Search Results
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Thread: Heavy Charge
Post: RE: Heavy Charge
Thanks for appreciation!
We don't have release date yet.
And here is bonus screenshot :) |
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Hemi |
Showcase |
28 |
22,097 |
12-01-2014, 09:25 PM |
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Thread: Heavy Charge
Post: RE: Heavy Charge
Here's new video showing some gameplay from beta. Sounds and effects are still subject to change. Hope you enjoy it!
[video=youtube]https://www.youtube.com/watch?v=77gKSgy4bzg[/video] |
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Hemi |
Showcase |
28 |
22,097 |
11-30-2014, 02:09 PM |
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Thread: Performance problems on Radeon HD7770
Post: Performance problems on Radeon HD7770
Hi, I've changed my GPU from GTX260 to Radeon 7770 and experienced serious fps drop in our game (more than 30%). I've got updated drivers and I didn't change any more hardware. Other games run a lot f... |
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Hemi |
Support |
0 |
2,458 |
03-05-2014, 09:13 PM |
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Thread: Heavy Charge
Post: RE: Heavy Charge
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Hemi |
Showcase |
28 |
22,097 |
10-14-2013, 11:19 PM |
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Thread: Heavy Charge
Post: RE: Heavy Charge
It looks that way :)
Thanks! |
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Hemi |
Showcase |
28 |
22,097 |
10-13-2013, 10:37 AM |
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Thread: Heavy Charge
Post: RE: Heavy Charge
:D
Esenthel of course, it just took some modelling skills and proper environment settings :) |
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Hemi |
Showcase |
28 |
22,097 |
10-13-2013, 10:28 AM |
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Thread: Heavy Charge
Post: RE: Heavy Charge
Thanks!
We need to finish some things first, then we'll publish some gameplay along with, if everything goes well, trailer :) |
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Hemi |
Showcase |
28 |
22,097 |
10-13-2013, 10:15 AM |
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Thread: Heavy Charge
Post: RE: Heavy Charge
Thank you!
We'll certainly try to deliver :)! |
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Hemi |
Showcase |
28 |
22,097 |
10-13-2013, 09:43 AM |
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Thread: Heavy Charge
Post: Heavy Charge
[attachment=2310]
Heavy Charge is 3D Tower Defense game set in near future. You fight evil private company as military defense specialist.
Features:
About 5 hours long campaign
Various game modes
Sur... |
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Hemi |
Showcase |
28 |
22,097 |
10-13-2013, 09:27 AM |
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Thread: GUI - shadows colors
Post: GUI - shadows colors
Adjustable colors of shadows under buttons, textDS and other elements in GUI editor would be useful :) |
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Hemi |
Feature Requests |
0 |
2,550 |
02-19-2012, 09:35 AM |
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Thread: Handle button font in gui editor
Post: RE: Handle button font in gui editor
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Hemi |
Feature Requests |
4 |
4,243 |
01-16-2012, 01:55 PM |
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Thread: Handle button font in gui editor
Post: RE: Handle button font in gui editor
Bump!
It's very important ;) |
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Hemi |
Feature Requests |
4 |
4,243 |
01-16-2012, 09:57 AM |
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Thread: Bloom for light sources
Post: RE: Bloom for light sources
(11-25-2011 12:28 AM)Hemi Wrote: Materials that represent light sources, like lamps, often have glow enabled.
I use it always, it's just not enough :) Maybe if it was stronger and more blurred?
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Hemi |
Feature Requests |
2 |
3,973 |
11-25-2011, 01:16 PM |
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Thread: Object brush angle limitation
Post: Object brush angle limitation
Hi, I've been placing some world elements like grass, stones etc. in WE and I came up with an idea - it would be good to restrict angle of terrain that object can be placed on, like it is with texture... |
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Hemi |
Feature Requests |
7 |
6,428 |
11-25-2011, 12:55 AM |
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Thread: Bloom for light sources
Post: Bloom for light sources
Materials that represent light sources, like lamps, often have glow enabled.
Is there possibility to create additional layer of bloom/some option for normal bloom, that would work only for materials... |
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Hemi |
Feature Requests |
2 |
3,973 |
11-25-2011, 12:28 AM |
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Thread: Occlusion Culling
Post: RE: Occlusion Culling
I think they've made a MMO game on EE, so we may assume, that they are "more experienced" :)
I totally agree about Occlusion Culling, IMO this should be one of the top priorities for this engine, but... |
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Hemi |
Support |
7 |
8,651 |
11-23-2011, 09:47 PM |
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Thread: D.maxlights improvement
Post: D.maxlights improvement
Hi everybody!
D.maxlights is very useful for gaining performance, but it has disadvantage, that in my opinion can be fixed a bit.
I've observed, that even lights that are behind eg. walls are unnece... |
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Hemi |
Feature Requests |
2 |
3,253 |
11-20-2011, 01:01 PM |
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Thread: Terrain LOD
Post: RE: Terrain LOD
I would also suggest adding something like terrain density brush :) |
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Hemi |
Feature Requests |
4 |
4,174 |
11-06-2011, 05:33 PM |
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Thread: Terrain LoD
Post: RE: Terrain LoD
I'm absolutely for adding manual terrain LOD settings, bump :) |
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Hemi |
Graphics |
8 |
7,727 |
11-04-2011, 01:05 AM |
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Thread: Performance boost
Post: RE: Performance boost
Yes, number of particles is very important, but, sometimes, larger amount of them must be used to look good (eg. smoke from a rocket). Well, if I am talking about that I may ask - what is the best way... |
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Hemi |
Feature Requests |
51 |
41,205 |
03-24-2011, 10:45 PM |