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  Thread: Objects under cursor - AI : Game::Chr
Post: RE: Objects under cursor - AI : Game::Chr

Bah, every time I write something on here, I fix it myself.
spire8989 Support 12 6,248 05-10-2010, 06:28 PM
  Thread: Objects under cursor - AI : Game::Chr
Post: RE: Objects under cursor - AI : Game::Chr

I've actually replicated your technique it seems and I have a: if(Interactable *interactObject = CAST(Interactable, objectUnderCursor)) but it always returns false and breaks off there. Any ideas wh...
spire8989 Support 12 6,248 05-10-2010, 01:21 AM
  Thread: Help with Gui.ms()
Post: RE: Help with Gui.ms()

Right then, I guess I'll try a ScreenToPosDir with a phys ray I'm just having trouble getting from my: InventoryGui::update(Game::Chr &owner) into my checkInteraction function inside of the play...
spire8989 Support 2 2,418 05-08-2010, 09:42 PM
  Thread: Help with Gui.ms()
Post: Help with Gui.ms()

I'm starting work on an adventure game and I'm trying to make Gui.ms() check for objects under what I'm holding (to open doors, secret places, etc.) but I can't quite seem to figure out how to link th...
spire8989 Support 2 2,418 05-08-2010, 09:12 PM
  Thread: Flying Speed in WE
Post: RE: Flying Speed in WE

(sorry for double post) also, any hints for programming collision boxes on unarmed fists (using skeleton model)? i don't have a problem following the tutorial to make collisions work with weapons, bu...
spire8989 Support 2 2,353 03-02-2010, 03:31 PM
  Thread: Flying Speed in WE
Post: Flying Speed in WE

I think I saw a previous topic about this, but when doing anything in world editor I'm just moving way to fast. 90% of my time is just trying to find what I'm attempting to change or work on, am I doi...
spire8989 Support 2 2,353 03-02-2010, 06:24 AM
  Thread: Is Grass disabled?
Post: RE: Is Grass disabled?

I'm looking forward to when we might have grass as well.
spire8989 Support 5 3,666 03-01-2010, 03:12 PM
  Thread: Problem with loading world
Post: RE: Problem with loading world

(03-01-2010 02:42 PM)Esenthel Wrote:  it doesnt exist or it is in bad format (not EE Game::ObjParams file) I believe it's because it is in bad format, but that would mean half of the things in ...
spire8989 Support 8 4,579 03-01-2010, 02:58 PM
  Thread: Problem with loading world
Post: RE: Problem with loading world

I'm having this problem as well, the original obj's work fine, and the static objects and items in the downloaded model pack work, but the plants, buildings, etc. throw this error :(
spire8989 Support 8 4,579 03-01-2010, 01:57 PM