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  Thread: Grid Plane Level...
Post: RE: Grid Plane Level...

Alright, I thought I checked without terrain, probably didn't. Thanks.
Fluxor Beginner Questions 4 237 09-22-2021, 02:30 PM
  Thread: Grid Plane Level...
Post: RE: Grid Plane Level...

Ah ok, I see. Thanks. Maybe someday it would make sense to extend this to the "+1" object insertion/duplication as well... But even this: Quote:When you place a new object, its default position will...
Fluxor Beginner Questions 4 237 09-21-2021, 08:22 PM
  Thread: Grid Plane Level...
Post: Grid Plane Level...

Hey there, so what about the 'Grid Plane Level' setting? What is that good for? I was under the impression that this is a helper option to snap/insert objects to a different elevation level than gr...
Fluxor Beginner Questions 4 237 09-21-2021, 03:32 PM
  Thread: Detail Mask - Masked Detail Texture
Post: RE: Detail Mask - Masked Detail Texture

Alright, no problem.
Fluxor Graphics 2 170 09-18-2021, 03:15 PM
  Thread: Detail Mask - Masked Detail Texture
Post: Detail Mask - Masked Detail Texture

Is it possible to somehow blend between the detail texture-set and the basic texture-set, so that the Detail-map only shows up at specific masked places? (Something like a blend map / blend mask) I s...
Fluxor Graphics 2 170 09-17-2021, 11:49 PM
  Thread: DirectX Device lost
Post: RE: DirectX Device lost

Oh, very cool! Had the same (device lost) problem yesterday for the first time ever on my win machine. So this probably helps here as well.
Fluxor Graphics 13 621 09-17-2021, 08:36 PM
  Thread: WindowMove -> undeclared Identifier
Post: RE: WindowMove -> undeclared Identifier

Cool. Another one I found (I don't think it's necessary to open up a new thread for this) is 08 - Holographic Images (line 26): Code: image.create(size, size, size, IMAGE_R8G8B8A8_SRGB, IMAGE_3D, 1);...
Fluxor Beginner Questions 3 211 09-14-2021, 11:08 PM
  Thread: WindowMove -> undeclared Identifier
Post: WindowMove -> undeclared Identifier

Just a heads up: We have the following line in the 08-Net/Connection/Client Tutorial File: Code: if(Ms.b(0))WindowMove(Ms.pixelDelta().x, Ms.pixelDelta().y); However, WindowMove throws an undeclared...
Fluxor Beginner Questions 3 211 09-14-2021, 05:27 PM
  Thread: Esenthel Builder OSX -> Can't be opened.
Post: Esenthel Builder OSX -> Can't be opened.

Hey there. I cloned the GH repo and tried to build for OSX via Esenthel builder. Results in error: [attachment=3229] This is on OSX 10.14.6 (I've build the builder and the engine.a successfully my...
Fluxor Platforms (Windows, Mac, Linux, Android, iOS) 2 208 09-09-2021, 09:08 PM
  Thread: Tone Mapper / Color Grading
Post: RE: Tone Mapper / Color Grading

Yeah, awesome! This most certainly will push the look quite a bit.
Fluxor Feature Requests 5 342 09-06-2021, 01:14 PM
  Thread: if(frustum(mesh->box()))
Post: RE: if(frustum(mesh->box()))

Thanks guys, that's good to know. Oh, I've seen that not in the tutorials, but mostly in older code that is floating around here in the forums.
Fluxor Beginner Questions 3 223 09-06-2021, 01:09 PM
  Thread: if(frustum(mesh->box()))
Post: if(frustum(mesh->box()))

In a lot of older code examples I often see a lot of Code: if(frustum(mesh->box()) or Code: if(frustum(someobject) a) is this still necessary? Or do we have automatic frustum culling now? b) if...
Fluxor Beginner Questions 3 223 09-06-2021, 12:48 AM
  Thread: Clicking on Parts in Mesh Editor -> Material Editor update
Post: RE: Clicking on Parts in Mesh Editor -> Material E...

Ahh, that's perfect! Thanks.
Fluxor Feature Requests 2 226 09-05-2021, 04:32 PM
  Thread: Clicking on Parts in Mesh Editor -> Material Editor update
Post: Clicking on Parts in Mesh Editor -> Material Edito...

Now I see that the material editor always shows the red focused/selected material from the "Outliner". However, it would speed up editing quite a bit if there was some possibility to update the mater...
Fluxor Feature Requests 2 226 09-04-2021, 07:31 PM
  Thread: Tone Mapper / Color Grading
Post: Tone Mapper / Color Grading

Coming to the engine quite "late", I was surprised how good the engine can actually look, given the mostly pretty old examples. I am quite sure a tone-mapper would push this even further. Some peop...
Fluxor Feature Requests 5 342 09-04-2021, 04:33 PM
  Thread: Texture Lighting Flickering Issue...
Post: RE: Texture Lighting Flickering Issue...

Ok. I will check on Win10 first, after that I will prepare a test project.
Fluxor Graphics 4 254 09-04-2021, 01:34 PM
  Thread: Texture Lighting Flickering Issue...
Post: RE: Texture Lighting Flickering Issue...

Hmm... always used maps in environment map mode since I started using these. But look at this, here the same thing with environment and sky completely off: https://streamable.com/q4bzi5 Here, a diff...
Fluxor Graphics 4 254 09-04-2021, 12:37 PM
  Thread: Texture Lighting Flickering Issue...
Post: Texture Lighting Flickering Issue...

Hey there, got some strange, not really flickering, but kinda, when I rotate the camera. Take a look here: https://streamable.com/udyzdd or dropbox: https://www.dropbox.com/s/v52p106tzf9zl4...g.zip...
Fluxor Graphics 4 254 09-04-2021, 12:39 AM
  Thread: [SOLVED] Enviroment Map / Cubemap --> No IBL?
Post: RE: [SOLVED] Enviroment Map / Cubemap --> No IBL?

Okay thanks, I will re-check that.
Fluxor Graphics 4 287 09-03-2021, 12:16 PM
  Thread: texScale -> Possible individually?
Post: RE: texScale -> Possible individually?

Yeah, I figured. I took a look at other "places" and it is mostly the same thing there. Usually, where it is possible on a per-mesh basis it is indeed shader-based. Some do it per-material based. Wit...
Fluxor Beginner Questions 3 242 09-03-2021, 12:14 PM