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  Thread: Direct Input Help
Post: RE: Direct Input Help

(11-14-2021 04:02 AM)Esenthel Wrote:  don't compare strings, just check buttons individually Joypads[0].b(i) ok ya I see that now, allot less complex than what I was trying. OK thats all w...
battlegear2099 Beginner Questions 9 6,134 11-15-2021, 02:37 AM
  Thread: Direct Input Help
Post: RE: Direct Input Help

ok I did this using the joypad example for just one button of raw 32 states, prob too many ok for now, if I understand you correctly this is with the joypad[0] button state , this simple addition se...
battlegear2099 Beginner Questions 9 6,134 11-14-2021, 02:18 AM
  Thread: Direct Input Help
Post: RE: Direct Input Help

Hi Greg the old direct X input , is that fully implemented? like the xinput for all the buttons and button names do I need add those extra buttons to a header engine file and extend it. like the ...
battlegear2099 Beginner Questions 9 6,134 11-12-2021, 07:40 PM
  Thread: Direct Input Help
Post: RE: Direct Input Help

I couldn't find it in my emails with you , I re looked again and this time used search and found it today. ok I rebuilt just the libs and copied them over and that worked great detected on the joyp...
battlegear2099 Beginner Questions 9 6,134 11-06-2021, 07:28 PM
  Thread: Direct Input Help
Post: RE: Direct Input Help

Hi I am looking for some info/code on how I can detect and access a Windows usb PC joystick/ throttle device and all the buttons. Like the old example with a modified input.h from a old version that...
battlegear2099 Beginner Questions 9 6,134 11-06-2021, 12:46 PM