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Forum |
Replies |
Views |
Posted
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Thread: Save world
Post: RE: Save world
No problem,
I am in the process of finishing the GUI interfaces coding and the Save And Load is primordial in my single player RPG development and testing.
Thanks Excellent support . |
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gilbert |
Beginner Questions |
7 |
5,838 |
12-13-2014, 03:57 PM |
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Thread: Save world
Post: RE: Save world
For this example I simply took multiple world tutorial, added a new empty Object Class name OBJ_ANIM, put the warrior object or any other mesh on the sample world. Set its class to OBJ_ANIM . In the c... |
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gilbert |
Beginner Questions |
7 |
5,838 |
12-12-2014, 02:06 PM |
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Thread: Save world
Post: RE: Save world
Nope the mesh as one bone now but same error occurs ? I event put the object in the Esenthel 2 RPG with same error result when loading save game. after the world load it crashed with the error above ... |
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gilbert |
Beginner Questions |
7 |
5,838 |
12-11-2014, 01:21 AM |
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Thread: Save world
Post: RE: Save world
I just check and there are no bones in these objects meshes so I will try adding some and see if that works.
Thx. |
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gilbert |
Beginner Questions |
7 |
5,838 |
12-10-2014, 03:11 PM |
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Thread: Save world
Post: Save world
Hi,
When I save a world with Game.Animatable objects, when I try to load back the I get a SkelAnim "" not found in skeleton "xnmxd23-n626qkp!2fatv-w9".
When I remove the Game.Animatable all work wel... |
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gilbert |
Beginner Questions |
7 |
5,838 |
12-10-2014, 01:45 AM |
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Thread: Physic collision problem
Post: RE: Physic collision problem
Thanks I hit "W" key in blender and flip Normal and it works fine and a lot less polys.
Thanks again |
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gilbert |
Beginner Questions |
3 |
3,300 |
12-07-2014, 02:04 AM |
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Thread: Physic collision problem
Post: RE: Physic collision problem
Figured it out !
I applied the solidify modifier to the cylinder and cave made from the cylinder to give thickness thereby giving internal geometry and the physic from mesh worked. |
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gilbert |
Beginner Questions |
3 |
3,300 |
12-06-2014, 11:12 PM |
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Thread: Physic collision problem
Post: Physic collision problem
Hi,
I created a cavern from a cylinder with all the modifier applied before exporting from blend to FBX.
I apply the physic to mesh. The physic behave OK when my character run in the cave from exter... |
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gilbert |
Beginner Questions |
3 |
3,300 |
12-06-2014, 10:04 PM |
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Thread: Animated object on world
Post: RE: Animated object on world
Got it working with the code above plus this in the update function:
if(WMs.elms())
{
WMs[0].cskel.clear();
WMs[0].cskel.animate(UID(3359781711, 1168152733,... |
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gilbert |
Beginner Questions |
1 |
2,853 |
11-17-2014, 12:36 AM |
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Thread: Animated object on world
Post: Animated object on world
Hi,
I created an animated windmill from the tutorial video and it work well with no world.
Now I am trying to add the windmill in a world and have it turn all the time when in visible range.
So I a... |
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gilbert |
Beginner Questions |
1 |
2,853 |
11-16-2014, 10:02 PM |
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Thread: Object physic box
Post: RE: Object physic box
Yup from actual mesh work great DOH!!! :0)
GT |
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gilbert |
Beginner Questions |
2 |
3,335 |
11-16-2014, 01:06 AM |
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Thread: Object physic box
Post: Object physic box
Hi,
I was doing stairs and I was making a physics box for each steps is there a way to copy a paste a physics box element given the steps are all the same size ?
Thx
GT |
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gilbert |
Beginner Questions |
2 |
3,335 |
11-15-2014, 10:39 PM |
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Thread: Build number and version of engine
Post: Build number and version of engine
Hi,
I look in the version history but did not find version number or build number ?
Is there a place I can find this on the forum ?
Like the new version coming this November is it still 2.0 and wha... |
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gilbert |
Beginner Questions |
1 |
2,833 |
11-14-2014, 07:53 PM |