Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: Ideas for innovative games creation
Post: RE: Ideas for innovative games creation
I really like Lumion (http://lumion3d.com/), it's editor looks VERY user-friendly a i really like the way how to build complex scene relative fast in it. |
|
segafan |
Offtopic |
33 |
32,166 |
11-12-2010, 08:01 AM |
 |
|
Thread: Platforms
Post: RE: Platforms
What about Android or Symbian (or even Bada) port? Both of them support OpenGL ES 2.0 and are open source, so there are no stupid restrictions like those Apple one's.
Honestly, i really like Android a... |
|
segafan |
Offtopic |
50 |
37,127 |
05-15-2010, 07:59 AM |
 |
|
Thread: Ninja Power
Post: RE: Ninja Power
And will Esenthel RPG2 conatain any stealth mechanics? I supposed Ninja Power will be, that's the reason why i asked for it. |
|
segafan |
Showcase |
10 |
10,021 |
04-08-2010, 08:40 AM |
 |
|
Thread: Bloody Massacre
Post: RE: Bloody Massacre
|
segafan |
Showcase |
17 |
17,459 |
04-08-2010, 08:23 AM |
 |
|
Thread: Ninja Power
Post: RE: Ninja Power
|
segafan |
Showcase |
10 |
10,021 |
04-07-2010, 05:21 PM |
 |
|
Thread: Bloody Massacre
Post: RE: Bloody Massacre
Will be Bloody Massacre updated to newest engine version? There've been a lot of changes made since last update. Or is there any quick way how to do that? |
|
segafan |
Showcase |
17 |
17,459 |
04-07-2010, 05:19 PM |
 |
|
Thread: Cone Step Mapping and Parallax Occlusion Maping
Post: Re: Cone Step Mapping and Parallax Occlusion Mapin...
Does it mean there is impossible to use self-shadowing on any bumpmapping method with deferred shading? |
|
segafan |
Feature Requests |
10 |
15,049 |
02-23-2009, 04:01 PM |
 |
|
Thread: Cone Step Mapping and Parallax Occlusion Maping
Post: Re: Cone Step Mapping and Parallax Occlusion Mapin...
Till now i worked in C# resp. XNA and i used this implementation: <!-- m --><a class="postlink" href="http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Parallax%20Occlusion%20Mapping"... |
|
segafan |
Feature Requests |
10 |
15,049 |
02-23-2009, 01:09 PM |
 |
|
Thread: Cone Step Mapping and Parallax Occlusion Maping
Post: Re: Cone Step Mapping and Parallax Occlusion Mapin...
Implementation of Parallax Occlusion Maping in that program i mentioned looks quite strange. I use it quite a long time and it's results are great - less artefacts with almost twice speed than Relief ... |
|
segafan |
Feature Requests |
10 |
15,049 |
02-16-2009, 07:17 PM |
 |
|
Thread: Cone Step Mapping and Parallax Occlusion Maping
Post: Re: Cone Step Mapping and Parallax Occlusion Mapin...
Yes, i did. But "Parallax Mapping" and "Parallax Occlusion Mapping" are two absolutely diffrent techniques. Same it is with "Relief Mapping" and "Cone Step Mapping". I don't want to tease you for that... |
|
segafan |
Feature Requests |
10 |
15,049 |
01-31-2009, 01:00 AM |
 |
|
Thread: Cone Step Mapping and Parallax Occlusion Maping
Post: Cone Step Mapping and Parallax Occlusion Maping
Hi,
At this moment i use C# resp. XNA but i also want to learn C++ and your engine looks very promising and ideal for learn. Only thing that i miss is possibility to use own shaders. Will that possibl... |
|
segafan |
Feature Requests |
10 |
15,049 |
01-30-2009, 10:56 PM |