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Thread: C++ to C# ??
Post: RE: C++ to C# ??
(11-26-2011 11:28 PM)kulesz Wrote: Yes, it's designed to work in native C++ and won't work in C#.
well, I'm not doubting what you guys are saying but this utility kind of made me curious. Evi... |
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JMtheCONQUERER |
Beginner Questions |
5 |
5,747 |
11-27-2011, 05:29 AM |
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Thread: C++ to C# ??
Post: RE: C++ to C# ??
(11-26-2011 10:25 PM)Esenthel Wrote: EE does not yet support xbox at all
does that mean no world data generated by the world editor can be read by anything attributed to C#?
Sorry for the noob... |
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JMtheCONQUERER |
Beginner Questions |
5 |
5,747 |
11-26-2011, 11:02 PM |
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Thread: C++ to C# ??
Post: C++ to C# ??
(first, sorry if this is in the wrong place)
In a nutshell I really want to have the game I'm working on with esenthel ported to xbox for XBLI. But I know the only way its possible is to have the co... |
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JMtheCONQUERER |
Beginner Questions |
5 |
5,747 |
11-26-2011, 09:21 PM |
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Thread: question about sizing objects
Post: RE: question about sizing objects
(11-08-2011 08:52 PM)llynx Wrote: (11-08-2011 06:56 PM)JMtheCONQUERER Wrote: Say 6 feet.
So in the model editor what scale would that be?
I'm pretty sure 1 unit in ME is 1 meter.
ok th... |
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JMtheCONQUERER |
Beginner Questions |
2 |
3,787 |
11-08-2011, 10:24 PM |
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Thread: question about sizing objects
Post: question about sizing objects
Im trying to get a size ratio down for all the objects but I really want to size everything in contrast to how tall a character would be. Say 6 feet.
So in the model editor what scale would that be?
... |
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JMtheCONQUERER |
Beginner Questions |
2 |
3,787 |
11-08-2011, 06:56 PM |
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Thread: Can multiple models be linked to make one?
Post: RE: Can multiple models be linked to make one?
(11-02-2011 06:41 AM)fatcoder Wrote: (11-02-2011 01:34 AM)JMtheCONQUERER Wrote: Dont multiple meshes have to be joined as one mesh to share the same texture atlas?
No, not at all.
I do... |
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JMtheCONQUERER |
Graphics |
12 |
9,644 |
11-03-2011, 08:34 PM |
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Thread: Can multiple models be linked to make one?
Post: RE: Can multiple models be linked to make one?
(11-01-2011 12:31 AM)fatcoder Wrote: No. When you save a material out of the editor, it will save a material file. This file references the textures, shaders and settings required to render tha... |
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JMtheCONQUERER |
Graphics |
12 |
9,644 |
11-02-2011, 01:34 AM |
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Thread: Can multiple models be linked to make one?
Post: RE: Can multiple models be linked to make one?
(10-31-2011 07:26 AM)fatcoder Wrote: Yes, that is correct. Geometry can be sent to the video card in batched groups. A batch must share the same texutres and shaders, which is what makes up a m... |
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JMtheCONQUERER |
Graphics |
12 |
9,644 |
10-31-2011, 06:40 PM |
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Thread: Can multiple models be linked to make one?
Post: RE: Can multiple models be linked to make one?
(10-31-2011 05:08 AM)fatcoder Wrote: Yes, this can be achieved in an external modelling program as others have mentioned. However the biggest problem is draw call count per material. A tree mad... |
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JMtheCONQUERER |
Graphics |
12 |
9,644 |
10-31-2011, 07:10 AM |
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Thread: Can multiple models be linked to make one?
Post: RE: Can multiple models be linked to make one?
(10-30-2011 09:51 PM)Dwight Wrote: Models can be stitched/combined together in your favourite modelling program, just as llinx mentioned. Although each part of a model can also be exported sepe... |
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JMtheCONQUERER |
Graphics |
12 |
9,644 |
10-30-2011, 11:49 PM |
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Thread: Can multiple models be linked to make one?
Post: Can multiple models be linked to make one?
Sorry if this sounds noob, the title doesnt say it all though.
I wanted to know if multiple meshes can be linked together to form one mesh while each part having its own texture layout. Example: A tr... |
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JMtheCONQUERER |
Graphics |
12 |
9,644 |
10-30-2011, 07:38 PM |
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Thread: How do I smooth a model?
Post: RE: How do I smooth a model?
(10-29-2011 06:19 PM)Esenthel Wrote: menu mesh transform subdivide
I used that subdivide option earlier. All its doing is adding more wires to the bulky model, its not smoothing it. Is there... |
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JMtheCONQUERER |
Beginner Questions |
3 |
3,888 |
10-30-2011, 07:06 AM |
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Thread: How do I smooth a model?
Post: How do I smooth a model?
Does anybody know how to smooth a bulky model in the model editor? There used to be an option for it but I dont see it now. Also, How do I set the model at the center of the grid?
nvm about my prev... |
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JMtheCONQUERER |
Beginner Questions |
3 |
3,888 |
10-29-2011, 02:34 PM |
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Thread: questions about the editors tools
Post: RE: questions about the editors tools
so in other words "No 3DS Max = forget it?"
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JMtheCONQUERER |
Beginner Questions |
3 |
3,469 |
06-27-2011, 11:31 PM |
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Thread: questions about the editors tools
Post: questions about the editors tools
I dont mean to sound so noob about this but Ive been playing around with the editors for EE and reading tutorials at the same time. But there's some things that just aren't working.
First, which edit... |
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JMtheCONQUERER |
Beginner Questions |
3 |
3,469 |
06-25-2011, 06:54 PM |
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Thread: The original look???
Post: Re: The original look???
Well I just meant how heavy the color was when moving down the dark hallways of the original demo. The bloody massacre and the cloth demo with the girl both seem to create a visual haze with the dist... |
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JMtheCONQUERER |
Support |
3 |
3,801 |
09-09-2009, 08:22 PM |
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Thread: The original look???
Post: The original look???
Ive been watching esenthel progress over the last few years and have been very impressed by the way its evolved into what it is now. Very good work Grzegorz.
But I wanted to know is there a way to g... |
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JMtheCONQUERER |
Support |
3 |
3,801 |
09-09-2009, 05:02 AM |
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Thread: Having problems running world editor
Post: Having problems running world editor
ok, I cant remember what I did wrong but I think I tried to type something in or open a C directory that didnt exist. Anyways I'm running Esenthel on Windows vista ultimate 64-bit and now when I try ... |
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JMtheCONQUERER |
Esenthel Store Sources |
1 |
2,822 |
08-26-2009, 02:20 AM |
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Thread: landscapes?
Post: landscapes?
So far ive gotten a few things in the world editor to work but 2.
1.) How do I apply textures across the terrain? Can I bring my own image files into the editor or do I have to do some fancy trick t... |
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JMtheCONQUERER |
Esenthel Store Sources |
1 |
2,631 |
07-23-2009, 08:24 PM |
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Thread: The World Editor
Post: Re: The World Editor
Esenthel Wrote:You can increase the view range (menu\view\area radius)
or just move the camera with Space key
works pretty good thanks |
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JMtheCONQUERER |
Esenthel Store Sources |
2 |
3,128 |
06-05-2009, 08:30 PM |