07-26-2014, 10:52 PM
  Thread: Engine Architecture documentation
Post: RE: Engine Architecture documentation

I am interested in Engine working only, so a brief of what files do in "Engine\Source\Graphics" is what i was looking for. A great way would be to know the Main Engine interface and follow it from th...
amit Beginner Questions 2 2,345 07-25-2014, 04:37 PM
  Thread: Engine Architecture documentation
Post: Engine Architecture documentation

Hi, Just bought engine source license, I wanted to know if there is any documentation explaining the architecture with source pointing. specially, in regards to oculus rendering pipeline. thanks
amit Beginner Questions 2 2,345 07-24-2014, 06:37 AM
  Thread: Vetex Animation support
Post: RE: Vetex Animation support

Yeah make sense!
amit Beginner Questions 4 2,807 06-18-2014, 06:55 AM
  Thread: Vetex Animation support
Post: RE: Vetex Animation support

Sorry to bring this up now, I understand making a dynamic mesh with all the morph target data, and then editing the shaders to do the animations. But this complicates the stuff as, its a feature integ...
amit Beginner Questions 4 2,807 06-16-2014, 01:08 PM
  Thread: Native IOS ui overlay
Post: RE: Native IOS ui overlay

hmm ... ok
amit Platforms (Windows, Mac, Linux, Android, iOS) 4 2,852 05-10-2014, 05:32 PM
  Thread: Native IOS ui overlay
Post: RE: Native IOS ui overlay

I can handle the IOS side, but need to know the esenthel side, does it render in UIview? What is the skeleton code for IOS
amit Platforms (Windows, Mac, Linux, Android, iOS) 4 2,852 05-08-2014, 11:51 AM
  Thread: Native IOS ui overlay
Post: Native IOS ui overlay

Can I code custom xcode ui on top of game in ios? that is, after exporting to ios, can i use xib editor in xcode to make 2d ui and interact with the game? I can do it with basic opengl in xcode! In o...
amit Platforms (Windows, Mac, Linux, Android, iOS) 4 2,852 05-07-2014, 11:50 AM
  Thread: Vetex Animation support
Post: Vetex Animation support

Does Esenthel have vertex animation (morphing) support? If it does, how is morph data imported from apps like blender: 1) do we export each pose and import it to esenthel and it manages the pose 2) Or...
amit Beginner Questions 4 2,807 02-15-2014, 09:37 AM
  Thread: Access to default shader
Post: RE: Access to default shader

Ok, thanks for the info
amit Beginner Questions 4 2,797 01-17-2014, 04:03 PM
  Thread: Access to default shader
Post: RE: Access to default shader

But we already have "Esenthel Engine Shader Headers Shader Headers allowing to create custom shaders in the engine" Do we have access to RTT in the shader? And RTT creation is possible in c++ so the ...
amit Beginner Questions 4 2,797 01-16-2014, 03:11 AM
  Thread: Access to default shader
Post: Access to default shader

Hi, if we buy Esenthel 2, do we access to default shaders? I would like to add a reflection from a realtime texture (render to texture) to standard shader. Can it be done?
amit Beginner Questions 4 2,797 01-15-2014, 07:00 PM
  Thread: Reflection like Sci-Fi Demo
Post: RE: Reflection like Sci-Fi Demo

oh,ok done and working. But can i do it in reality with c++ programming render to texture and custom shaders? (not fake with another layer, just for better pipeline working and better effects) I would...
amit Beginner Questions 2 2,213 01-02-2014, 07:08 AM