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Thread: January 2023
Post: January 2023
Released Esenthel for Windows, Mac and Linux:
-added support for Emojis!
-updated Download.create to support multiple file uploads
-added support for App.statusBarColor,navBarColor on Android
-many im... |
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Esenthel |
Version History |
0 |
72 |
02-01-2023, 07:09 AM |
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Thread: Image -> drawrotate
Post: RE: Image -> drawrotate
basic 2D don't have any anti-aliasing.
But you could try this:
make the image at top and bottom transparent (alpha=0) for a few pixel rows. |
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Esenthel |
Beginner Questions |
2 |
144 |
01-24-2023, 07:12 AM |
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Thread: Clothmesh?
Post: RE: Clothmesh?
Currently not supported, you can try to write dynamic bone simulation. |
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Esenthel |
Beginner Questions |
2 |
96 |
01-22-2023, 05:39 AM |
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Thread: Gui panel issue [solved]
Post: RE: Gui panel issue
I just tried it, but it works good, color is changed.
Please attach sample esenthel project and I will check. |
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Esenthel |
Gui |
2 |
116 |
01-11-2023, 10:18 AM |
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Thread: December 2022
Post: December 2022
Updated Esenthel Source:
-plenty of Touch/TextLine/TextBox Mobile improvements
-improved 'FileText' and internal UTF8 functions to correctly process more unicode characters (emojis)
-greatly improved ... |
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Esenthel |
Version History |
0 |
354 |
12-29-2022, 06:20 AM |
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Thread: Linux makefile error
Post: RE: Linux makefile error
you have to compile the engine first |
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Esenthel |
Support |
2 |
278 |
12-19-2022, 03:28 AM |
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Thread: Basic string functions?
Post: RE: Basic string functions?
https://github.com/Esenthel/EsenthelEngi...c/String.h
https://github.com/Esenthel/EsenthelEngi...unctions.h |
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Esenthel |
Beginner Questions |
2 |
147 |
12-04-2022, 12:24 PM |
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Thread: November 2022
Post: RE: November 2022
Updated Esenthel Source:
-updated to latest Android SDK/NDK/AGDE |
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Esenthel |
Version History |
1 |
509 |
11-25-2022, 10:05 AM |
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Thread: November 2022
Post: November 2022
Updated Esenthel Source:
-added new callback App.joypad_changed
-added new World Editor Object Scale Mode, that also adjusts positions for multiple objects
-added new World Editor Object Randomize Rot... |
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Esenthel |
Version History |
1 |
509 |
11-20-2022, 04:29 PM |
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Thread: Bugs in EditorInterface::worldObjGetDesc/Data
Post: RE: Bugs in EditorInterface::worldObjGetDesc/Data
Thank you very much,
I've applied changes:
https://github.com/Esenthel/EsenthelEngi...59bdabe3b4 |
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Esenthel |
Support |
1 |
267 |
11-14-2022, 10:02 AM |
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Thread: Changing object color at runtime
Post: RE: Changing object color at runtime
Pls use mesh variations.
and call SetVariation before draw. |
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Esenthel |
Support |
1 |
391 |
10-29-2022, 05:11 AM |
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Thread: exporting wav music ?
Post: RE: exporting wav music ?
read:
https://github.com/Esenthel/EsenthelEngi...ream.h#L42
write:
https://github.com/Esenthel/EsenthelEngi...tra.h#L207 |
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Esenthel |
Beginner Questions |
2 |
339 |
10-23-2022, 07:25 AM |
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Thread: Dependency problem with Smaller Type Check
Post: RE: Dependency problem with Smaller Type Check
But it's already here:
https://github.com/Esenthel/EsenthelEngi...ers.h#L744 |
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Esenthel |
Tools |
5 |
689 |
10-23-2022, 04:34 AM |
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Thread: How set Material smoothness in code?
Post: RE: How set Material smoothness in code?
It's controlled through rough_mul rough_add params, you set them depending on if you have a smooth texture:
flt roughMul()C
{
if(smooth_map.is())return smooth;
return 0;
}
flt... |
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Esenthel |
Graphics |
1 |
263 |
10-22-2022, 03:49 AM |
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Thread: Dependency problem with Smaller Type Check
Post: RE: Dependency problem with Smaller Type Check
DLL cannot be loaded because of "Smaller Type Check"?
I never knew that.
Anyway, the easiest solution would be for you to modify your local copy of:
https://github.com/Esenthel/EsenthelEngi...ct.vcxpr... |
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Esenthel |
Tools |
5 |
689 |
10-22-2022, 03:41 AM |
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Thread: Dragon Fury
Post: RE: Dragon Fury
Game is now live ;)
https://store.steampowered.com/app/2020590/Dragon_Fury/ |
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Esenthel |
News |
4 |
2,426 |
10-21-2022, 06:06 PM |
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Thread: Need help with mesh variations
Post: RE: Need help with mesh variations
Hi Yvan, nice to see you again.
Your codes look fine at first look, so it's probably some silly mistake. I'll try to look again.
Edit:
You're calling:
UInt modes = super::drawPrepare();
Not sure what... |
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Esenthel |
Graphics |
4 |
394 |
10-21-2022, 03:25 AM |
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Thread: Camera lagging behind objects when going at high speed
Post: RE: Camera lagging behind objects when going at hi...
there are a few things you can think of:
-physics timesteps
-setting camera in wrong position of codes (before/update) of game physics/character |
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Esenthel |
Beginner Questions |
2 |
322 |
10-21-2022, 03:24 AM |
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Thread: October 2022
Post: October 2022
Updated Esenthel Source:
-Meshes/Skeletons now support up to 65535 bones (in software, but hardware limit still up to 255), allowing to import complex characters, and remove useless bones
-allowed to ... |
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Esenthel |
Version History |
0 |
548 |
10-14-2022, 05:08 AM |
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Thread: Tutorial 05 - GUI/17 - Chatbox needs updated
Post: RE: Tutorial 05 - GUI/17 - Chatbox needs updated
Thank you very much I've fixed it in Source on GitHub! |
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Esenthel |
Support |
1 |
390 |
10-14-2022, 05:05 AM |