Search Results
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Thread: RTX/GTX rendering issues
Post: RE: RTX/GTX rendering issues
(11-13-2020 09:01 AM)jinx Wrote: How do you imagine developers using your engine ?
Do you expect all the steam players that would buy a game and return back after first run to contact nvidia ... |
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Zervox |
Support |
9 |
944 |
11-19-2020, 07:22 AM |
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Thread: PBR Rendering
Post: RE: PBR Rendering
that would be in the materials, smoothness, reflectivity sliders and their specified textures. |
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Zervox |
Beginner Questions |
6 |
907 |
07-03-2020, 02:05 AM |
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Thread: Emit 3d Sound on collision
Post: RE: Emit 3d Sound on collision
(06-16-2020 10:03 AM)tipforeveryone Wrote: Thank you! I made it emit sound on collision. But does this only handle one type of actor object ? what if I have various objects in one Actor Group a... |
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Zervox |
Beginner Questions |
3 |
627 |
06-18-2020, 12:32 PM |
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Thread: Emit 3d Sound on collision
Post: RE: Emit 3d Sound on collision
Code:
void ReportContact(ActorInfo &actor_a, ActorInfo &actor_b, C PhysContact *contact, Int contacts)
{
FREP(contacts)
{
Vec force=contact[i].force;
if(... |
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Zervox |
Beginner Questions |
3 |
627 |
06-14-2020, 12:15 PM |
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Thread: Game::World.path()
Post: RE: Game::World.path()
no, recast navmesh is not deterministic to my knowledge.
Edit: also, even if the pathfinding and recast itself is deterministic, it still relies on your input, timestepping etc. so no way to be sure ... |
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Zervox |
Support |
2 |
811 |
03-12-2020, 03:25 PM |
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Thread: Few noob questions about large world, precision, worldToArea and multiplayer
Post: RE: Few noob questions about large world, precisio...
it is possible to do so in pretty much any engine that I can think of be it Unity,Unreal,Unigine, Godot, Esenthel, however it requires work.
benefit you have is that it is open source so you can alwa... |
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Zervox |
Beginner Questions |
4 |
772 |
01-29-2020, 06:26 PM |
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Thread: [Bug] Early-Z on terrain
Post: RE: [Bug] Early-Z on terrain
same on AMD RX 5700 Driver: 20.1.2 |
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Zervox |
Graphics |
5 |
857 |
01-21-2020, 11:22 PM |
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Thread: Create character with multiple models
Post: RE: Create character with multiple models
(01-09-2020 10:08 PM)Lancer Wrote: (01-09-2020 06:01 PM)Zervox Wrote: ...
Armor rendering won't help, it requires a default body, which we dont have.
Mesh part won't help, because we ne... |
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Zervox |
Beginner Questions |
10 |
1,531 |
01-10-2020, 01:22 AM |
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Thread: Create character with multiple models
Post: RE: Create character with multiple models
pretty sure armor rendering covers this part for you. :)
Apps -> 13 - Mesh -> Armor Rendering
you can also look at
Apps -> 13 - Mesh -> Mesh Part Draw Group |
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Zervox |
Beginner Questions |
10 |
1,531 |
01-09-2020, 06:01 PM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
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Zervox |
Showcase |
261 |
124,331 |
12-24-2019, 05:14 AM |
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Thread: Image Upscale Magic
Post: RE: Image Upscale Magic
Fitting name for a fitting image. ;) |
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Zervox |
News |
5 |
1,828 |
12-15-2019, 06:16 AM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
(12-10-2019 01:06 AM)Pixel Perfect Wrote: OK, after much deliberation the decision is made based on the following:
Replacing the EkiOne AI engine, which is no longer compatible with the curr... |
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Zervox |
Showcase |
261 |
124,331 |
12-11-2019, 02:02 AM |
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Thread: Texts don't show
Post: RE: Texts don't show
last fix worked perfectly in regards to text. :)
atleast no issue with flickering on deferred material viewing on my RX 5700, just to have it noted. |
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Zervox |
Support |
26 |
4,383 |
12-04-2019, 12:17 PM |
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Thread: Texts don't show
Post: RE: Texts don't show
Sadly doesn't work for me atleast, 19.10.1 and 19.12.1 tested |
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Zervox |
Support |
26 |
4,383 |
12-03-2019, 04:09 PM |
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Thread: PBR Progress
Post: RE: PBR Progress
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Zervox |
News |
7 |
1,929 |
11-04-2019, 07:54 PM |
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Thread: Texts don't show
Post: RE: Texts don't show
This news is a carrot and stick if there ever was one. :P but good thing they atleast managed to also reproduce it. |
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Zervox |
Support |
26 |
4,383 |
10-31-2019, 07:08 AM |
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Thread: Sponsorship on GitHub
Post: RE: Sponsorship on GitHub
Thanks for making this engine, it is still one of the best engines in my opinion. When I started using Esenthel I had just finished writing Hello World in C++. ;) |
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Zervox |
News |
3 |
1,179 |
10-27-2019, 05:35 PM |
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Thread: Texts don't show
Post: RE: Texts don't show
I will check once I get back home from work.
Well building the engine and the Esenthel builder and running the builder shows the same as current release, text not working on 5700 |
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Zervox |
Support |
26 |
4,383 |
10-25-2019, 07:07 PM |
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Thread: Texts don't show
Post: RE: Textes don't show
can confirm, after upgrading from RX570 to 5700 today, editor is not rendering text for projects and elements etc, code viewer still renders properly.
Driver version 19.10.1 and 19.9.2 tested same p... |
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Zervox |
Support |
26 |
4,383 |
10-23-2019, 07:32 PM |
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Thread: Draw 'on front'
Post: RE: Draw 'on front'
Would it not be possible to override this with SetMatrix though? at the very least you can transform a separate matrix which is scaled according to the distance it is moved towards the camera and rend... |
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Zervox |
Support |
3 |
949 |
10-03-2019, 05:48 AM |