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Post Author Forum Replies Views Posted [asc]
  Thread: Installing Esenthel
Post: RE: Installing Esenthel

Hey mate! Where do you live that there's no good internet over there? :) Cheers
shadow Beginner Questions 3 2,370 10-28-2013, 02:48 AM
  Thread: Updates
Post: RE: Updates

What box? The app window? I've just tested latest EMMO package with the ConfigSave commented out, everything works fine. I've also tested ERPG2, no issues.
shadow Beginner Questions 12 5,769 10-15-2013, 04:05 PM
  Thread: Updates
Post: RE: Updates

(10-15-2013 03:29 AM)docrst Wrote:  hmm, when I make the above change to the MMO code it compiles and the client opens up but the screen is black, is the code a but different for the mmo change?...
shadow Beginner Questions 12 5,769 10-15-2013, 04:23 AM
  Thread: Custom Characters
Post: RE: Custom Characters

Try setting the correct animations for the game object (in the object parameter editor)
shadow Support 12 6,223 09-06-2013, 07:04 AM
  Thread: [Android][IOS]Project Hunter
Post: RE: [Android]Project Hunter

Nice! :)
shadow Showcase 16 11,479 09-02-2013, 11:29 AM
  Thread: Editor crashes and performance issues
Post: RE: Editor crashes and performance issues

Sorry I don't have your problem of Editor constantly allocating memory, everything works fine for me. It does work a bit slower when the cursor is on the viewport, but I believe that's because of det...
shadow Support 42 20,115 08-26-2013, 10:24 AM
  Thread: Opacity of individual GUI elements
Post: RE: Opacity of individual GUI elements

you can do class Text2 : Text { TextStyle ts_value; Text2() {ts=&ts_value;} } or use Text.code and set [color] for the text
shadow Gui 3 2,514 08-16-2013, 03:32 AM
  Thread: move World Object to Storage
Post: RE: move World Object to Storage

Why not use "Memx<FOOD> foods;" ?
shadow Feature Requests 15 5,984 07-08-2013, 05:44 PM
  Thread: how can be AI be created in the server
Post: RE: how can be AI be created in the server

Hi Elk, Some ideas: 1. Check which AI object falls through the ground. 2. Stop the app 3. Change the code to create only that AI instead of all of them 4. Make it so that on the first frame of addin...
shadow Beginner Questions 38 16,050 06-26-2013, 03:20 PM
  Thread: MMO Source Error
Post: RE: MMO Source Error

Hello, Most likely you're using 2008/2010 VS Express, which does not support 64 bit compilation, I recommend switching to 32 bit in "Build" menu on the bottom of the screen in EE.
shadow Esenthel Store Sources 5 3,735 06-25-2013, 08:53 AM
  Thread: EE 2.0 Basic video tutorials
Post: RE: EE 2.0 Basic video tutorials

Very very cool, I'm sure it will be super helpful for people just starting out with EE. Great job!
shadow Tutorials 12 8,022 06-23-2013, 05:27 PM
  Thread: Conditional compilation directives
Post: RE: Conditional compilation directives

There is also following macro available: DEBUG (when in debug mode) and const bool EE_RELEASE; (which is always true for publishing)
shadow Beginner Questions 6 3,359 06-18-2013, 07:54 PM
  Thread: Sky and particles Editor and in game
Post: RE: Sky and particles Editor and in game

There are some Water.update or Clouds.update methods which you may need to call manually. As for the differences between the particles, you may want to check if you're using official game object clas...
shadow Beginner Questions 4 3,164 06-17-2013, 05:29 PM
  Thread: Exporting object data - access to original file name
Post: RE: Exporting object data - access to original fil...

Yeah that's the filename for the mesh :) You can also use mesh().id() to get its UID. There's no way currently to access the original filename from which the mesh was created. I believe this will be a...
shadow Beginner Questions 4 3,080 06-17-2013, 05:24 PM
  Thread: importing 1.0 projects into 2.0 (Solved)
Post: RE: importing 1.0 projects into 2.0 (Solved)

Did you check some of the video tutorials on Esenthel's youtube channel? On top of the World Editor mode screen, once you activate the "Terrain/Heightmap" tab, you have something like "add/remove" jus...
shadow Beginner Questions 4 3,074 06-17-2013, 05:20 PM
  Thread: Conditional compilation directives
Post: RE: Conditional compilation directives

EE already has some predefined macros which you can view in the Esenthel headers, such as: WINDOWS MAC ANDROID IOS X64 MOBILE To my knowledge this is the recommended way.
shadow Beginner Questions 6 3,359 06-17-2013, 05:16 PM
  Thread: An Inventory System
Post: RE: An Inventory System

I like where you're going with your game :) The addons is a very cool concept.
shadow Showcase 7 5,365 06-04-2013, 11:11 AM
  Thread: Divergence: Esenthel-Powered MMO on IndieGoGo
Post: RE: Divergence: Esenthel-Powered MMO on IndieGoGo

You're missing Esenthel Logo on your website Esenthel Engine License: Quote:Requirements: Esenthel Engine logo must be displayed during your application startup, and must be included on your applicat...
shadow Showcase 43 30,603 04-02-2013, 10:54 AM
  Thread: Esenthel 2.0 ocean and update
Post: RE: Esenthel 2.0 ocean and update

I think it would be helpful if you'd paste your current code, attach screenshot, and describe the issue in more detail.
shadow Beginner Questions 11 6,402 03-27-2013, 09:21 PM
  Thread: Camera Speed Incredibly Slow
Post: RE: Camera Speed Incredibly Slow

Esenthel 1.0 never featured changing camera speed for FPP mode. You should switch to non FPP camera mode, and use mouse wheel to zoom out, then moving around will be faster.
shadow Support 5 3,109 03-24-2013, 07:02 PM