Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: SetHighlight() for the meshpart
Post: RE: SetHighlight() for the meshpart
Is there any way how to check: if model part's box contains my point or not.
Modified inventory tutorial:
Here is my code:
Main.cpp:
Code:
void GetWorldObjectUnderCursor()
{
L... |
|
AlricDoRei |
Support |
9 |
7,742 |
07-09-2012, 07:36 PM |
 |
|
Thread: SetHighlight() for the meshpart
Post: RE: SetHighlight() for the meshpart
(07-09-2012 01:10 PM)Esenthel Wrote: try mesh->box * actor.matrix()
or OBox(mesh->box, actor.matrix());
Thank you. Now it works.
|
|
AlricDoRei |
Support |
9 |
7,742 |
07-09-2012, 01:22 PM |
 |
|
Thread: SetHighlight() for the meshpart
Post: RE: SetHighlight() for the meshpart
(07-08-2012 12:55 PM)AlricDoRei Wrote: Physics.ray doesn't work with parts boxes.
I tried to delete and hide mesh parts, but it doesn't have any effect.
Physics.ray(pos, dir*D.viewRange(), &a... |
|
AlricDoRei |
Support |
9 |
7,742 |
07-09-2012, 11:33 AM |
 |
|
Thread: SetHighlight() for the meshpart
Post: RE: SetHighlight() for the meshpart
Physics.ray doesn't work with parts boxes.
I tried to delete and hide mesh parts, but it doesn't have any effect.
Physics.ray(pos, dir*D.viewRange(), &phys_hit, IndexToFlag(AG_CONTROLLER)))
work... |
|
AlricDoRei |
Support |
9 |
7,742 |
07-08-2012, 12:55 PM |
 |
|
Thread: SetHighlight() for the meshpart
Post: RE: SetHighlight() for the meshpart
(07-06-2012 08:52 PM)Zervox Wrote: then check for each parts and see if another physics ray manages to hit the parts box and then draw special parameters from that?
How to check this?
I got me... |
|
AlricDoRei |
Support |
9 |
7,742 |
07-07-2012, 04:07 PM |
 |
|
Thread: SetHighlight() for the meshpart
Post: RE: SetHighlight() for the meshpart
(07-06-2012 08:52 PM)Zervox Wrote: Not sure if this will work but you can first attain the object hit
Main.cpp:
Code:
void GetWorldObjectUnderCursor()
{
Lit=NULL;
 ... |
|
AlricDoRei |
Support |
9 |
7,742 |
07-07-2012, 08:08 AM |
 |
|
Thread: SetHighlight() for the meshpart
Post: SetHighlight() for the meshpart
Hello.
Is there any way how to make SetHighlight() working with some part of the mesh?
My goal is to do something like this:
1. I have a 3d chracter(player). This character consists of 5 parts.
I hav... |
|
AlricDoRei |
Support |
9 |
7,742 |
07-06-2012, 06:09 PM |
 |
|
Thread: PhysX crash
Post: RE: PhysX crash
You are right. Problem is solved. |
|
AlricDoRei |
Physics |
6 |
5,425 |
06-23-2012, 09:07 PM |
 |
|
Thread: PhysX crash
Post: RE: PhysX crash
There are no problems with physX files in the model editor.
Latest Esenthel SDK for windows + latest Esenthel RPG 2 source:
Here is the another type of error where PhysX body is unknown:
http://i47.t... |
|
AlricDoRei |
Physics |
6 |
5,425 |
06-23-2012, 06:56 PM |
 |
|
Thread: PhysX crash
Post: PhysX crash
Hello.
I am trying to test Esenthel RPG 2 code with my world and got one critical problem. World is big. When I trying to get from one part of the world to another I am getting errors like this:
http:... |
|
AlricDoRei |
Physics |
6 |
5,425 |
06-22-2012, 06:14 AM |
 |
|
Thread: Lake vs Ocean
Post: Lake vs Ocean
Hi.
What is the difference between Lake and Ocean in the EE?
For example:
I have a very big world where the sea takes only 1/4 part.
What is better to use in this case? Ocean(for the whole map) or lak... |
|
AlricDoRei |
Beginner Questions |
1 |
2,840 |
05-09-2012, 11:44 AM |
 |
|
Thread: 3D Pathfinding
Post: RE: 3D Pathfinding
How to make this pathfinding working with water? Character can't go through the water even if the depth of the water is 0. |
|
AlricDoRei |
News |
72 |
65,215 |
05-07-2012, 10:22 AM |
 |
|
Thread: EsenthelRPG2 on Mac
Post: RE: EsenthelRPG2 on Mac
CPU: Intel Core i7 950 3.07 Ghz.
GPU: NVIDIA GeForce GTX 470 |
|
AlricDoRei |
Esenthel Store Sources |
5 |
4,101 |
04-23-2012, 07:43 AM |
 |
|
Thread: EsenthelRPG2 on Mac
Post: RE: EsenthelRPG2 on Mac
(04-20-2012 09:25 AM)Esenthel Wrote: 1) Does the EE SDK Tutorial for setting mouse cursor works?
The same problem. I don't see mouse cursor.
|
|
AlricDoRei |
Esenthel Store Sources |
5 |
4,101 |
04-20-2012, 11:26 AM |
 |
|
Thread: EsenthelRPG2 on Mac
Post: EsenthelRPG2 on Mac
I am trying to get working Esethel RPG2 on Mac and got 2 problems.
I'm using project from "tutorials" folder as base. I also fixed errors during compilation such as:
C GuiPC & gpc change to GuiPC ... |
|
AlricDoRei |
Esenthel Store Sources |
5 |
4,101 |
04-20-2012, 08:05 AM |