Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Direct Input Help
Post: RE: Direct Input Help
(11-14-2021 04:02 AM)Esenthel Wrote: don't compare strings, just check buttons individually
Joypads[0].b(i)
ok ya I see that now, allot less complex
than what I was trying.
OK thats all w... |
|
battlegear2099 |
Beginner Questions |
9 |
6,134 |
11-15-2021, 02:37 AM |
|
|
Thread: Direct Input Help
Post: RE: Direct Input Help
ok I did this using the joypad example for just one button of raw 32 states, prob too many ok for now, if I understand you correctly this is with the joypad[0] button state , this simple addition se... |
|
battlegear2099 |
Beginner Questions |
9 |
6,134 |
11-14-2021, 02:18 AM |
|
|
Thread: Direct Input Help
Post: RE: Direct Input Help
Hi Greg
the old direct X input , is that fully implemented? like the xinput for all the buttons and button names
do I need add those extra buttons to a header engine file and extend it. like the ... |
|
battlegear2099 |
Beginner Questions |
9 |
6,134 |
11-12-2021, 07:40 PM |
|
|
Thread: Direct Input Help
Post: RE: Direct Input Help
I couldn't find it in my emails with you , I re looked again and this time used search and found it today. ok I rebuilt just the libs and copied them over and that worked great detected on the joyp... |
|
battlegear2099 |
Beginner Questions |
9 |
6,134 |
11-06-2021, 07:28 PM |
|
|
Thread: Direct Input Help
Post: RE: Direct Input Help
Hi I am looking for some info/code on how I can detect and access a Windows usb PC joystick/ throttle device and all the buttons. Like the old example with a modified input.h from a old version that... |
|
battlegear2099 |
Beginner Questions |
9 |
6,134 |
11-06-2021, 12:46 PM |