Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
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Thread: Data.txt on Mac doesn't work
Post: Data.txt on Mac doesn't work
Hi,
Data.txt doesn't work on Mac if it contains Japanese characters. It works on Windows. Could you confirm it does works on Mac?
regards,
Takashi |
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takashi |
Support |
3 |
3,599 |
07-15-2016, 08:55 AM |
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Thread: Replace in Editor
Post: Replace in Editor
Hi,
I want to use replace function like find (Ctrl+F) in Esenthel Editor.
Thanks in advance,
Takashi |
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takashi |
Feature Requests |
2 |
3,965 |
07-15-2016, 03:44 AM |
 |
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Thread: Xcode export command to create Project.pak
Post: RE: Xcode export command to create Project.pak
OK. I understand what's happening.
I prefer EditorInterface.exportApp returns when project data export has been completed. Otherwise, I want a function which waits until project data export completes... |
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takashi |
Feature Requests |
5 |
5,114 |
07-11-2016, 09:07 AM |
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Thread: Xcode export command to create Project.pak
Post: RE: Xcode export command to create Project.pak
Thanks!
I forgot to say that I need EditorInterface functions to do Code Synchronization Import and Export, too. |
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takashi |
Feature Requests |
5 |
5,114 |
07-11-2016, 02:45 AM |
 |
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Thread: Draw silhouette behind object
Post: Draw silhouette behind object
Hi,
How can I draw silhouette behind object?
Can I do it with EE function, or should I create new shader?
I attached sample image.
Thanks in advance,
Takashi |
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takashi |
Graphics |
1 |
2,966 |
07-08-2016, 07:18 AM |
 |
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Thread: Copy Output log to clipboard
Post: RE: Copy Output log to clipboard
Can I copy a part of logs by mouse drag? Not whole logs. |
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takashi |
Feature Requests |
3 |
4,589 |
07-08-2016, 02:42 AM |
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Thread: Xcode export command to create Project.pak
Post: Xcode export command to create Project.pak
Hi,
I tried to export Xcode project by command as follows.
Edit.EditorInterface.exportApp(Edit.EXPORT_XCODE);
However, Project.pak wasn't create.
On the other hand, Android export command
Edit.Edito... |
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takashi |
Feature Requests |
5 |
5,114 |
07-08-2016, 02:31 AM |
 |
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Thread: 3D mesh's vertex color alpha
Post: 3D mesh's vertex color alpha
Hi,
Can I use 3D mesh's vertex color alpha?
I've changed vertex color alpha, but no effect.
Thanks in advance,
Takashi |
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takashi |
Graphics |
1 |
2,967 |
07-07-2016, 06:56 AM |
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Thread: Select files to be saved
Post: Select files to be saved
Hi,
In Esenthel Engine, all files are automatically saved on exit. However, I want to select files to be saved. The reason why I want is, because of UID based filename, it's hard to know what files w... |
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takashi |
Feature Requests |
0 |
2,769 |
07-01-2016, 09:09 AM |
 |
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Thread: Resource import setting
Post: Resource import setting
I have two requests for resource import setting.
(1) Relative path on Reload
I prefer retative path on Reload.
What I mean is,
- Import a resouce by drag-and-drop.
- Reload the resource by right-c... |
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takashi |
Feature Requests |
2 |
4,072 |
07-01-2016, 04:43 AM |
 |
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Thread: Crash on EE::Decompress from an thread
Post: Crash on EE::Decompress from an thread
Hi,
My game crashed while sound thread is trying to read a file. EE::file::read() calls EE::Decompress. Crash happens when it calles EE::File::decUIntV().
I confirmed the file UID is correct. The p... |
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takashi |
Support |
1 |
2,739 |
07-01-2016, 03:20 AM |
 |
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Thread: iOS Build Error
Post: iOS Build Error
Hi,
I found Building tutorial for iOS fails with the following error on latest EE. How do I fix it?
-----------------------
Undefined symbols for architecture x86_64:
"EE::VirtualReality::createImag... |
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takashi |
Support |
1 |
2,687 |
06-29-2016, 10:55 AM |
 |
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Thread: Copy Output log to clipboard
Post: RE: Copy Output log to clipboard
Great!
One more request.
It would be nice if I can change window's height of Output log by dragging. |
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takashi |
Feature Requests |
3 |
4,589 |
06-27-2016, 03:33 AM |
 |
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Thread: Plain (not encoded) filename mode
Post: RE: Plain (not encoded) filename mode
I'm afraid but I don't know it was done in 1.0...
I suppose that current UID base filename would have some advantage in EE.
However, in case of my team, plain (not UID based) filename is prefered.
The... |
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takashi |
Feature Requests |
4 |
5,127 |
06-27-2016, 02:45 AM |
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Thread: Plain (not encoded) filename mode
Post: Plain (not encoded) filename mode
Hi,
Is there any plan to support plain (not encoded) filename mode? This mode would be very useful when teams handle a lot of file. It is critical to us. If it takes time and cost, let me know by pri... |
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takashi |
Feature Requests |
4 |
5,127 |
06-24-2016, 04:20 AM |
 |
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Thread: std::map<Str8, int>.find() behaviour
Post: [EXPLAINED] std::map<Str8, int>.find() behaviour
(06-22-2016 03:18 PM)Esenthel Wrote: The 'lock' and 'unlock' are optional, and don't need to be called, as long as you will call 'Map' methods only on one thread at the same time.
OK. I'll use... |
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takashi |
Support |
7 |
6,603 |
06-23-2016, 07:26 AM |
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Thread: Copy Output log to clipboard
Post: Copy Output log to clipboard
Hi,
I want to copy a part of Output log to clipboard without export whole text. It would be useful to share error messages among my team members. Is it heavy job to implement?
Thanks,
Takashi |
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takashi |
Feature Requests |
3 |
4,589 |
06-23-2016, 06:39 AM |
 |
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Thread: std::map<Str8, int>.find() behaviour
Post: RE: std::map<Str8, int>.find() behaviour
I'm afraid that the lock is slow and might cause performance issue. |
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takashi |
Support |
7 |
6,603 |
06-22-2016, 10:42 AM |
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Thread: std::map<Str8, int>.find() behaviour
Post: RE: std::map<Str8, int>.find() behaviour
Hi,
(06-22-2016 05:27 AM)Esenthel Wrote: Hello,
I never use std::map so I don't know.
I use EE::Map, and EE::Compare functions to compare strings.
EE::Map has no iterator, doesn't it?
In ad... |
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takashi |
Support |
7 |
6,603 |
06-22-2016, 07:03 AM |
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Thread: std::map<Str8, int>.find() behaviour
Post: std::map<Str8, int>.find() behaviour
Hi,
I found std::map<Str8, int>.find() doesn't work properly.
* In case of std::string
-------------------------------
typedef std::map<std::string, int> CueMap;
CueMap _cueMap;
std::st... |
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takashi |
Support |
7 |
6,603 |
06-22-2016, 03:05 AM |