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  Thread: Writer's Block = Help? Advice?
Post: RE: Writer's Block = Help? Advice?

Hey folks, I seem to be doing a horrible job of explaining myself here lol. Yeah, what I need to create is a design document, that much I know; I just hadn't specifically said as much 'til my last p...
Wolfsong73 Making Games 9 7,583 06-08-2013, 11:23 PM
  Thread: Writer's Block = Help? Advice?
Post: RE: Writer's Block = Help? Advice?

(06-08-2013 02:27 PM)Shatterstar Wrote:  if you are writing a documentary...like the documentary of ancient Egypt. you would provide as much backdrop and history as you could as you were tellin...
Wolfsong73 Making Games 9 7,583 06-08-2013, 06:02 PM
  Thread: Writer's Block = Help? Advice?
Post: RE: Writer's Block = Help? Advice?

(06-08-2013 06:30 AM)Shatterstar Wrote:  there are two kinds of writers out there....ones that just write to see where the story takes them, and writers who have to write down events in a chrono...
Wolfsong73 Making Games 9 7,583 06-08-2013, 07:19 AM
  Thread: Writer's Block = Help? Advice?
Post: RE: Writer's Block = Help? Advice?

lol interesting advice, that! Really, there's a lot of drama involved in it already. The entire setting of the game/world is the result of an on-going drama, on multiple levels, involving key individ...
Wolfsong73 Making Games 9 7,583 06-08-2013, 02:48 AM
  Thread: Writer's Block = Help? Advice?
Post: Writer's Block = Help? Advice?

Hi all, My subject line pretty much sums it up. I've been trying to work on the pre-production elements of my game and am having a seriously difficult time of it. Here's the deal. I know this game...
Wolfsong73 Making Games 9 7,583 06-08-2013, 12:19 AM
  Thread: Texture creation....
Post: RE: Texture creation....

... Really? Look, I can be snarky on a forum and quote myself, too... Wolfsong73 Wrote:Can anyone shed some light on how this is accomplished, or perhaps refer me to a location that goes into more d...
Wolfsong73 Beginner Questions 4 3,599 11-11-2011, 01:49 PM
  Thread: Texture creation....
Post: RE: Texture creation....

I'm doing exactly what's shown in the video. Naming the file grass.s.png and dragging it, along with the base texture, onto the material editor window. The only thing that shows up is the base materia...
Wolfsong73 Beginner Questions 4 3,599 09-24-2011, 08:25 PM
  Thread: Texture creation....
Post: Texture creation....

Hello all... So, to preface this, I have looked at the wiki, I have searched the forums and I have tried to figure it out on my own, but nothing has gotten me the info I'm looking for.. In short... ...
Wolfsong73 Beginner Questions 4 3,599 09-24-2011, 07:45 PM
  Thread: Wings3D
Post: RE: Wings3D

Wings3D is an awesome little piece of software. It has a number of tools that I wish other, more complete, 3D apps had. It seems at times like the program was designed to work the way a designer might...
Wolfsong73 3D Modelling and Animation 1 2,526 03-05-2011, 03:50 PM
  Thread: If you could choose...
Post: RE: If you could choose...

Some excellent choices in here. I'd forgotten about Jeremy Soule. The Morrowind theme remains one of my all-time favorite game scores. Not so much a fan of the Oblivion or even the upcoming Skyrim ver...
Wolfsong73 Game Design 8 6,120 03-05-2011, 03:46 PM
  Thread: The first step of many...
Post: RE: The first step of many...

(03-03-2011 11:05 AM)rndbit Wrote:  regarding blender.. i guess you are just too used to old interface. as i am programmer i havent done much modeling, but i certainly tried both blender 2.4 and...
Wolfsong73 Showcase 15 12,211 03-03-2011, 01:40 PM
  Thread: The first step of many...
Post: RE: The first step of many...

(03-02-2011 08:46 PM)Salival Wrote:  I can see you took my words really bad and it was no spam or offence agains you whatsoever. I talk through 7 years of game programming knowledge and number o...
Wolfsong73 Showcase 15 12,211 03-03-2011, 12:11 AM
  Thread: The first step of many...
Post: RE: The first step of many...

(03-02-2011 08:52 AM)Salival Wrote:  1) Do you have any programming skills at all? 2) MMORPG == Massively multiplayer online role-playing game 3) And you probably know that the mmorpg is the har...
Wolfsong73 Showcase 15 12,211 03-02-2011, 01:39 PM
  Thread: If you could choose...
Post: If you could choose...

... any composer to score the music for your game/project... who would it be? For me, it would be Bill Brown, no question. His work for the Lineage 2 soundtrack alone is at the top of my personal li...
Wolfsong73 Game Design 8 6,120 03-02-2011, 05:21 AM
  Thread: The first step of many...
Post: RE: The first step of many...

(03-02-2011 03:55 AM)Voc007 Wrote:  Great start , keep it up. I am currently in the same boat as you, start small, and stay small, least for while. i am also using Blender, GIMP and MYPaint in L...
Wolfsong73 Showcase 15 12,211 03-02-2011, 04:10 AM
  Thread: The first step of many...
Post: The first step of many...

Hi all, New-ish poster here on the Esenthel forums. Like many others here, no doubt, I'm an aspiring game designer/developer working on very early groundwork for a large-scale RPG project; a MMO to ...
Wolfsong73 Showcase 15 12,211 03-02-2011, 03:44 AM
  Thread: 3d models fantasy
Post: RE: 3d models fantasy

I'm actually having a really difficult time learning 2.5, while I found 2.4 (and previous versions) easier to pick up on. Maybe it's just because I've become used to how Blender 2.4 does things, but ...
Wolfsong73 Help Requests 17 15,364 02-28-2011, 01:24 PM
  Thread: World Design Discussion
Post: RE: World Design Discussion

(11-30-2010 12:04 AM)Demi Wrote:  I Use L3DT myself. The pipeline is simple since L3DT exports PNG files. The problem is with import of a mosaic the engine does not store a constant number so th...
Wolfsong73 Making Games 15 11,871 02-28-2011, 01:32 AM
  Thread: Resize
Post: RE: Resize

If I'm understanding correctly, each "tile" of the terrain is a 128x128 heightmap, so as you press insert to add additional terrain "tiles", you're basically adding a new 128x128 heightmap. If that'...
Wolfsong73 Beginner Questions 25 14,210 02-13-2011, 04:05 AM
  Thread: Lighting in World Editor?
Post: RE: Lighting in World Editor?

So I went through and repeated all the steps I did before, following the tutorial video. And now it seems to be fine. Go figure. Thanks again for the help :)
Wolfsong73 Support 4 3,493 06-07-2010, 06:39 PM