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  Thread: Inverse Kinematics
Post: RE: Inverse Kinematics

Hm, so its no real IK. Its more or less FK?
GeekAntic Support 5 3,838 12-11-2009, 06:44 PM
  Thread: Inverse Kinematics
Post: RE: Inverse Kinematics

so the ik api are the function of cskel.transformInWorldSpace and bonechain solving is implemented? I will figure out how it works if you give me enough information about the right starting point. IK...
GeekAntic Support 5 3,838 12-11-2009, 09:27 AM
  Thread: Inverse Kinematics
Post: Inverse Kinematics

The engine is a really kewl piece of work. You stated that the engine is also able to handle inverse Kinematics. I ve downloaded BM to investigate that feature. I was not able to find another part th...
GeekAntic Support 5 3,838 12-10-2009, 10:36 PM
  Thread: Bullets Collision
Post: RE: Bullets Collision

ty
GeekAntic Support 23 18,782 12-10-2009, 09:25 PM
  Thread: Bullets Collision
Post: RE: Bullets Collision

it would be nice if u could post the code solved the collision prob
GeekAntic Support 23 18,782 12-10-2009, 08:41 PM
  Thread: Free Camera movement [hint]
Post: Free Camera movement [hint]

Perhaps it is useful for newcomers like me Code: void RotateCam() {     Vec rot ( Ms.d.x,-Ms.d.y,0.0f);     Vec mv(    0.0,0.0,Ms.wheel())...
GeekAntic Support 2 2,789 12-10-2009, 07:13 PM