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  Thread: Can't create OpenGl context on Android
Post: RE: Can't create OpenGl context on Android

Last time I checked Android worked fine, I don't have the time to look into that personally at the moment (due to low donations), so you can try to play around with source code.
Esenthel Beginner Questions 1 19 Today, 04:48 AM
  Thread: Texture position on plane
Post: RE: Texture position on plane

If you're using mesh rendering for images then it will always use wrap tex coords. So you might want to draw the images manually and not using meshes.
Esenthel Graphics 4 89 10-12-2021, 05:58 PM
  Thread: Texture position on plane
Post: RE: Texture position on plane

That's probably related to texture addressing, Clamp should be used instead of Wrap for this case VI.clamp
Esenthel Graphics 4 89 10-11-2021, 05:39 PM
  Thread: Esenthel can't start after Windows 11 Drivers Update
Post: RE: Esenthel can't start after Windows 11 Drivers ...

You can try reverting to an older driver.
Esenthel Support 1 90 10-07-2021, 01:56 PM
  Thread: October 2021
Post: October 2021

Updated Esenthel Source: -updated to latest Nintendo SDK 13.3.0 -added support for latest Ubuntu and Clang
Esenthel Version History 0 106 10-06-2021, 04:08 PM
  Thread: Best way to recover source from EE project?
Post: RE: Best way to recover source from EE project?

export should work even without IMAGE_SOFT or locking, if it fails, then most likely the output save path is invalid. But thanks for trying to help Zervox :) You can also look at: ExtractBaseTextures...
Esenthel Beginner Questions 11 268 10-06-2021, 05:06 AM
  Thread: Best way to recover source from EE project?
Post: RE: Best way to recover source from EE project?

Yes but that's after packing channels and with texture compression loss. It's not the same as original
Esenthel Beginner Questions 11 268 10-05-2021, 10:08 AM
  Thread: Best way to recover source from EE project?
Post: RE: Best way to recover source from EE project?

no, sorry
Esenthel Beginner Questions 11 268 10-03-2021, 06:43 PM
  Thread: D.motionMode(MOTION_CAMERA_OBJECT) give me this
Post: RE: D.motionMode(MOTION_CAMERA_OBJECT) give me thi...

That's right, order of calling functions is important. They should be called in the same order as they're listed in the headers.
Esenthel Graphics 2 95 10-03-2021, 07:10 AM
  Thread: Best way to recover source from EE project?
Post: RE: Best way to recover source from EE project?

There's only support for export to OBJ file format but it doesn't support bones/skinning. To preserve bones information you'd need export to FBX but that's not supported. Alternatively you can perform...
Esenthel Beginner Questions 11 268 10-01-2021, 02:26 AM
  Thread: Best way to recover source from EE project?
Post: RE: Best way to recover source from EE project?

Why export? What you want to use it for? What's the goal? Export to OBJ 3d format works but that doesn't support bones/skinning.
Esenthel Beginner Questions 11 268 09-30-2021, 07:17 PM
  Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem

I'm working on both remake of the dungeon game, and World of Esenthel. Dungeon remake will be released in a couple months, and World of Esenthel later, because that's a much bigger project. Remake wil...
Esenthel Support 15 1,159 09-27-2021, 10:50 AM
  Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem

A simple workaround is just skip ragdoll and use some death animation. That will work good enough.
Esenthel Support 15 1,159 09-23-2021, 05:12 PM
  Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem

Cool effect ;) Default esenthel tutorial ragdoll has some shakiness / issues but not so big like yours. So you could try to investigate more, your own codes and ragdoll setup in the editor. Sorry but...
Esenthel Support 15 1,159 09-23-2021, 04:35 PM
  Thread: Grid Plane Level...
Post: RE: Grid Plane Level...

"+1" object copying works the same, as long as you don't have terrain.
Esenthel Beginner Questions 4 146 09-22-2021, 05:06 AM
  Thread: September 2021
Post: RE: September 2021

Updated Esenthel Source: -default/Esenthel tonemapper now automatically sets max display luminance parameter -HDR should now work by default on supported GPUs/displays on Windows, just turn on with: D...
Esenthel Version History 5 449 09-21-2021, 06:26 PM
  Thread: Grid Plane Level...
Post: RE: Grid Plane Level...

When you place a new object, it's default position will be there. When you do align to terrain, without any terrain, object position will be there. And also works as a visual helper.
Esenthel Beginner Questions 4 146 09-21-2021, 04:03 PM
  Thread: DirectX Device lost
Post: RE: DirectX Device lost

Also I've just added a workaround for EASU and Sharpen for GeForces.
Esenthel Graphics 13 446 09-19-2021, 05:12 PM
  Thread: September 2021
Post: RE: September 2021

Released Esenthel for Windows: -added a workaround for AMD Fidelity FX (EASU and Sharpen) not working on GeForce 1150+
Esenthel Version History 5 449 09-19-2021, 05:11 PM
  Thread: Image.drawMask issue after new June update
Post: RE: Image.drawMask issue after new June update

I can add this function for you if you could subscribe: https://esenthel.com/?id=store&cat=1 https://github.com/sponsors/GregSlazinski Thanks!
Esenthel Support 7 436 09-19-2021, 10:58 AM