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  Thread: default characters jumping when runnins physics
Post: default characters jumping when runnins physics

Hi if i use default ctrl.actor to my character - then when my character jumping when he run - then: he accelereated to right when firstly touching ground after jumping - i think it phisically not app...
andrake Support 0 1,924 05-27-2015, 08:59 AM
  Thread: light shown in world editor but not in Game
Post: RE: light shown in world editor but not in Game

thank Youfor explain, it works your tutorial should be on main page , writed by BIG text 24 size and highlighted ) thank you again
andrake Beginner Questions 3 2,358 03-09-2015, 02:28 PM
  Thread: light shown in world editor but not in Game
Post: light shown in world editor but not in Game

Hi i still try to understand how to add light in my Game now i can add light to world but it not shown in game. what can be wrong? i think should be tutorial for adding light
andrake Beginner Questions 3 2,358 03-09-2015, 06:20 AM
  Thread: lights(created in editor) not works
Post: RE: lights(created in editor) not works

Thank you - render mode was simple.
andrake Beginner Questions 2 2,270 03-01-2015, 11:08 AM
  Thread: lights(created in editor) not works
Post: lights(created in editor) not works

Hi just try to create light from editor - assign relevant class for it and set "render as light" option. it looks like as light object , but it not lighting ground and other models. please check som...
andrake Beginner Questions 2 2,270 02-27-2015, 07:08 AM
  Thread: collapse methods as intellij IDEA
Post: RE: collapse methods as intellij IDEA

(01-13-2015 12:17 PM)Esenthel Wrote:  In the meantime please use "View Mode" (Alt+V) which collapses all functions. it not allow leave one or two functions uncollapsed :(
andrake Feature Requests 7 8,774 01-13-2015, 06:22 PM
  Thread: yeah got my zombies in
Post: RE: yeah got my zombies in

zero floor)
andrake Showcase 5 4,271 01-13-2015, 06:20 PM
  Thread: collapse methods as intellij IDEA
Post: RE: collapse methods as intellij IDEA

i am not sure that with it - code will be collapsed in Esenthel Editor. code with 200-300 lines in one file already get additional time for scrolling. also more usable to collapse all methods exclude ...
andrake Feature Requests 7 8,774 01-13-2015, 08:57 AM
  Thread: collapse methods as intellij IDEA
Post: collapse methods as intellij IDEA

Greetings! it would be good to possible collapse part of code - for example functions. or as in Intellij IDEA //region A code //endregion A i try to use Visual Studio 2013 but there is in code not v...
andrake Feature Requests 7 8,774 01-12-2015, 05:06 PM
  Thread: set Pos for actor only by one axis
Post: RE: set Pos for actor only by one axis

and if i will want to control presonage in air with linear speed(without accelerating) or with the same speed as on ground? now i understood that approach with two physbodies(one for every axis) is ...
andrake Beginner Questions 4 2,914 12-17-2014, 08:11 AM
  Thread: set Pos for actor only by one axis
Post: RE: set Pos for actor only by one axis

if i will set for jumping actor at every frame original.y - it will can't jumping at all by addImpulse or other physics forces. it will be at the same place all the time exclude x axis. i will creat...
andrake Beginner Questions 4 2,914 12-17-2014, 06:21 AM
  Thread: set Pos for actor only by one axis
Post: set Pos for actor only by one axis

Hi i have 3 actors: Actor physBody,physBodyVert, finalphsBody; 1 for moving horisontal 1 for moving vertical(jumping) 1 that get horisontal and vertial position from first two i need that second ac...
andrake Beginner Questions 4 2,914 12-16-2014, 03:49 PM
  Thread: The Wasteland
Post: RE: The Wasteland

looks very cool
andrake Showcase 12 9,071 09-03-2014, 05:06 PM
  Thread: License Key
Post: RE: License Key

it's Esenthels feature: you can't found what you want from first sight, but when you found it you understand - it's very usable
andrake Support 2 2,631 08-07-2014, 07:16 AM
  Thread: Shader development with binary monthly subscription ?
Post: RE: Shader development with binary monthly subscri...

in roadmap i found: "integrated shader editor" it will be GUI editor or GLSL , hlsl? i think shaders via direct coding is better for developer, but GUI is better for newbies and for Engine PR.
andrake Support 2 2,494 08-07-2014, 07:11 AM
  Thread: ragdool simulate hit: increase falling time
Post: RE: ragdool simulate hit: increase falling time

can't understood why ragdoll_time can have values 0....0.35 ? is it a function value from time? when it's 0.0001 there is alreday too big value for blending ehh..looks like that hit simulation can be...
andrake Beginner Questions 2 2,287 07-26-2014, 07:13 AM
  Thread: ragdool simulate hit: increase falling time
Post: RE: ragdool simulate hit: increase falling time

this extended ragdooll tutorial helps me to understood how it works Code: /******************************************************************************/ Game.ObjMap<Game.Chr> Chrs; Matrix m; ...
andrake Beginner Questions 2 2,287 07-25-2014, 06:18 PM
  Thread: ragdool simulate hit: increase falling time
Post: ragdool simulate hit: increase falling time

Hi i try to simulate hit my personage. when i do as in example it's near one second when chr in falling mode(blend mode) there is a way to increase time for this mode? there is a way to set paramete...
andrake Beginner Questions 2 2,287 07-24-2014, 05:37 PM
  Thread: Programming: memc array for CHR
Post: RE: Programming: memc array for CHR

>>But are you sure you aren't wanting the ObjMap/ObjMemx as to let the engine handle them? i do not know how to add character to the world at runtime with this feature a ok . now i see Esenthel...
andrake Beginner Questions 4 2,554 07-17-2014, 05:08 PM
  Thread: Programming: memc array for CHR
Post: RE: Programming: memc array for CHR

ops... i mean destructor of CHR class instance
andrake Beginner Questions 4 2,554 07-17-2014, 03:18 PM