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Post Author Forum Replies Views Posted [asc]
  Thread: Android SDK for non-licensed developers.
Post: RE: Android SDK for non-licensed developers.

So amazing :D I will buy license in near future. I think this is a first the best Game Engine for Android and PC/Mac ofcourse. Nice job Esenthel :) Edit: and esenthel runs smoother on android device ...
Snajpa Feature Requests 11 6,164 11-19-2011, 10:59 AM
  Thread: Android SDK for non-licensed developers.
Post: RE: Android SDK for non-licensed developers.

I wish i will have a piggybank with lot of money there xD I know its stupid question but Esenthel should show videos of EE working on Android Devices. I want see how it works. Edit: I am not crying ...
Snajpa Feature Requests 11 6,164 11-17-2011, 10:48 PM
  Thread: Android SDK for non-licensed developers.
Post: Android SDK for non-licensed developers.

It will be good if Android SDK will be for non-licensed dev's. Because some people want see how EE is working on Android before purchasing license. Thanks :)
Snajpa Feature Requests 11 6,164 11-17-2011, 10:03 PM
  Thread: I need some advice :D !
Post: RE: I need some advice :D !

Just start programming 2d games at first. Esenthel is easy but you need some knowledge how everything works ;)
Snajpa Beginner Questions 9 4,582 11-15-2011, 04:50 PM
  Thread: I need some advice :D !
Post: RE: I need some advice :D !

Quote:I don't know where to put a conversation between 2 characters It is a joke? o.O If you cant do things like that dont make a game :)
Snajpa Beginner Questions 9 4,582 11-15-2011, 02:48 PM
  Thread: Any differnece between STRUCT and class?
Post: RE: Any differnece between STRUCT and class?

Ok now I understand everything. Thanks all ;)
Snajpa Support 8 4,818 10-31-2011, 11:41 AM
  Thread: Any differnece between STRUCT and class?
Post: RE: Any differnece between STRUCT and class?

Ok thanks ;)
Snajpa Support 8 4,818 10-30-2011, 07:43 PM
  Thread: Any differnece between STRUCT and class?
Post: Any differnece between STRUCT and class?

Just quick question Code: class ClassName : public Game::Chr { public:    virtual Bool update(); }; This will work as same as Code: STRUCT(Namehere, Game::Chr) //{ virtual Bool update...
Snajpa Support 8 4,818 10-30-2011, 04:42 PM