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  Thread: Error loading ShaderTech
Post: RE: Error loading ShaderTech

Hoo, i see. Thanks, i'm going to update all.
xenno Support 2 2,478 07-10-2011, 06:02 PM
  Thread: Error loading ShaderTech
Post: Error loading ShaderTech

Err, i update today EE. When i try to run my application, i get the meesage Error loading ShaderTech "EdgeSoftenEdgeDetect" in shader ""
xenno Support 2 2,478 07-10-2011, 05:48 PM
  Thread: [Solved]Car collision with chars
Post: RE: [Solved]Car collision with chars

Well, my car can kill characters, and they avoid me when try to run over them. To be honest i've only calculated a simple vector oposite to car movement (easy kill) and perpendicular (hard =ยบ) Now i ...
xenno Support 12 6,330 09-13-2010, 08:21 PM
  Thread: compling error
Post: RE: compling error

I don't know but read this post http://www.esenthel.com/community/showth...jParamsPtr Seems to be an engine change.
xenno Support 2 2,335 09-13-2010, 12:11 PM
  Thread: Problem on Radeon cards
Post: RE: Problem on Radeon cards

I also had this water effect. I add a lake in WE but when i go under water, it's goes dark until some distance at wich underwater effects are not renderer ( not blue color, distorsions and all this th...
xenno Graphics 18 8,038 08-30-2010, 10:31 AM
  Thread: Starcraft II
Post: RE: Starcraft II

Played and finished ... history of course XD I like it a lot but i miss more cinematics for show us big and epic battles >.<
xenno Games 8 6,069 08-17-2010, 04:58 PM
  Thread: [Solved]Car collision with chars
Post: RE: [Solved]Car collision with chars

:) For now my car work ok, but it's far to be good. Some time, when i have 3 chars over the car, it tends to break. I need to adjust some phisics values or trick them. Also need to work much more in m...
xenno Support 12 6,330 08-15-2010, 04:24 PM
  Thread: [Solved]Car collision with chars
Post: RE: Objects arround me

Yeah, i needed to reset matrix first and my testbox is drawn perfect (my new thing learned today :lol: ) Thanks Zervox , i always fail when try to post images in forums :d Thanks Harry, it's a simp...
xenno Support 12 6,330 08-15-2010, 10:56 AM
  Thread: [Solved]Car collision with chars
Post: RE: Objects arround me

Just what i always hope in esenthel support. Quick and usefull help. I didn't noticed that cuts can accept callback ( to be honest, i needed to search for what callback was :p ) Now i get what i wan...
xenno Support 12 6,330 08-14-2010, 03:41 PM
  Thread: [Solved]Car collision with chars
Post: [Solved]Car collision with chars

Hi, long time without play with Esenthel engine (only when i have spare time ;)) Today i come with a little car test where i will be able to drive arround and ... well, do you remember Carmagedon? XD ...
xenno Support 12 6,330 08-14-2010, 11:28 AM
  Thread: I'm doing some thing wrong in WE
Post: RE: I'm doing some thing wrong in WE

have You got the trick? :lol: How can i say this ... hmmm .. that is what happend: 1.- Start record -> Open WE -> make a simple map -> Save -> Exit. Work ok 2.- Open WE -> Start record ...
xenno Support 5 3,340 11-08-2009, 06:10 PM
  Thread: I'm doing some thing wrong in WE
Post: RE: I'm doing some thing wrong in WE

Thanks for your quick answer :) Well, i have 60Gb free disk space, i think (wish :lol: ) it's enough. And as admin, still happend. What i do is create a new heightmap (by pressing insert) arround 9x9...
xenno Support 5 3,340 11-08-2009, 04:49 PM
  Thread: I'm doing some thing wrong in WE
Post: I'm doing some thing wrong in WE

Lot of time without use Esenthel engine (too busy u.u), so i update it today and try to make a sample map much more "pretty" :d But , when i save my map and load it again, only half of it is loaded. ...
xenno Support 5 3,340 11-08-2009, 01:31 PM
  Thread: Rendering Problem
Post: Re: Rendering Problem

I'm not a programmer and i don't want to say how to do something. I follow some games based on real time planet rendering, and recently saw an update about Zbuffer. Could be usefull? <!-- m -->...
xenno Support 18 9,726 08-20-2009, 08:42 PM
  Thread: Ray testing.
Post: Re: Ray testing.

You could try something like: Disable ray test on Actor launch ray. Enable ray test on Actor That is what i did (while i dont cast my ray from weapon XD )
xenno Support 2 2,283 08-16-2009, 05:38 PM
  Thread: Esenthel Engine Beta
Post: Re: Esenthel Engine Beta

Aaah , was that XD I saw "Requested page not found." In my face was :E Hehe, thanks for advice ^^
xenno Support 5 3,357 06-23-2009, 08:31 PM
  Thread: Esenthel Engine Beta
Post: Re: Esenthel Engine Beta

Aaaaa, i can't wait to this evening to try it =D And, wow better coments i've never seen. This engine deserves it. Good job.:twisted:
xenno Support 5 3,357 06-23-2009, 12:54 PM
  Thread: Surprise
Post: Re: Surprise

Ho, finally Esenthel engine has been listed? Good, i was waiting for to write my experiences with the engine. About the world editor, i can see it will be a WYSIWYP editor? :shock: ( or at least, i...
xenno Support 15 7,078 06-22-2009, 08:24 AM
  Thread: Surprise
Post: Re: Surprise

Woooow , very good job there ;) My suprise was shift when load main web, and, around 10 min later, i see the new design XD Do you have some more surprise? XD
xenno Support 15 7,078 06-21-2009, 04:13 PM
  Thread: Camera Speed
Post: Re: Camera Speed

Well, i'm not a programmer, and my knowledges about maths goes to multiply and so, but i think you could do: Code: {       Int speed = 10; //For example   &n...
xenno Support 2 2,497 06-15-2009, 08:38 AM