Search Results
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Thread: Dimiria: The Agrarian Falls (Beta)
Post: RE: Dimiria: The Agrarian Falls (Beta)
@ Palaxe
@RedOcktober (Mike)
@Dalmat
THANK YOU SO VERY MUCH! especially for the kinds words. Really appreciate it guys!
We still need to improve the visual further and I hope to push the visual par... |
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dylantan |
Showcase |
26 |
22,495 |
11-22-2013, 01:03 PM |
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Thread: Moobly
Post: RE: Moobly
This surely look interesting. Can't wait to see more of your video :) Good work! |
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dylantan |
Showcase |
22 |
19,652 |
11-20-2013, 02:40 PM |
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Thread: Balls
Post: RE: Balls
Good luck sir! I feel this game have lot of potential. |
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dylantan |
Showcase |
13 |
10,817 |
11-19-2013, 12:45 PM |
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Thread: Issues with Path-finding and Object Avoidance
Post: RE: Issues with Path-finding and Object Avoidance
Thanks Pixel and appreciate your feedback. In theory we kind of get the idea now (and even before) and we looking for more practical application at this point of time. Pixel you using EKI One if I am... |
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dylantan |
Physics |
6 |
6,640 |
11-12-2013, 02:19 AM |
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Thread: Issues with Path-finding and Object Avoidance
Post: RE: Issues with Path-finding and Object Avoidance
Hi Pixel Perfect! Thank you very much for the reply. Really appreciate it sir!
(11-10-2013 09:16 PM)Pixel Perfect Wrote: I don't think Esenthel Engine includes an inherent steering system like... |
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dylantan |
Physics |
6 |
6,640 |
11-11-2013, 05:00 AM |
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Thread: Exporting Terrain from EE
Post: Exporting Terrain from EE
Not sure if this topic have been discussed before but I wonder if we could somehow export the terrain created in EE to an obj/fbx format or something? Reason being I wanted to export these terrain to ... |
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dylantan |
Support |
1 |
3,170 |
11-10-2013, 07:59 AM |
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Thread: Issues with Path-finding and Object Avoidance
Post: Issues with Path-finding and Object Avoidance
We are having a few issues that we couldn't solve properly for the past 6 months. Granted we have lack of experience and knowledge to solve these issues, and sorry to say we are at our limit. Therefo... |
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dylantan |
Physics |
6 |
6,640 |
11-10-2013, 07:09 AM |
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Thread: Dimiria: The Agrarian Falls (Beta)
Post: RE: Dimiria: The Agrarian Falls (Beta)
Many many thanks for the kind words guys! Really a moral boast for us hearing so many good words about the game. Gave us a little more confident in going to steamwork soon.
This video is more of a ... |
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dylantan |
Showcase |
26 |
22,495 |
11-03-2013, 04:58 AM |
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Thread: Dimiria: The Agrarian Falls (Beta)
Post: Dimiria: The Agrarian Falls (Beta)
Greetings good community of Esenthel.
Finally after a long 2 and half year struggles of making our first game, we finally reach beta on our project. This is our 2nd game promo trailer video showing... |
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dylantan |
Showcase |
26 |
22,495 |
11-02-2013, 07:14 AM |
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Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?
(10-28-2013 03:22 AM)Rubeus Wrote: It might be a good idea to at least implement the features your customers from 1.0 were relying on; to be fair, having those features on the roadmap was somet... |
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dylantan |
Offtopic |
104 |
80,655 |
10-28-2013, 08:17 AM |
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Thread: [Solved] Shadow Frustum Bug
Post: RE: [Solved] Shadow Frustum Bug
What did you find Pherael? Mind sharing your solution? |
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dylantan |
Support |
6 |
5,479 |
10-20-2013, 11:18 AM |
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Thread: Facebook... just a thought
Post: RE: Facebook... just a thought
I agreed with this idea. Sound good |
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dylantan |
Feature Requests |
14 |
12,426 |
10-02-2013, 12:47 PM |
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Thread: Slow & Low Performance Issue
Post: RE: [Need Help Urgently] Slow & Low Performance Is...
(08-15-2013 09:45 PM)Esenthel Wrote: Hello!
I've replied to the 2nd thread about game world deletion.
As for your issue, I don't think there's anything wrong on the engine side, it just calls s... |
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dylantan |
Support |
6 |
6,316 |
08-16-2013, 04:37 AM |
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Thread: Slow & Low Performance Issue
Post: Slow/Low Performance Issue
Bump ...
Esenthel sir, see you back and welcome back :) Hope you can have more time to help us with our problem soon |
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dylantan |
Support |
6 |
6,316 |
08-15-2013, 01:16 PM |
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Thread: [SOLVED]GAME stuck at 60 fps
Post: RE: EE MMO stuck at 60 fps
Our single player RPG couldnt get pass 30 fps at times. :) Our average was 20-35fps |
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dylantan |
Beginner Questions |
7 |
6,940 |
08-01-2013, 12:13 PM |
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Thread: Good Texture Site
Post: RE: Good Texture Site
There are others as well, such as http://www.cgtextures.com/ which is pretty good and some of them of good quality |
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dylantan |
Free Assets |
3 |
4,893 |
07-30-2013, 02:45 PM |
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Thread: Slow & Low Performance Issue
Post: RE: Extremely slow saves and exiting the game
Thanks for the reply guys. However I am very sure it is not memory leak that cause the game to save and exit slow.
After some discussion with Zervox and Tottel, we realize that it might be a bug t... |
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dylantan |
Support |
6 |
6,316 |
07-24-2013, 04:23 AM |
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Thread: Slow & Low Performance Issue
Post: Slow & Low Performance Issue
Hello everyone, and I am just seeking your opinion and help about a few problems we are currently facing and I am not sure if anyone are facing similar problem and manage to solve them.
1. Saving th... |
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dylantan |
Support |
6 |
6,316 |
07-23-2013, 03:36 PM |
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Thread: Issues with Lighting and UI
Post: RE: Issues with Lighting and UI
Hi Esenthel,
Not sure but we redo whole lighting again in the map, and based on what I mentioned earlier, we decided to only use max of 2 lights within a single area because we worried about creating... |
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dylantan |
Graphics |
10 |
7,563 |
07-11-2013, 01:30 PM |
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Thread: Issues with Lighting and UI
Post: RE: Issues with Lighting and UI
Actually we found the problem. It is actually related to how many lighting is permitted in one location/area. The lighting issues is due to, if more than 2x secondary light overlapped in 1 area/locati... |
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dylantan |
Graphics |
10 |
7,563 |
07-10-2013, 01:47 AM |