About Store Forum Documentation Contact



Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Basic Question
Post: Re: Basic Question

mm still havent tried the mesh editor of the engine out which is too bad but lacking time as usual.. and first i wanna get the models done good (and have another kid on the way) Anyways what i alsowa...
razoorsharp Support 33 19,301 11-05-2008, 08:57 AM
  Thread: Basic Question
Post: Re: Basic Question

Xenno isn't it the case that if you use UVW unwrapper (and render in the UVW editor) in 3dsmax and save the texture. edit it in photoshop or whatever and use it on a material slot and apply to the mo...
razoorsharp Support 33 19,301 11-03-2008, 03:27 PM
  Thread: Poly Question
Post: Re: Poly Question

well the blocky model is a base model.. From there i make edgeloops to than add nurb subdivisions on 1 iteration. Than the polycount rises really fast. Then the rest of the blocky part should be cov...
razoorsharp Support 3 3,538 10-01-2008, 01:20 PM
  Thread: Poly Question
Post: Poly Question

Hey everyone . Just wondering something . If i make your average house about 1000 polygons and i want to make a crowded city how many polygons could Esenthel handle on screen on your relativly new c...
razoorsharp Support 3 3,538 09-28-2008, 10:16 PM
  Thread: Ragdoll physix
Post: Re: Ragdoll physix

Esenthel Wrote:well, you'd have to implement it first, and then check if it actually makes sense ;) That makes even more sense!! But i just want to know if it's able to do that .. i donlt know how to ...
razoorsharp Support 4 4,500 08-28-2008, 01:50 PM
  Thread: Ragdoll physix
Post: Re: Ragdoll physix

haha thnx . But for the gameplay for an Arena like game i think it wouldbe intense and even so very very immersive and instinctive I have to work out the concept because now it all seem's blurry . ...
razoorsharp Support 4 4,500 08-28-2008, 12:49 PM
  Thread: Ragdoll physix
Post: Ragdoll physix

Hey All . long time no see ! I had to drop my project for a little while because i didn't have the time for it and we had problems with people leaving and comming back again so there was little work ...
razoorsharp Support 4 4,500 08-28-2008, 10:52 AM