Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: Vertex skinning
Post: RE: Vertex skinning
Thank you Esenthel.
If someone wants to do something like this:
The easiest way in C++ to copy all data from model A to model B except vtx-positions (or what ever):
1) create a copy C of mesh A
2) ... |
|
JayJay |
Support |
2 |
3,668 |
08-19-2011, 01:09 PM |
 |
|
Thread: Vertex skinning
Post: Vertex skinning
Model B is a copy of model A except that some vertices were slightly moved to a nother position (but no face, edge or vertex was deleted or added). A skeleton was added to model A using the model edit... |
|
JayJay |
Support |
2 |
3,668 |
08-18-2011, 02:49 PM |
 |
|
Thread: Maya 2012
Post: RE: Maya 2012
You can download and use Maya and 3ds Max for free if you are a student.
Download
http://students.autodesk.com/?nd=download_center
Note
Quote:Are there restrictions on functionality of the software... |
|
JayJay |
3D Modelling and Animation |
5 |
5,928 |
08-16-2011, 12:19 AM |
 |
|
Thread: Ideas for innovative games creation
Post: RE: Ideas for innovative games creation
(10-26-2010 07:31 PM)Dynad Wrote: ... I like EE because it is in pure c++ programming and i think there are others that feels the same about it.
Exactly!
But you can combine that. Just a quick... |
|
JayJay |
Offtopic |
33 |
32,154 |
08-15-2011, 03:40 PM |
 |
|
Thread: FMOD wrapper
Post: RE: FMOD wrapper
|
JayJay |
Code Snippets |
11 |
11,489 |
03-13-2011, 11:15 PM |
 |
|
Thread: motion capture for animating models for 150$
Post: RE: motion capture for animating models for 150$
If you want to install this software: http://www.brekel.com/?page_id=170 |
|
JayJay |
Making Games |
6 |
6,589 |
03-10-2011, 02:41 PM |