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Post Author Forum Replies Views Posted [asc]
  Thread: Sun + sky box
Post: RE: Sun + sky box

Bumping this because I'm interested in it as well.
Axalon Support 2 2,709 08-02-2010, 02:54 PM
  Thread: Default animation trouble
Post: Default animation trouble

I do not have the default animations in the default anim folder. I modified my player class's create() to overwrite the default settings as in the "character default animations" tutorial, but the prog...
Axalon Support 3 2,777 05-07-2010, 11:42 PM
  Thread: Cel shading doesn't work when ocean is rendered
Post: RE: Cel shading doesn't work when ocean is rendere...

Autoupdate should be doing that on its own. I did it manually just in case. Same issue.
Axalon Support 5 3,327 04-21-2010, 01:00 AM
  Thread: Cel shading doesn't work when ocean is rendered
Post: RE: Cel shading doesn't work when ocean is rendere...

Well, as a test, I pasted the following into Init() in the cel shading tutorial: Code: Water.images(Images("water/0.gfx"),Images("water/0.n.gfx"),Images("water/reflection.gfx")); Water.draw=true; W...
Axalon Support 5 3,327 04-20-2010, 08:03 AM
  Thread: Cel shading doesn't work when ocean is rendered
Post: Cel shading doesn't work when ocean is rendered

Tested it. Looks like a bug.
Axalon Support 5 3,327 04-19-2010, 11:23 PM
  Thread: Selective edge detection
Post: RE: Selective edge detection

As 255. Also, is there a way to make the outline thicker? 1px is hard to see
Axalon Support 9 5,034 04-19-2010, 07:17 PM
  Thread: Selective edge detection
Post: RE: Selective edge detection

All right, got the outline to show, now, is there a way to get it to draw black? It seems to treat black as transparent. EDIT: Worked around by using a really dark grey.
Axalon Support 9 5,034 04-19-2010, 08:18 AM
  Thread: Selective edge detection
Post: RE: Selective edge detection

Now when would I call that, if, say, I wanted all my Statics to have an outline? I tried putting in FREPA(Statics) { Statics[i].drawOutline(); } within Draw() and Update(), but it didn't work.
Axalon Support 9 5,034 04-19-2010, 12:48 AM
  Thread: Selective edge detection
Post: Selective edge detection

Is there any way to exclude certain objects from being outlined while the rest are?
Axalon Support 9 5,034 04-18-2010, 02:58 AM
  Thread: Test to see if gui object has focus
Post: RE: Test to see if gui object has focus

(02-03-2010 03:57 PM)Esenthel Wrote:  you can use Gui.kb, it is set to the gui object with keyobard focus for example: if(Gui.kb==&textline) Trying this gives me this error: error C2446:...
Axalon Support 3 3,250 02-04-2010, 06:16 AM
  Thread: Test to see if gui object has focus
Post: Test to see if gui object has focus

Somewhat simple question, but I'm working on a multiplayer game, and I want to make it so when someone is writing a message in the chatbox your character doesn't continue moving. How can I test to see...
Axalon Support 3 3,250 02-03-2010, 06:35 AM