Search Results
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Thread: Inf maps, XY or XYZ?
Post: RE: Inf maps, XY or XYZ?
Well that kinda sucks. Would be cool if instead of being a flat plane, the area would be in a cube. |
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johanz |
Support |
4 |
4,283 |
06-01-2010, 11:26 PM |
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Thread: Inf maps, XY or XYZ?
Post: RE: Inf maps, XY or XYZ?
Yeah I know about XY dragging, but not if I can go high in the sky or very deep underground without having to load invisible pieces. |
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johanz |
Support |
4 |
4,283 |
06-01-2010, 07:04 PM |
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Thread: Inf maps, XY or XYZ?
Post: Inf maps, XY or XYZ?
How do infinite maps work? Can you only have them on x and y or can you also have infinite sky? |
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johanz |
Support |
4 |
4,283 |
06-01-2010, 06:35 PM |
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Thread: Stream in the woods
Post: RE: Stream in the woods
Yep it's very down.
Oh and, if you tell fps, also tell your pc specs and resolution. |
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johanz |
Showcase |
13 |
11,902 |
05-12-2010, 11:04 AM |
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Thread: Movement Speed.
Post: RE: Movement Speed.
So, does the ground have friction?
I wonder, do different materials support different friction sets. |
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johanz |
Support |
10 |
8,831 |
05-10-2010, 06:45 PM |
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Thread: Movement Speed.
Post: RE: Movement Speed.
So how do we calculate it to get the right speed? |
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johanz |
Support |
10 |
8,831 |
05-10-2010, 06:18 PM |
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Thread: Noname Project
Post: RE: Noname Project
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johanz |
Showcase |
24 |
19,432 |
05-10-2010, 03:29 PM |
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Thread: Are these stuff possible?
Post: RE: Are these stuff possible?
Wanted to know, what about IK stuff?
Is there a way to make it so for example when character walks stairs or something, his legs adjust automatically so half of him isnt floating or clipping, like in ... |
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johanz |
Support |
17 |
11,861 |
05-05-2010, 12:53 PM |
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Thread: Are these stuff possible?
Post: RE: Are these stuff possible?
My notebook can handle 3ds max and maya and photoshop cs4 just fine.
Hell, I can even use maya and photoshop at the same time. It's gpu that's making my fps drop dead. Yeah integrated sucks, we all kn... |
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johanz |
Support |
17 |
11,861 |
05-03-2010, 11:44 PM |
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Thread: Are these stuff possible?
Post: RE: Are these stuff possible?
Sadly it runs really bad on my notebook, but that's not engine's fault, hehe. |
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johanz |
Support |
17 |
11,861 |
05-03-2010, 10:37 PM |
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Thread: Are these stuff possible?
Post: RE: Are these stuff possible?
This actually seems to be quite a good engine, especially for such price. |
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johanz |
Support |
17 |
11,861 |
05-02-2010, 09:03 PM |
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Thread: Are these stuff possible?
Post: RE: Are these stuff possible?
(05-02-2010 06:29 PM)Esenthel Wrote: 3. big meshes are automatically split into smaller to fit into areas
How does that work? It won't mess up UVs or anything?
And lights, how would lights wor... |
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johanz |
Support |
17 |
11,861 |
05-02-2010, 06:41 PM |
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Thread: Are these stuff possible?
Post: RE: Are these stuff possible?
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johanz |
Support |
17 |
11,861 |
05-02-2010, 04:41 PM |
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Thread: Are these stuff possible?
Post: Are these stuff possible?
1. "Virtual computers", by that I mean having a dynamic 2d display of sorts where you can navigate and press different buttons. Stuff like virtual keypads or simple computers.
2. Attaching multiple m... |
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johanz |
Support |
17 |
11,861 |
05-02-2010, 03:55 PM |
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Thread: Compiling code?
Post: Compiling code?
How do I get code in visual c++. Documentation doesnt tell how to get code into vc and then compile it(I know how to compile) but no idea how to get actual code inside it. |
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johanz |
Support |
4 |
4,640 |
01-20-2009, 03:18 PM |