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  Thread: Who loves the Doge?
Post: RE: Who loves the Doge?

world 202 - im at 178. Darn it.... that facebook thing - hm.... kinda nice but since I have FB but do not use it that much - nothing for me. But I am curious about how you implemented the facebook t...
Nito Vermilion Showcase 22 14,071 04-26-2014, 08:37 PM
  Thread: New Medieval House
Post: RE: New Medieval House

looks incredible, very detailed and it looks like a real house - not like those unstable objects which look like they collapse in no time. Sadly I do not need houses in my game xD
Nito Vermilion Showcase 10 6,648 04-22-2014, 09:05 PM
  Thread: Who loves the Doge?
Post: RE: Who loves the Doge?

-.- highscore 74 -.- so close to 80 :D anyway i guess distraction is another form of getting our money xD the longer we have to subscribe, the longer he get a steady income xD (*sneaky sneaky*)
Nito Vermilion Showcase 22 14,071 04-21-2014, 03:27 PM
  Thread: Who loves the Doge?
Post: RE: Who loves the Doge?

Tried it on the Samsung Galaxy S3, S4 and S5 and it runs smoothly on each device. Getting a bit hot at the s4 but I think thats my phone not the game xD Anyway nice one.
Nito Vermilion Showcase 22 14,071 04-19-2014, 08:54 PM
  Thread: let's bring Esenthel Chat back to life!
Post: RE: let's bring Esenthel Chat back to life!

im in too now.... but a live chat at the website would be a nice thingy too. Just saying :D
Nito Vermilion Entertainment 11 8,333 04-18-2014, 06:47 PM
  Thread: Newbie looking for feature assistance
Post: RE: Newbie looking for feature assistance

well with Esenthel you see the progress very fast. What I started with was getting a custom model into a world and let AI handle things like birds flying when character is getting closer, spawning a...
Nito Vermilion Making Games 12 8,859 04-14-2014, 08:46 AM
  Thread: Newbie looking for feature assistance
Post: RE: Newbie looking for feature assistance

I suggest you set up a game design document or at least something like a very detailed roadmap of what has to be done in which way. What I am missing are the fundamentals of your game like: What co...
Nito Vermilion Making Games 12 8,859 04-14-2014, 08:27 AM
  Thread: New Forum User Titles
Post: RE: New Forum User Titles

why not change it into 2.0 License Dev(eloper) and on going....(Binary, Source,...)
Nito Vermilion Offtopic 9 6,891 04-13-2014, 10:17 AM
  Thread: Character Creator - gathering ideas
Post: RE: Character Creator - gathering ideas

(04-11-2014 08:30 PM)Rubeus Wrote:  [...] 2.2 You could use this method-stitch the meshes together by moving the vertices around the edge of each child mesh to the same position as the partner ...
Nito Vermilion Making Games 7 7,991 04-11-2014, 10:54 PM
  Thread: Character Creator - gathering ideas
Post: Character Creator - gathering ideas

Hi folks, since designing skill icons and GUI Style Progress in a good pace for me I decided to look at my own roadmap and there it was "Character Creation". Character Creation itself is in my opi...
Nito Vermilion Making Games 7 7,991 04-11-2014, 07:25 PM
  Thread: Price Slash - Esenthel is the best deal out there
Post: RE: Price Slash - Esenthel is the best deal out th...

(04-11-2014 01:47 AM)yvanvds Wrote:  Just bought the source license. Really, it is a nice piece of code. I would even recommend people to buy it for study purposes, if you don't really need it. ...
Nito Vermilion News 34 24,598 04-11-2014, 02:26 AM
  Thread: Esenthel Source License Subscription
Post: RE: Esenthel Source License Subscription

Since I do not need the source code anytime soon I will skip buying it for sometime. However if the version was cheaper, let's say $300 per year or so I'd consider buying the source code version o...
Nito Vermilion Offtopic 10 8,344 04-08-2014, 01:00 PM
  Thread: Esenthel brand new Full Source Licensing
Post: RE: Esenthel brand new Full Source Licensing

I have another question in mind: from what I see at the moment the payment options can only be done via credit card. Is there a possibility to get a normal fixed price for normal PayPal transactions?...
Nito Vermilion News 120 81,554 04-06-2014, 10:39 PM
  Thread: Esenthel brand new Full Source Licensing
Post: RE: Esenthel brand new Full Source Licensing

That step was not really something new. I mean otherwise it wouldn't be that smart. What I am missing is something to advertise. Something like - subscribe now and get a completely new engine with all...
Nito Vermilion News 120 81,554 04-06-2014, 09:54 AM
  Thread: updating game sources
Post: RE: updating game sources

(04-02-2014 07:48 PM)Tottel Wrote:  The reason is that he's selling the source code, but he bought those models. So he's not allowed to sell those with the source code package. So rather than ...
Nito Vermilion Esenthel Store Sources 25 10,406 04-02-2014, 10:00 PM
  Thread: updating game sources
Post: RE: updating game sources

judging from the store sources: https://www.youtube.com/watch?v=uYynPTobdvc and http://esenthel.com/store/items/11/image_2.jpg this is far from normal xD but who knows. I mean not that I care since...
Nito Vermilion Esenthel Store Sources 25 10,406 04-02-2014, 07:30 PM
  Thread: updating game sources
Post: RE: updating game sources

i don't whether if it is supposed to be but the character "sorceress" of RPG2 is somewhat not fully loaded. See attached image. Seems that it is not supposed to be that quality. I mean the last sorc...
Nito Vermilion Esenthel Store Sources 25 10,406 04-02-2014, 05:51 PM
  Thread: The State of Current & Recently Released MMORPGs
Post: RE: The State of Current & Recently Released MMORP...

I think the point of "everyone should be able to do everything" is some of the worst mistakes in the mmorpgs right now. Because as you said if I wanted that I just play Single Player Modes and not onl...
Nito Vermilion Offtopic 11 12,381 07-26-2013, 02:48 PM
  Thread: Playable character (2.0)
Post: RE: Playable character (2.0)

(06-16-2013 12:15 AM)Rubeus Wrote:   (06-15-2013 10:57 PM)laugan Wrote:  Hmm, in 1.0, in C++ part it's: 1. Container declaration at the beginning of code Game::ObjMemx<My_Char> Chrs;...
Nito Vermilion Feature Requests 7 4,880 06-17-2013, 10:10 PM
  Thread: Abbey of Stratha FINISHED!!!
Post: RE: Abbey of Stratha (6/15/13 Update)

looks awesome. I really can imagine how that model could fit into a landscape ^^ nice work
Nito Vermilion Showcase 31 18,030 06-15-2013, 10:24 AM