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Thread: Npc Shooting Fireball at Player
Post: RE: Npc Shooting Fireball at Player
(12-04-2013 07:09 PM)Fex Wrote: Its done the same way the player would spit fireballs.
Basically each NPC class will have a Memc<Fireballs> fireballs; member that your update and render ... |
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Palaxe |
Beginner Questions |
2 |
3,246 |
12-04-2013, 07:24 PM |
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Thread: Npc Shooting Fireball at Player
Post: Npc Shooting Fireball at Player
Hi Everyone,
I been working in RPG and have a pretty good handle on it now. I'm to the point where I would like to have my hydra spit fireballs at me.
I been looking everywhere for a reference how thi... |
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Palaxe |
Beginner Questions |
2 |
3,246 |
12-04-2013, 06:28 PM |
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Thread: EE store item - Visual Event System
Post: RE: EE store item - Visual Event System
(11-20-2013 10:18 PM)Tottel Wrote: (11-20-2013 09:37 PM)Palaxe Wrote: Oh i think i need to buy it then. The way you have it set up would be perfect.
Just drop the effect and put the walk... |
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Palaxe |
Assets on Esenthel Store |
37 |
29,536 |
12-02-2013, 10:04 PM |
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Thread: Character turning in the camera direction
Post: RE: Character turning in the camera direction
Well here is what I did with MMO, This is like Wow movement you can pan around and then when you hold both mouse buttons down the character goes foward,
But when you run backward he faces you.
I don'... |
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Palaxe |
Beginner Questions |
21 |
12,807 |
11-26-2013, 05:07 AM |
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Thread: Bone Biped Rename (Tool+Sources)
Post: RE: Bone Biped Rename (Tool+Sources)
Thank you so much. I'll give this a shot tonight when I get off work.
I have some 3dfoin models I'm having issues with and this looks like it will do the trick :) |
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Palaxe |
Code Snippets |
20 |
20,205 |
11-21-2013, 04:05 PM |
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Thread: EE store item - Visual Event System
Post: RE: EE store item - Visual Event System
Oh i think i need to buy it then. The way you have it set up would be perfect.
Just drop the effect and put the walk-into-area around it and when you enter you port. :)
Just what i need :)
Will this w... |
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Palaxe |
Assets on Esenthel Store |
37 |
29,536 |
11-20-2013, 09:37 PM |
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Thread: EE store item - Visual Event System
Post: RE: EE store item - Visual Event System
Are you going to code in a teleporter into this? |
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Palaxe |
Assets on Esenthel Store |
37 |
29,536 |
11-19-2013, 10:13 PM |
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Thread: Esenthel Store open to everyone
Post: RE: Esenthel Store open to everyone
So I would like to put in a request. I'm looking for a Mega Spawner.
This would be something I would buy from the store in a heart beat.
It would be great to have a system where...
You place the spawn... |
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Palaxe |
News |
81 |
70,653 |
11-14-2013, 10:23 PM |
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Thread: Quest for Territory
Post: RE: Quest for Territory
Fantastic! I love your spell where it leaves the ground burnt for a moment.
Very cool! |
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Palaxe |
Showcase |
9 |
10,412 |
11-14-2013, 06:02 PM |
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Thread: Esenthel Store open to everyone
Post: RE: Esenthel Store open to everyone
This is fantastic! Thank you for making this. :) |
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Palaxe |
News |
81 |
70,653 |
11-12-2013, 04:51 PM |
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Thread: Esenthel Store open to everyone
Post: RE: Esenthel Store open to everyone
You know what would be cool?
If you have a item request section on the forums.
For example I would love to see some expert coder create a NPC Spawner, Crafting system, Pet system, Quest system, Leveli... |
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Palaxe |
News |
81 |
70,653 |
11-11-2013, 04:00 PM |
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Thread: Esenthel Store open to everyone
Post: RE: Teaser
Wow!!! I would be more interested in buying stuff that will help me create my projects. I hope someone has some good tools for scripting and such.
It takes me forever to code up stuff... |
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Palaxe |
News |
81 |
70,653 |
11-11-2013, 04:59 AM |
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Thread: Dimiria: The Agrarian Falls (Beta)
Post: RE: Dimiria: The Agrarian Falls (Beta)
Great Job! Good Luck You Guys!!! |
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Palaxe |
Showcase |
26 |
21,805 |
11-07-2013, 10:40 PM |
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Thread: Server sided AI
Post: RE: Server sided AI
(06-14-2013 08:09 AM)Ozmodian Wrote: Some people were asking for 2.0 code. I only made a very small change to use UID instead of file name but thought i should post it:
Client.AI
Code:
class ... |
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Palaxe |
Code Snippets |
30 |
30,602 |
10-21-2013, 08:00 PM |
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Thread: Updates
Post: RE: Updates
OK Thank you so much for your reply :)
I'm good to go now :) |
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Palaxe |
Beginner Questions |
12 |
8,195 |
10-15-2013, 03:29 AM |
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Thread: Updates
Post: RE: Updates
Hmm...
So in Esenthel RPG2, With the update I got
Code:
1>d:\esenthel engine\projects\_build_\esenthel rpg 2\source\main.cpp(92): error C3861: 'ConfigLoad': identifier not... |
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Palaxe |
Beginner Questions |
12 |
8,195 |
10-15-2013, 02:11 AM |
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Thread: Updates
Post: RE: Updates
Ok Thanks for the good advise guys. I'll make sure and do this.
(10-14-2013 04:14 PM)gdalex Wrote: Check in your compilation log if your errors are linked to the renamed elements : http://www.... |
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Palaxe |
Beginner Questions |
12 |
8,195 |
10-14-2013, 09:01 PM |
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Thread: Updates
Post: Updates
I have a question,
So my project is a RPG. Having fun with it as well.
So every now and then it will say Update. So I update, then when I build my project there are problems with the code. I have been... |
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Palaxe |
Beginner Questions |
12 |
8,195 |
10-14-2013, 03:59 PM |
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Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis -Detailed tutorials
Sweet! I can't wait to get off work to check this out :)
Thanks so much! |
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Palaxe |
Tutorials |
70 |
45,845 |
08-16-2013, 04:47 PM |
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Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis -Detailed tutorials
(08-16-2013 03:50 AM)Ozmodian Wrote: You need to add the following line to Main.Init()
Code:
Physics.create(EE_PHYSX_DLL_PATH, CSS_FREEZE_XZ).timestep(PHYS_TIMESTEP_VARIABLE);
I put is ju... |
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Palaxe |
Tutorials |
70 |
45,845 |
08-16-2013, 05:27 AM |