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Thread: Oculus Rift DK2 support
Post: Oculus Rift DK2 support
It would be really nice if the engine would support the latest oculus SDK (0.4.x),
with positional tracking and the lots.
Cheers
/Turnstile |
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Turnstile |
Feature Requests |
3 |
4,465 |
07-27-2014, 11:50 AM |
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Thread: Yet another MaterialLock question
Post: RE: Yet another MaterialLock question
Thank you for your reply and for your time.
I understand your explanation, and will adjust accordingly.
Best regards,
Turnstile. |
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Turnstile |
Graphics |
7 |
4,774 |
01-29-2014, 11:32 PM |
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Thread: Yet another MaterialLock question
Post: RE: Yet another MaterialLock question
Alright,
I have zipped my project map(not sure if that is how you wanted it.), and here is a download link:
https://dl.dropboxusercontent.com/u/11312211/Sample.zip
Thank you very much for taking the ... |
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Turnstile |
Graphics |
7 |
4,774 |
01-28-2014, 12:56 AM |
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Thread: Yet another MaterialLock question
Post: RE: Yet another MaterialLock question
Rubeus,
tankMeshMaterial1 is a MaterialPtr, and so I need to use ()
These are the rest of the variables for the above code snippet:
Game.ObjParamsPtr obj;
Game.ObjParamsPtr obj2;
MeshPtr pTankMesh1;
M... |
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Turnstile |
Graphics |
7 |
4,774 |
01-27-2014, 06:24 PM |
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Thread: Yet another MaterialLock question
Post: Yet another MaterialLock question
I have read all posts in this forum about MaterialLock, but I'm still confused how I should apply it. This is my scenario:
bool Init()
{
...
obj=UID(3699598399, 1199629675, 410681482, 1937165676);... |
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Turnstile |
Graphics |
7 |
4,774 |
01-26-2014, 10:24 PM |