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  Thread: RTX/GTX rendering issues
Post: RE: RTX/GTX rendering issues

(11-13-2020 09:01 AM)jinx Wrote:  How do you imagine developers using your engine ? Do you expect all the steam players that would buy a game and return back after first run to contact nvidia ...
Zervox Support 9 947 11-19-2020, 07:22 AM
  Thread: PBR Rendering
Post: RE: PBR Rendering

that would be in the materials, smoothness, reflectivity sliders and their specified textures.
Zervox Beginner Questions 6 914 07-03-2020, 02:05 AM
  Thread: Emit 3d Sound on collision
Post: RE: Emit 3d Sound on collision

(06-16-2020 10:03 AM)tipforeveryone Wrote:  Thank you! I made it emit sound on collision. But does this only handle one type of actor object ? what if I have various objects in one Actor Group a...
Zervox Beginner Questions 3 629 06-18-2020, 12:32 PM
  Thread: Emit 3d Sound on collision
Post: RE: Emit 3d Sound on collision

Code: void ReportContact(ActorInfo &actor_a, ActorInfo &actor_b, C PhysContact *contact, Int contacts) {   FREP(contacts) {    Vec force=contact[i].force;    if(...
Zervox Beginner Questions 3 629 06-14-2020, 12:15 PM
  Thread: Game::World.path()
Post: RE: Game::World.path()

no, recast navmesh is not deterministic to my knowledge. Edit: also, even if the pathfinding and recast itself is deterministic, it still relies on your input, timestepping etc. so no way to be sure ...
Zervox Support 2 821 03-12-2020, 03:25 PM
  Thread: Few noob questions about large world, precision, worldToArea and multiplayer
Post: RE: Few noob questions about large world, precisio...

it is possible to do so in pretty much any engine that I can think of be it Unity,Unreal,Unigine, Godot, Esenthel, however it requires work. benefit you have is that it is open source so you can alwa...
Zervox Beginner Questions 4 775 01-29-2020, 06:26 PM
  Thread: [Bug] Early-Z on terrain
Post: RE: [Bug] Early-Z on terrain

same on AMD RX 5700 Driver: 20.1.2
Zervox Graphics 5 865 01-21-2020, 11:22 PM
  Thread: Create character with multiple models
Post: RE: Create character with multiple models

(01-09-2020 10:08 PM)Lancer Wrote:   (01-09-2020 06:01 PM)Zervox Wrote:  ... Armor rendering won't help, it requires a default body, which we dont have. Mesh part won't help, because we ne...
Zervox Beginner Questions 10 1,536 01-10-2020, 01:22 AM
  Thread: Create character with multiple models
Post: RE: Create character with multiple models

pretty sure armor rendering covers this part for you. :) Apps -> 13 - Mesh -> Armor Rendering you can also look at Apps -> 13 - Mesh -> Mesh Part Draw Group
Zervox Beginner Questions 10 1,536 01-09-2020, 06:01 PM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Well done! :)
Zervox Showcase 261 124,411 12-24-2019, 05:14 AM
  Thread: Image Upscale Magic
Post: RE: Image Upscale Magic

Fitting name for a fitting image. ;)
Zervox News 5 1,833 12-15-2019, 06:16 AM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

(12-10-2019 01:06 AM)Pixel Perfect Wrote:  OK, after much deliberation the decision is made based on the following: Replacing the EkiOne AI engine, which is no longer compatible with the curr...
Zervox Showcase 261 124,411 12-11-2019, 02:02 AM
  Thread: Texts don't show
Post: RE: Texts don't show

last fix worked perfectly in regards to text. :) atleast no issue with flickering on deferred material viewing on my RX 5700, just to have it noted.
Zervox Support 26 4,402 12-04-2019, 12:17 PM
  Thread: Texts don't show
Post: RE: Texts don't show

Sadly doesn't work for me atleast, 19.10.1 and 19.12.1 tested
Zervox Support 26 4,402 12-03-2019, 04:09 PM
  Thread: PBR Progress
Post: RE: PBR Progress

looking good. :)
Zervox News 7 1,933 11-04-2019, 07:54 PM
  Thread: Texts don't show
Post: RE: Texts don't show

This news is a carrot and stick if there ever was one. :P but good thing they atleast managed to also reproduce it.
Zervox Support 26 4,402 10-31-2019, 07:08 AM
  Thread: Sponsorship on GitHub
Post: RE: Sponsorship on GitHub

Thanks for making this engine, it is still one of the best engines in my opinion. When I started using Esenthel I had just finished writing Hello World in C++. ;)
Zervox News 3 1,185 10-27-2019, 05:35 PM
  Thread: Texts don't show
Post: RE: Texts don't show

I will check once I get back home from work. Well building the engine and the Esenthel builder and running the builder shows the same as current release, text not working on 5700
Zervox Support 26 4,402 10-25-2019, 07:07 PM
  Thread: Texts don't show
Post: RE: Textes don't show

can confirm, after upgrading from RX570 to 5700 today, editor is not rendering text for projects and elements etc, code viewer still renders properly. Driver version 19.10.1 and 19.9.2 tested same p...
Zervox Support 26 4,402 10-23-2019, 07:32 PM
  Thread: Draw 'on front'
Post: RE: Draw 'on front'

Would it not be possible to override this with SetMatrix though? at the very least you can transform a separate matrix which is scaled according to the distance it is moved towards the camera and rend...
Zervox Support 3 958 10-03-2019, 05:48 AM