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  Thread: rock tecture ?
Post: RE: rock tecture ?

Hi I'm not sure which aspect you're looking for, but if you can not see the reflection maybe you're not including the reflection map in the material. You can include them simply by dragging the text...
Patalarc Graphics 4 3,832 08-14-2013, 08:29 AM
  Thread: Heightmap setMaterial issue
Post: RE: Heightmap setMaterial issue

Hi when creating a mesh with Build, different parts are created automatically depending on the materials used, in this way you can create terrain with many different materials remove the line height...
Patalarc Graphics 4 3,737 08-11-2013, 10:17 PM
  Thread: Two graphics issues
Post: RE: Two graphics issues

Quote: now that I see it I'm wondering why has no one said anything about it before. Myself included, I have that for a while now but I ignored it. Me too!, had noticed the problem long ago, but for ...
Patalarc Graphics 14 10,282 05-18-2013, 10:14 AM
  Thread: Scale in 3dsMax
Post: RE: Scale in 3dsMax

In 3d max put "display unit scale" in "metric-> meters", then "System Setup Unit System -> Unit Scale" put: "1 Unit = 1.0 Meters". and remember to activate: "Respect System Units in Files" This...
Patalarc Beginner Questions 7 5,657 05-18-2013, 10:05 AM
  Thread: Two graphics issues
Post: Two graphics issues

HELLO EVERYONE!, I have a couple of problems graphics: When you are in a location away from the center of the world map, depending on the angle and distance of the camera there is an annoying flicker...
Patalarc Graphics 14 10,282 05-07-2013, 12:01 PM
  Thread: Problem with actors and threads, Esenthel 2.0
Post: RE: Problem with actors and threads, Esenthel 2.0

That's great! I'm happy to read that, now I can move to 2.0 without problems. Yay!
Patalarc Physics 4 4,876 04-26-2013, 04:32 AM
  Thread: Problem with actors and threads, Esenthel 2.0
Post: Problem with actors and threads, Esenthel 2.0

First of all, greetings to all the community. (This is my first post, sorry for my bad English) I'm programming a game with a procedural generated world. When I create actors in a second thread (i ...
Patalarc Physics 4 4,876 04-24-2013, 03:38 AM