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  Thread: Visual Studio Version
Post: RE: Visual Studio Version

Yes, Esenthel supports Community edition.
Zervox Beginner Questions 2 596 01-23-2022, 11:07 AM
  Thread: Is Visual Studio 2019 or 2022 Community Edition works with the engine?
Post: RE: Is Visual Studio 2019 or 2022 Community Editio...

Yes, you can.
Zervox Beginner Questions 6 990 12-30-2021, 08:41 AM
  Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem

So I've been messing around with this lately, for the ones compiling the engine themselves. Joint.cpp CreateHinge inside of if(PxRevoluteJoint *hinge=PxRevoluteJointCreate body Code: if (body) { &n...
Zervox Support 25 5,218 12-04-2021, 06:58 AM
  Thread: Physics colliders not rendered in editor
Post: RE: Physics colliders not rendered in editor

(11-26-2021 02:38 PM)Esenthel Wrote:  yeah that's most likely some bug in recent AMD gpu drivers :) Well, I've sent a bug report with the AMD bug reporting tool after I made sure and check with...
Zervox Support 9 1,392 11-27-2021, 01:53 AM
  Thread: Physics colliders not rendered in editor
Post: RE: Physics colliders not rendered in editor

Not entirely sure what is going on, bones and ragdoll does not render in the object editor either it seems, nor does boundbox and display identity matrixes. wireframe does work though. in the world e...
Zervox Support 9 1,392 11-25-2021, 07:28 PM
  Thread: Physics colliders not rendered in editor
Post: RE: Physics colliders not rendered in editor

I've tried toggling multiple things around restarting the editor for every change done. this is with the settings.txt deleted and recreated by the engine. I really don't use this editor tab, as I mos...
Zervox Support 9 1,392 11-24-2021, 11:54 PM
  Thread: Physics colliders not rendered in editor
Post: RE: Physics colliders not rendered in editor

It is just the normal tutorial project, any object I am trying to create a physics collider for, the collider gets created and I can get it to render in all of the different tutorials, but not in the ...
Zervox Support 9 1,392 11-24-2021, 08:18 AM
  Thread: Physics colliders not rendered in editor
Post: Physics colliders not rendered in editor

object editor, under Physics when creating collider shapes etc is not rendered anymore it seems.
Zervox Support 9 1,392 11-19-2021, 07:56 PM
  Thread: The Story of Esenthel Engine
Post: RE: The Story of Esenthel Engine

Interesting read indeed, I've been with Esenthel for a very long time, all the way back I bought what were called the 'Company license', before that I had indie license. ;) For me, Esenthel's stabili...
Zervox Offtopic 12 2,321 10-29-2021, 08:07 PM
  Thread: Best way to recover source from EE project?
Post: RE: Best way to recover source from EE project?

(10-05-2021 10:08 AM)Esenthel Wrote:  Yes but that's after packing channels and with texture compression loss. It's not the same as original In some cases like Redcrow mentions sometimes gettin...
Zervox Beginner Questions 11 1,575 10-06-2021, 12:02 AM
  Thread: Best way to recover source from EE project?
Post: RE: Best way to recover source from EE project?

(10-03-2021 06:43 PM)Esenthel Wrote:  no, sorry if you have the material and the material has a texture, material does allow you to access material->base_0.exportFormat?
Zervox Beginner Questions 11 1,575 10-05-2021, 08:05 AM
  Thread: if(frustum(mesh->box()))
Post: RE: if(frustum(mesh->box()))

Code: if(frustum if it is an object that extends a game object, it probably is not calling the parents rendering function through super, or it wants to draw something extra which requires another cu...
Zervox Beginner Questions 3 849 09-06-2021, 02:09 AM
  Thread: My open criticism to this engine
Post: RE: My open criticism to this engine

Quote:1) This website style and UI looks like 25+ years old. Starting with a hyperbolic statement, 25 years ago forums like these didn't exist at all, heck in many cases I'd say I would be shocked to...
Zervox Feature Requests 7 3,019 08-27-2021, 11:33 PM
  Thread: Game uses iGPU as default
Post: RE: Game uses iGPU as default

to my knowledge it is how Windows reports GPU to use, I don't think EE does do any GPU enumerations or driver communication, and thus uses what the default Windows reports as the correct GPU.
Zervox Graphics 4 1,087 06-26-2021, 08:45 PM
  Thread: Inserting character in world
Post: RE: Inserting character in world

(04-17-2021 05:15 PM)Dwight Wrote:  Hi Zervox, Thanks for the information! I should now just debug why spawning that NPC makes my client crash, but it's progress! :D Good to see you lurking an...
Zervox Game Classes 4 1,318 04-18-2021, 07:52 AM
  Thread: Inserting character in world
Post: RE: Inserting character in world

I've personally done something like Code: Object al = *ObjectPtr(UID(1271515657, 1092039634, 723414949, 1137966898));     al.type(true, UID(2374035910, 1193790438, 2299804040, 33...
Zervox Game Classes 4 1,318 04-17-2021, 07:08 AM
  Thread: RTX/GTX rendering issues
Post: RE: RTX/GTX rendering issues

(11-13-2020 09:01 AM)jinx Wrote:  How do you imagine developers using your engine ? Do you expect all the steam players that would buy a game and return back after first run to contact nvidia ...
Zervox Support 9 2,829 11-19-2020, 07:22 AM
  Thread: PBR Rendering
Post: RE: PBR Rendering

that would be in the materials, smoothness, reflectivity sliders and their specified textures.
Zervox Beginner Questions 6 2,272 07-03-2020, 02:05 AM
  Thread: Emit 3d Sound on collision
Post: RE: Emit 3d Sound on collision

(06-16-2020 10:03 AM)tipforeveryone Wrote:  Thank you! I made it emit sound on collision. But does this only handle one type of actor object ? what if I have various objects in one Actor Group a...
Zervox Beginner Questions 3 1,668 06-18-2020, 12:32 PM
  Thread: Emit 3d Sound on collision
Post: RE: Emit 3d Sound on collision

Code: void ReportContact(ActorInfo &actor_a, ActorInfo &actor_b, C PhysContact *contact, Int contacts) {   FREP(contacts) {    Vec force=contact[i].force;    if(...
Zervox Beginner Questions 3 1,668 06-14-2020, 12:15 PM