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  Thread: Esenthel Engine is now FREE!
Post: RE: Esenthel Engine is now FREE!

Hi Greg, this is a very prestigious move indeed, i personally think, if you keep making code examples, example games, it will attract a lot more attention, this is why unreal is very successful. Is t...
Ireheart News 23 13,868 03-15-2019, 05:18 AM
  Thread: Esenthel offline documentation
Post: Esenthel offline documentation

Just about to board a long 12h flight, can't see a way to download documentation for offline purposes?
Ireheart Support 1 1,734 03-22-2018, 01:19 PM
  Thread: Fantasy Tech Demo
Post: RE: Fantasy Tech Demo

Can you release the source code for this demo? I've not yet downloaded it to see but judging by rhe esenthel store it's not released
Ireheart News 6 8,879 03-22-2018, 09:15 AM
  Thread: The Big update has arrived!
Post: RE: The Big update has arrived!

Very happy to see this update.
Ireheart News 14 11,065 10-07-2014, 11:33 PM
  Thread: Keyboard binds for undo\redo?
Post: Keyboard binds for undo\redo?

So, i am still a 2.0 user, but fancied checking out the new version via subscription. Loving the fact you can finally undo\redo however there's no keyboard bind? I would like to see undo bound to ctr...
Ireheart Feature Requests 0 2,103 10-01-2014, 04:57 AM
  Thread: AAA engines moving to subscriptions?
Post: RE: AAA engines moving to subscriptions?

I have been playing with UE4 recently and it's so complex in-regards to all workflow, assets, programming, Esenthel is much more simple and although lacking features AAA engines have, i feel more comf...
Ireheart Offtopic 21 17,092 04-27-2014, 09:39 PM
  Thread: Price Slash - Esenthel is the best deal out there
Post: RE: Price Slash - Esenthel is the best deal out th...

2.0 Users should be allowed to use 2.0 without logging in. Also i believe binary users should be allowed to continue working without a subscription with what version that had before ending the subscri...
Ireheart News 34 24,751 04-11-2014, 01:38 PM
  Thread: Esenthel Binary License Subscription
Post: RE: Esenthel Binary License Subscription

In-regards to undo support, this is something that drives me nuts when using the level editor, one mess up and it's another 5 minutes fixing what you did wrong.. that or loosing what you did..
Ireheart Offtopic 18 14,026 04-09-2014, 03:45 PM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Nice features as always Pixel Perfect, have you considered selling some of your features, such as your weather system on the store?
Ireheart Showcase 259 137,137 04-08-2014, 11:20 AM
  Thread: Esenthel Binary License Subscription
Post: RE: Esenthel Binary License Subscription

(04-08-2014 04:06 AM)Esenthel Wrote:  Why not? Would you rather have Esenthel 3.0 released that would get updated just for 1 year? I am with Knocks on this, i find it easier to pay a sum up fr...
Ireheart Offtopic 18 14,026 04-08-2014, 10:47 AM
  Thread: Esenthel brand new Full Source Licensing
Post: RE: Esenthel brand new Full Source Licensing

So, if we decide to move to this new "model" of engine, what happens once a year is up? Do we get our account locked so we can no longer use the engine? Unreal Engine\Cry Engine both allow you to con...
Ireheart News 120 82,033 04-06-2014, 07:47 PM
  Thread: Editor views for objects
Post: Editor views for objects

Particles and lights have a custom icon to show their appearance in the editor, how do i do this with other objects i create? (Seperate icon in editor to actual world object)
Ireheart Beginner Questions 1 2,031 03-25-2014, 11:43 PM
  Thread: Finished Esenthel Games?
Post: RE: Finished Esenthel Games?

Development\finished games on Moddb: http://www.moddb.com/engines/esenthel-engine/games Screenshot examples of released games on official website: http://www.esenthel.com/?id=what_it_can_do Alot of ...
Ireheart Showcase 5 7,574 03-21-2014, 06:47 PM
  Thread: AAA engines moving to subscriptions?
Post: RE: AAA engines moving to subscriptions?

(03-21-2014 02:00 PM)aceio76 Wrote:  Yea this has been a hot topic of discussion in many forums and in the skype chat group I belong to. For me, anything that doesn't have a x% annuity/royalty/...
Ireheart Offtopic 21 17,092 03-21-2014, 04:03 PM
  Thread: AAA engines moving to subscriptions?
Post: AAA engines moving to subscriptions?

There seems to be a change in direction for Crytek and Unreal going with a subscription system of charging a subscription fee to use their engine and royalties. Sources: http://cryengine.com/news/c...
Ireheart Offtopic 21 17,092 03-21-2014, 01:42 PM
  Thread: Exclude esenthel librarys per application
Post: Exclude esenthel librarys per application

I have searched around but i have no found a way to do this, but i would like to exclude certain esenthel library's that i have created per application as they are loaded in by default and i would rat...
Ireheart Feature Requests 1 2,219 03-17-2014, 12:17 PM
  Thread: ValidIP bool function?
Post: ValidIP bool function?

In the engine there's 3 valid functions for maintaining the format for email, url and the licencekey, i was surprised not see to one that validates a ip address\ip address + port. Requesting this be ...
Ireheart Feature Requests 1 2,165 03-15-2014, 04:25 AM
  Thread: GUI Tab Arrangement
Post: GUI Tab Arrangement

In the GUI Editor, for tabs, you can click a new tab option, but if you want to move a tabs contents to one in the list, you have to copy all the contents from that tab to another and rename the tab, ...
Ireheart Feature Requests 0 1,842 03-12-2014, 08:33 PM
  Thread: Contribution for own directories structure and multiple paks when publishing
Post: RE: Contribution for own directories structure and...

I third this. From a development point of view, if you want to use third party tools for managing code or assets it can make everything very difficult to manage and manipulate data in it's current fo...
Ireheart Feature Requests 10 6,484 03-12-2014, 04:25 PM
  Thread: Esenthel Color Themes
Post: Esenthel Color Themes

Currently you can choose from 3 themes and use a custom feature to define your own, but you should be create and save a new one under a new name and have the option to export\import the color themes.
Ireheart Feature Requests 0 1,843 03-12-2014, 04:17 PM